Battlefront 2015 Modding
Moderator: Moderators
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Battlefront 2015 Modding
There's a new tool called "Frosty" that allows you to get into the files of the 2015 Battlefront. It's early days but creators of the tool say that it will eventualy allow for modders to alter everything from skins, unit models, maps, even modes (including the AI for offline modes). How it does this is that it apparently tricks the game into thinking it's received a DLC package.
- commanderawesome
- Field Commander
- Posts: 971
- Joined: Tue Aug 13, 2013 11:58 pm
- Projects :: Skin Changer - Warfront - Other stuff
- xbox live or psn: AaTc_CmdrAwesome
- Location: The Universe
Re: Battlefront 2015 Modding
I've been messing around with it. It is pretty awesome. I'll post screenshots soon.
-
- Droid Pilot Assassin
- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: Battlefront 2015 Modding
Here's a link to the Frosty Tool Suite, if anyone's interested in checking it out. Looks pretty limited right now, though, with texture/model swaps being the most common things people are doing.
Here's a writeup of someone who found the AI code for Skirmish mode in Battlefront.
I have a feeling if this gains any traction, though, EA's gonna shut it down, hard. If it gets to the point where you can play custom maps with custom units and custom weapons on multiplayer, any lawyer worth his salt could make the case that it could potentially cut into Battlefront II's sales.
Here's a writeup of someone who found the AI code for Skirmish mode in Battlefront.
I have a feeling if this gains any traction, though, EA's gonna shut it down, hard. If it gets to the point where you can play custom maps with custom units and custom weapons on multiplayer, any lawyer worth his salt could make the case that it could potentially cut into Battlefront II's sales.
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Battlefront 2015 Modding
I don't think you could use it to make multiplayer maps or mods. Apparently anything you create can only work in the offline modes, or so Corra_Ashu said when he posted the video with the DH-17 using rifle animations.
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2015 Modding
I enabled the unreleased Hero Blast mode which was supposedly incomplete. Turns out it functions just fine. The only problem is that it doesn't work on two Bespin maps.
- commanderawesome
- Field Commander
- Posts: 971
- Joined: Tue Aug 13, 2013 11:58 pm
- Projects :: Skin Changer - Warfront - Other stuff
- xbox live or psn: AaTc_CmdrAwesome
- Location: The Universe
Re: Battlefront 2015 Modding
Here's a skin I just made:
Will definitely be more to come.
Will definitely be more to come.
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2015 Modding
Looks great! Here's one I did:
It's based of the AT-ACT Pilot, though it's not 100% accurate.
Hidden/Spoiler:
-
- Droid Pilot Assassin
- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: Battlefront 2015 Modding
You say that, yet they've been able to complete the unfinished Hero Blast mode, and play it in Private matchesggctuk wrote:I don't think you could use it to make multiplayer maps or mods. Apparently anything you create can only work in the offline modes, or so Corra_Ashu said when he posted the video with the DH-17 using rifle animations.
https://www.reddit.com/r/StarWarsBattle ... ata_minig/
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Battlefront 2015 Modding
I think that's because the mode was actually pretty much finished already and just never implemented. But I'd bet trying to use it in main-stay MP would result in a ban.
As for other things, Corra_Ashu did two more weapons mods. The first is the DH-17 using rifle animations.
The second is the DLT-20A replacing the DLT-19X, which in my view should have happened: the DLT-20A is a perfect sniper weapon.
And let's not forget these two costumes that were promised but never delivered:
As for other things, Corra_Ashu did two more weapons mods. The first is the DH-17 using rifle animations.
The second is the DLT-20A replacing the DLT-19X, which in my view should have happened: the DLT-20A is a perfect sniper weapon.
And let's not forget these two costumes that were promised but never delivered:
-
- Droid Pilot Assassin
- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: Battlefront 2015 Modding
Well obviously, Fairfight's sole purpose is to make sure you don't hop into regular multiplayer with modified files. But its not limited to offline modes, like you said. And even if we're stuck with private matches, I feel like custom maps and modes could still be an option. We're clearly able to edit existing game modes (even if it was "mostly finished" they still made edits to complete it), so those are only a matter of time. And if the tool really does simulate a DLC package, then its possible that someone might be able to edit a map file.ggctuk wrote:I think that's because the mode was actually pretty much finished already and just never implemented. But I'd bet trying to use it in main-stay MP would result in a ban.
I'm not saying its a guarantee, but I don't think its out of the realm of possibility, based on what I've seen of the tool
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Battlefront 2015 Modding
Apparently AI is editable with the tool as well. I wouldn't be surprised to hear that, with a little more programming, it might be possible to bring new maps entirely into Skirmish, though it sounds like the way AI works in Skirmish would be more simplistic in comparison to how the Pandemic engine handles it as AI always has to follow a path, as it was explained to me, whereas in the Pandemic engine they can stray off paths and still be able to go for objectives so long as barriers and such are defined. The ability to do that alone would be worth the price of admission for me (and I'd be willing to see if upping the RAM on my laptop would mean being able to play Battlefront on low settings).
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2015 Modding
Actually, all that needed to be done to make the mode playable was to make it visible in the menus. Everything else is totally unmodified.Twilight_Warrior wrote:(even if it was "mostly finished" they still made edits to complete it)
Last edited by DylanRocket on Sat Jun 22, 2019 4:42 pm, edited 1 time in total.
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Battlefront 2015 Modding
It's amazing how, despite the fact it was 'unfinished', it works like a finished mode, which shows just how far along it was before it was scrapped: I'd bet it was at the beta stage at least, if not post-beta.