![Image](https://i.imgur.com/d0Id7Lj.jpg)
CATO NEMOIDIA - ELITE SQUADRON CONVERSION
So the story behind this is that I wanted to put Cato Nemoidia into the Xbox mod. I was lucky enough to have thelegend send me his working folder, but no matter how much I tried I could not get it to load on the Xbox -- it was just too much for the Xbox's limited memory. So queue Elite Squadron. I knew some little PSP game could easily be under the limitations for the Xbox, so I set about loading it up in PPSSPP combined with Ninja Ripper to rip the 3D geometry from it. After a lot of experimentation and about 15 hours of work I present you with this proof of concept.
The AI paths are still those thelegend made for the SWBF3 version, which isn't exactly the same. I've made some initial adjustments, but the AI is really quite dumb still. You'll find holes in the floor where I haven't finished the collision. But the point of this is so that you all can see that we can, in fact, rip a whole map from PSP/GameCube/PS2 Star Wars games.
http://www.mediafire.com/file/id4rr5x9k ... SP_PoC.zip
IF YOU WANT OTHER PSP MAPS CONVERTED
I'm 100% willing to do all the 3D model ripping if I could get some help with AI planning, spawns, etc. Basically all the ZeroEdit (ZE) work. I think a team of two people could easily do several maps: I'd do the ripping and the other person would do the ZE work. And my goal is to send these to SWBF1 Win/Mac as well, so if someone who prefers that game wants to help we could do all the initial work in SBWF1, then I could add SWBF2 features after. I'll do as many maps as people want as long as I have someone to do the ZE work for each map.