Rends wrote:About the magicly added 4 CPs. I have them also on my Coruscant converted maps and i´m pretty sure that those are the 4 conquest mode default CPs.
And while we have the base layer only yet we need to create the other layers for conquest, ctf1,ctf2 ... and than add or delete the CPs then.
Gotcha. I was wondering why everyone had them and I didn't...sweet. Much appreciated!
Teancum, can you delete the CP's from that file? or is that just for reference?
Last edited by TAW_pinx on Thu Feb 23, 2006 11:28 am, edited 1 time in total.
forresal - although I'm not one to talk (haven't had a lot of time to read) - READ READ READ the documentation, it is MUCH improved over the last set of tools. Start with logically enough, Getting Started.doc and then move to ZeroEditor...doc
This will at least allow you to gain the knowledge needed to understand the basics and go from there!
Thanks TAW! I'm DL the tools now. I'm not that computer saavy and the BF1 mod docs and some tutorials were well beyond my understanding. Need a "Dummies" guide.
Used to "build" golf courses for the Tiger Woods and Links games, but that is cake...SWBF modding is a whole new dimension!!
Sorry for the off-topic...I know Leviathan is watching!!!!
Indeed.
But first of all Thx for the hint, Darth-Derkie!
If it's possible you should remove the wallhack glitch. If you don't know which I mean just pm me b/c I won't post any position of such glitches in this forum.
(The glitch was taken over from with the original map. It was already there in the original SWBF1 map)
the map looks awsome I dled it brings me back to the good old days of bf1 just a few things to change and it should be even better,any chance of getting the new heroes in ?
Rends - can you explain further on creating layers for the converted maps? I create a conquest layer, yes, but there are no CP's or anything in it? I'm pretty much stuck here.