Let the map conversion begin: Coruscant Streets in SWBF2
Moderator: Moderators
- Rends
- Sith
- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Let the map conversion begin: Coruscant Streets in SWBF2
Still need some tweaks but i guess(hope) that map conversion won´t be that hard.
EDIT: And while we are there (On Coruscant) here is one from the city map:
Last edited by Rends on Wed Feb 22, 2006 5:10 pm, edited 1 time in total.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
- Jedi
- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Rends
- Sith
- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
- squipple
- 1st Lieutenant
- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- Rends
- Sith
- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Here is what i´ve done so far.
Keep in mind that there is still lot of things todo like adding layers for conquest,ctf ... and no sides yet.
1.Create a new map
2.copy the odf and msh folder from your SWBF1 map into the worlds/modid directory.
3. copy the world1 content from the old map into the new world1 folder.
4. Run Zeroeditor and open the old SWBF1 .wld file you find in the world1 folder
5. Save the map by using the new wld file (overwrite it)
6. Munge
done for now.
You will notice that the mung add another 4 CPs to the conquest mode. This need to be fixed later in the layers.
But it works.
Keep in mind that there is still lot of things todo like adding layers for conquest,ctf ... and no sides yet.
1.Create a new map
2.copy the odf and msh folder from your SWBF1 map into the worlds/modid directory.
3. copy the world1 content from the old map into the new world1 folder.
4. Run Zeroeditor and open the old SWBF1 .wld file you find in the world1 folder
5. Save the map by using the new wld file (overwrite it)
6. Munge
done for now.
You will notice that the mung add another 4 CPs to the conquest mode. This need to be fixed later in the layers.
But it works.
Hmm... very interesting, Rends. This should help us modders out, being able to convert our old maps to BFII. Nice job. As for the map, still looks like you need to add that minimap in there, but besides that, it looks good to go. Aside from those extra four CPs, of course... couldn't you just delete the ones you got on there, and move the four magic CPs down in their place?
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
-
- 1st Lieutenant
- Posts: 453
- Joined: Thu Feb 03, 2005 6:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
-
- Rebel Colonel
- Posts: 566
- Joined: Tue Apr 12, 2005 7:03 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
-
- Gametoast Staff
- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
After some studying, I think I finally, finally found a way to edit the layers. It's actually very simple, which is surprising, since I was sitting around dumbfounded as to why I couldn't change the Diet Dr. Pepper layers at all.
Basically, up at the top of the screen is a little section that's labelled "Active Layers". There's a little button that says "Change". Click that.
Then, a little window pops up and asks you which layer you'd like to switch to. In this case, I picked CTF mode. Once you select what mode you want, close the little window.
And then, finally, select the CPs or whatever and move or rotate it wherever you want.
*Note: Unfortunately, I haven't had time to test this out. I've only tried CTF mode so far, but it looks like it works. I haven't tried any of the other modes, so I don't know if it works for sure.
Also, don't be mad at me if you guys already knew this; I only just found out about it. >.<
Basically, up at the top of the screen is a little section that's labelled "Active Layers". There's a little button that says "Change". Click that.
Then, a little window pops up and asks you which layer you'd like to switch to. In this case, I picked CTF mode. Once you select what mode you want, close the little window.
And then, finally, select the CPs or whatever and move or rotate it wherever you want.
*Note: Unfortunately, I haven't had time to test this out. I've only tried CTF mode so far, but it looks like it works. I haven't tried any of the other modes, so I don't know if it works for sure.
Also, don't be mad at me if you guys already knew this; I only just found out about it. >.<
I mainly did it as a test. I originally meant for it to be Cloud City, but I guess I got Bes1 and Bes2 mixed up and got Platforms instead... well, when I went to change it to Cloud City, the whole thing went to hell, so I had to delete it. But still, Teancum's making a Bespin Platforms map, so I'm sure you'll get it eventually.