The Original BF1 map conversion topic
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- Teancum
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The Original BF1 map conversion topic
Alright, for those who are eager to play the old school maps, all of us who are working on them will post our progress here. As I'm working on Bespin: Platforms, let me give you an update as of 5pm EST, Feb 23 2006:
1-Conquest mode is complete as far as CP's go. It's set up correctly, and plays just like BF1. All CP's are exaclty/pretty close (withing a few feet) to where they were. (basic setup 100% complete)
2-Vehicle spawns need to be set up (25% complete)
3-1-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
5-2-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
6-Hero Assault is in - Six CPs (25% complete -- might add vehicles)
7-Need to set up more heroes so we can have GCW/CW specific hero modes
8-The HUD map is in (top down map) and working correctly
9-Gotta do the turrets
10-I need to decide what heros to have for Conquest and both CTF modes
11-Botpaths need to be set up / tweaked for each mode
Screenshots of Hero Assault:
1-Conquest mode is complete as far as CP's go. It's set up correctly, and plays just like BF1. All CP's are exaclty/pretty close (withing a few feet) to where they were. (basic setup 100% complete)
2-Vehicle spawns need to be set up (25% complete)
3-1-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
5-2-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
6-Hero Assault is in - Six CPs (25% complete -- might add vehicles)
7-Need to set up more heroes so we can have GCW/CW specific hero modes
8-The HUD map is in (top down map) and working correctly
9-Gotta do the turrets
10-I need to decide what heros to have for Conquest and both CTF modes
11-Botpaths need to be set up / tweaked for each mode
Screenshots of Hero Assault:
Last edited by Teancum on Sat Apr 22, 2006 6:45 pm, edited 2 times in total.
- Epena
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RE: The Original BF1 map conversion topic
Fuggin' awesome!
I'm curious how to convert stuff like this; I'd be glad to help convert a map or two.
Do you simply create the world using the MOD Tools and then import the ODF and MSHs? Then assemble it?
Or can you somehow get the .wld folder?
Did I miss a topic on this?
I'm curious how to convert stuff like this; I'd be glad to help convert a map or two.
Do you simply create the world using the MOD Tools and then import the ODF and MSHs? Then assemble it?
Or can you somehow get the .wld folder?
Did I miss a topic on this?
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Im playing around in Bespin Cloud city and im not sure if you guys have been converting the maps like this but if you copy the assests of the Bespin Cloud city map from the old Mod tools then open the Battlefront 2 ZeroEditor it will come up with an EXACT replica of Bespin Cloud city. the only problem is i cant spawn because there is no conquest layer. so that leads me to my question: Can i add layers to an already created map?
Here's an idea; why don't we all just release a map pack containing all the old maps from BF1? Like, a classic map pack, containing all the good ol' maps.
Anyways, I guess I might as well try my hand at converting the Kashyyyk: Docks map. Seems like everyone's already doing all the other ones...
I would've liked to do Cloud City though. That was my favorite map.
Anyways, I guess I might as well try my hand at converting the Kashyyyk: Docks map. Seems like everyone's already doing all the other ones...
I would've liked to do Cloud City though. That was my favorite map.
Astute: I've released Citadel : Beta over here - http://www.gametoast.com/index.php?name ... 3206#53206
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