Sweet!!! keep up the great workBF2-Master wrote:We have something new -- thanks again to Delta!I'm making some progress on a couple custom units but not much worth showing yet.Hidden/Spoiler:
Geonosis: Spire -- Galactic Civil War
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- 2nd Lieutenant
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Re: Geonosis: Spire -- Galactic Civil War
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- 1st Lieutenant
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Re: Geonosis: Spire -- Galactic Civil War
A Force Awakens Mod Hero Assault??? Excellent, I love custom hero assaults, shows people want to make a very enjoyable map! I can not wait to see the units you have worked on once they are complete!BF2-Master wrote:Hidden/Spoiler:
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- Captain
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Re: Geonosis: Spire -- Galactic Civil War
Custom units for Uber mode., Galactic Civil War, although two of them are more in the background. Two of them are essentially new versions of existing units, and the other two are a new class. There will almost certainly be reskinning for the "Rebel Commando" (tentative name) that's the Sullustan, folks
Let me know what you think - this is all really rough from a munge a few hours ago. I'm having a lot of trouble with CW so far and I was planning to do that first.
Credits:
Teancum's Secret Assets - Nien Nunb/Sullustan model
BFX Assets - Storm Commando skin
Flippy11 - Storm Commando assets
Hebe - Orbital Strike
Deviss - Mon Calamari species model(s)
tirpider - Rodian unit model(s)
Let me know what you think - this is all really rough from a munge a few hours ago. I'm having a lot of trouble with CW so far and I was planning to do that first.
Hidden/Spoiler:
Teancum's Secret Assets - Nien Nunb/Sullustan model
BFX Assets - Storm Commando skin
Flippy11 - Storm Commando assets
Hebe - Orbital Strike
Deviss - Mon Calamari species model(s)
tirpider - Rodian unit model(s)
- Delta-1035
- Sith Master
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Re: Geonosis: Spire -- Galactic Civil War
Looks good!
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- Captain
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Re: Geonosis: Spire -- Galactic Civil War
I'm still working on this map somewhat, but I'm kind of unsure what else to do, besides keep trying to fix CW. I don't feel done, but I'm unsure how to proceed with the rest of it. Should I just release a BETA after the next round of tests?
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Re: Geonosis: Spire -- Galactic Civil War
That is totally up to you, you might be trying to make this harder than it seems by trying to do more when there is really nothing more to do. Whether you release a BETA or not, I still await the day this gets released.BF2-Master wrote:I'm still working on this map somewhat, but I'm kind of unsure what else to do, besides keep trying to fix CW. Should I just release a BETA after the next round of tests?
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- Captain
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Re: Geonosis: Spire -- Galactic Civil War
Anyone up to BETA this map? I have one tester but I'd like at least two.
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Re: Geonosis: Spire -- Galactic Civil War
If possible, I would love test your map
-EDIT
Unfortunately I just learned that I have an impediment, so I could not test your map this weekend but rather next week....Hope it's still possible and sorry for the inconvenience
-EDIT
Unfortunately I just learned that I have an impediment, so I could not test your map this weekend but rather next week....Hope it's still possible and sorry for the inconvenience
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- Corporal
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Re: Geonosis: Spire -- Galactic Civil War
For sure, i'd love to help out! I've got plenty of time this weekend and not much else to do.
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- Private Third Class
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Re: Geonosis: Spire -- Galactic Civil War
I'd love to beta test this map, I've been following it for a while!
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- Captain
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Re: Geonosis: Spire -- Galactic Civil War
Hey guys. I know it's been months but I wanted to post an update. I plan on resuming work on this map next month. I've been busier than ever before in my life with school and I have to admit in the wake of Star Wars being scheduled around the holidays now, my interest for Star Wars wasn't at peak during the early summer months. I have a file with all of the bugs/glitches reported to me from the BETA testers to be fixed, including the localization errors. I have a few small ideas to improve the map.
As a side note, I plan to release two edits in the final map for mission.LVL - one with only a couple modes (Conquest, Assault) for the stock eras, and one with all modes for all three eras. This way mission conscious players have an option.
Anyway, I have every intention of finishing this and releasing it in the near future and I'm sorry for the delays.
EDIT: also considering changing a few heroes. any thoughts? particularly for CW. Tarkin and Wedge will remain but I may change Wedge a bit.
EDIT
Figured out some of the recent bugs. I'm glad I took time off from the map because coming with a fresh perspective is making things smoother.
Not much of a skinner, but really proud of how these LEGO-inspired Geonosis Troopers came out.
So question - what kind of clones should I use for what modes?
Conquest/CTF - phase I or phase II? both stock, but maybe with the ARC Captain for ep2.
Uber - phI stock w/ bonus unit(s), phII stock w/ bonus unit(s), phII 'Geonosis Troopers'
Classic - will still use bf1 clones no matter what
I'm leaning phII clones for all modes but classic just because stock Geonosis uses ep2 clones and so much of this customization has been about departing the stock Geonosis, but I'm open.
As a side note, I plan to release two edits in the final map for mission.LVL - one with only a couple modes (Conquest, Assault) for the stock eras, and one with all modes for all three eras. This way mission conscious players have an option.
Anyway, I have every intention of finishing this and releasing it in the near future and I'm sorry for the delays.
EDIT: also considering changing a few heroes. any thoughts? particularly for CW. Tarkin and Wedge will remain but I may change Wedge a bit.
EDIT
Figured out some of the recent bugs. I'm glad I took time off from the map because coming with a fresh perspective is making things smoother.
Hidden/Spoiler:
So question - what kind of clones should I use for what modes?
Conquest/CTF - phase I or phase II? both stock, but maybe with the ARC Captain for ep2.
Uber - phI stock w/ bonus unit(s), phII stock w/ bonus unit(s), phII 'Geonosis Troopers'
Classic - will still use bf1 clones no matter what
I'm leaning phII clones for all modes but classic just because stock Geonosis uses ep2 clones and so much of this customization has been about departing the stock Geonosis, but I'm open.
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- Jedi
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Re: Geonosis: Spire -- Galactic Civil War
I like the colors on the Geonosis trooper, but I think it would be cool if the colors could be integrated a little more, right now there's the lighter part, and the darker part, I think it would be cool if there were lighter parts within the darker area and vice versa, if that makes any sense.
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- Captain
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Re: Geonosis: Spire -- Galactic Civil War
Yeah, I think so! I tried to take it easy on the first shot because I'm not an experienced skinner but it should definitely lean a little more camo the next shot I take before release. Thank you!ARCTroopaNate wrote:I like the colors on the Geonosis trooper, but I think it would be cool if the colors could be integrated a little more, right now there's the lighter part, and the darker part, I think it would be cool if there were lighter parts within the darker area and vice versa, if that makes any sense.
I mentioned the source before but forgot an image:
Hidden/Spoiler:
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- Jedi
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Re: Geonosis: Spire -- Galactic Civil War
No problem! Lego star wars can make for good source images!
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Re: Geonosis: Spire -- Galactic Civil War
Nice skin with the clone trooper.
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- 1st Lieutenant
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Re: Geonosis: Spire -- Galactic Civil War
I too like the way that Geonosis clone trooper turned out! If you are thinking of changing some heroes, maybe throw in Kit Fisto and Padme Amidalla, I do not see them very much in CW Era type recreations of the first three episodes from Star Wars.
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- Captain
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Re: Geonosis: Spire -- Galactic Civil War
Thanks for the constructive criticism guy! Going to try a new Trooper skin in the next few days.
Trying something different, still fine-tuning...
Trying something different, still fine-tuning...