In need of assistance: Placing Objects

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forresal

In need of assistance: Placing Objects

Post by forresal »

Greetings all!

Wondering if anyone can help me out with placing objects.

I began with the getting started docs to create the basic map just to get a feel for the tools. Following the docs, I opened my map in zeroeditor. I was able to see the CP's, paths, etc. everything. But when I tried to add an object...my selection does not "place". I have read to the detail the zeroedit docs and still nothing.

Basically I copied the odf folder and msh folder, selected the object as per ZE docs, clicked "place." When I move my mouse over the map, the pointer remains an arrow. When I click on the map, nothing appears.

Tried again and noticed that a reference appears in the object browser at the bottom of the screen.

Also reviewed the old BF1 tutorial and still no luck.

The answer is probably obvious but I've never modded before. Thanks for the help!
flippy11

RE: In need of assistance: Placing Objects

Post by flippy11 »

where did you copy the msh and odfs.
forresal

RE: In need of assistance: Placing Objects

Post by forresal »

Put them here:
C:\BF2_ModTools\data_ABF\Worlds\ABF...
(ABF- is the 3 letter prefix I assigned to my trial)
Followed the same pattern as the shipped worlds (i.e. YAV, KAS, etc.)
flippy11

RE: In need of assistance: Placing Objects

Post by flippy11 »

what objects are you trying to place. some dont work.
forresal

RE: In need of assistance: Placing Objects

Post by forresal »

Tried a few different ones from walls to arches to health/ammo droids.
Lord-Bandu

RE: In need of assistance: Placing Objects

Post by Lord-Bandu »

droids are called healthrecharge and are found in the common/odf folder


some objects dont work
Bobafett16

RE: In need of assistance: Placing Objects

Post by Bobafett16 »

Try Loading the MSH, of a object to see if that works. if for some resone my odfs don't work i load the msh and they come ingame fine with textures.
forresal

RE: In need of assistance: Placing Objects

Post by forresal »

@Bandu: yeah I got that. I was using various objects in my attempts to hopefully rule out that I had in fact tried a non-working object.

@Boba: I'll give that try too.

Thanks guys for suggestions!!
forresal

Post by forresal »

Boba--
I just tried your suggestion....using the MSH file worked!!!

Many thanks!
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