Help with BFII crashing after munging

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
ruasoh

Help with BFII crashing after munging

Post by ruasoh »

I created a map and munged it and I get the message about an error with the luac. I checked all of the lua's and there is no luac in BFII. When I go to run the game, it quits to desktop after the Battlefront II splash screen. Does anyone know what's up with this? I couldn't find anything about this in the forums or the documentation.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Help with BFII crashing after munging

Post by Qdin »

When did you get that error?

in-game? or 'while' it was mugning?

but maybe your problem with the .lua, is that you actually NEED a .luac? (whatever that is) :roll:
ruasoh

Post by ruasoh »

I got it after the first munge. After that it will just say "All done. Go and run Battlefront II" Here is the munge log

Common\munge PC
Munging addme.lua...done.
Copying files to Battlefront II directory:
"F:\Program Files\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mod dir "BOE"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "BOE" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished
Files\LucasArts\Star was unexpected at this time.

This happens on both space and ground maps, with or without any modification to the preloaded settings. It seems like there is something I'm missing/forgetting to do, but I've looked just about everywhere and can't find it. BTW, the luac was the name of a lua file in BFI (I think it was for CW era, but it's been too long since I did any modding for BFI so I could be wrong) That name has been replaced by xxxg(or c, for clone wars)_1flag, cmn, etc. I even did a search of the folder for luac, just in case it was still hiding...
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

hmm...

COULD it be, that you've installed the Mod Tools in at a path WITH spaces? :o I know that caused some problems in the first Mod Tools...

btw, it IS supposed to say that you shold run SWBF2 :wink: even if I stop it :roll:

and yes, the luac is for the Clone Wars (noticed it 2 minutes later after posting last time :roll: )
ruasoh

Post by ruasoh »

Good call on that installation path. I reinstalled using the DEFAULT directory and viola! No problems. All I wanted to do is have it in my BFII directory...Oh well. Thanks for the advice.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

heh - so now its announced again :P

"Don't install the Mod Tools in a path with spaces!"
drummerzoid1

Post by drummerzoid1 »

what do you meen, like install it to the plain c drive because i'm having problems too
Lord-Bandu

Post by Lord-Bandu »

mine are installed to the plain C drive ( C\BF2_modtools) .....thats where it goes by default.
drummerzoid1

Post by drummerzoid1 »

yeah mine are too but it still messes up, hey could it be messing up because my program files are called program files (64)?
Post Reply