The Original BF1 map conversion topic

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Teancum
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The Original BF1 map conversion topic

Post by Teancum »

Alright, for those who are eager to play the old school maps, all of us who are working on them will post our progress here. As I'm working on Bespin: Platforms, let me give you an update as of 5pm EST, Feb 23 2006:

1-Conquest mode is complete as far as CP's go. It's set up correctly, and plays just like BF1. All CP's are exaclty/pretty close (withing a few feet) to where they were. (basic setup 100% complete)
2-Vehicle spawns need to be set up (25% complete)
3-1-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
5-2-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
6-Hero Assault is in - Six CPs (25% complete -- might add vehicles)
7-Need to set up more heroes so we can have GCW/CW specific hero modes
8-The HUD map is in (top down map) and working correctly
9-Gotta do the turrets
10-I need to decide what heros to have for Conquest and both CTF modes
11-Botpaths need to be set up / tweaked for each mode

Screenshots of Hero Assault:
Image
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Last edited by Teancum on Sat Apr 22, 2006 6:45 pm, edited 2 times in total.
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RE: The Original BF1 map conversion topic

Post by Epena »

Fuggin' awesome!

I'm curious how to convert stuff like this; I'd be glad to help convert a map or two.

Do you simply create the world using the MOD Tools and then import the ODF and MSHs? Then assemble it?

Or can you somehow get the .wld folder?

Did I miss a topic on this?
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Post by Darth-Derkie »

I'm working on Rhen Var: Harbour and Geonosis: Spire.

Screenshots:
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Post by Astute »

Scratch Citadel, others are working on it so i'll leave it to them.
Last edited by Astute on Fri Feb 24, 2006 4:05 pm, edited 1 time in total.
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Post by EraOfDesann »

Suggested heroes...

CW: Ki-Adi Mundi & General Grievous
GCW: Han & Boba Fett (maybe Bespin-skinned Luke)
Kaos66

Post by Kaos66 »

WOW guyz these maps look GREAT :D:D:D:D:D:D:D
i wish i cood do somethin like these
O WELL im wekin on my KASHYYYK:VILLAGE map
Darthlarrious

Post by Darthlarrious »

for the color, you guys might have to add some light, the last little tab in ZeroEditor, play with it, its pretty neat

Metal On

Darthlarrious
jedimas4

Post by jedimas4 »

whats the estamated date for the release of the maps guys :?:
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Post by Astute »

light tab doesn't seem to work on terrain.

I think my tools or something is messed up, and its making it painstakingly hard to port the map. If it continues, i'm going to consider giving what i've got done to someone else so they can finish the port.
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Post by Teancum »

I'm calling Yavin: Arena -- Once I get an early alpha ( a few days ) for Bespin, I'll start on it. I think it's pretty much set up and ready to rock.
Mikey_bizzle441

Post by Mikey_bizzle441 »

Im playing around in Bespin Cloud city and im not sure if you guys have been converting the maps like this but if you copy the assests of the Bespin Cloud city map from the old Mod tools then open the Battlefront 2 ZeroEditor it will come up with an EXACT replica of Bespin Cloud city. the only problem is i cant spawn because there is no conquest layer. so that leads me to my question: Can i add layers to an already created map?
TAW_pinx

Post by TAW_pinx »

Astute, I can release Citadel beta SOON if someone gives me a hint on how to ensure objects and soldiers keep colour inside.
Postulio

Post by Postulio »

sweet, this is awesomeo to the max, keep it up guys :D
Schizo

Post by Schizo »

Here's an idea; why don't we all just release a map pack containing all the old maps from BF1? Like, a classic map pack, containing all the good ol' maps.

Anyways, I guess I might as well try my hand at converting the Kashyyyk: Docks map. Seems like everyone's already doing all the other ones... :?

I would've liked to do Cloud City though. That was my favorite map.
TAW_pinx

Post by TAW_pinx »

Astute: I've released Citadel : Beta over here - http://www.gametoast.com/index.php?name ... 3206#53206
reklan

Post by reklan »

This might be me being stupid..... But on the Rhen Var where the terrain is to dark.. has anyone tried using teh Color edit mode and addibng white to the terrain to brighten it up...
TAW_pinx

Post by TAW_pinx »

Reklan, was there dark terrain on the one I released for beta? When I ran it, I didn't see the dark terrain, but objects and characters were black when inside.

If you saw that when running mine, could you post a screen?
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Post by Darth-Derkie »

My terrain is already colored white, and light is only working on objects, not the terrain... *sigh*. I need a fix for BF2_modtools.exe!!! Also I can't get the AAT to spawn on Rhen Var: Harbour. It's the same for the Spider Walker, Gunship and Hailfire (whatever it is called) on Geonosis: Spire.
TAW_pinx

Post by TAW_pinx »

Darth, you were able to get light on objects? Did you just follow the docs, because I tried and failed when adding lights on Citadel. Possibly you can *ahem pardon the pun* shed some light on this?
reklan

Post by reklan »

Sorry, the dark terrain in in The Harbour level... However I must say both you guys have done a splendid job getting these out so quickly... I've been trying to get cloud city working.. But whenever I try to run the munged map It crashes BF2 back to windows..
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