Let the map conversion begin: Coruscant Streets in SWBF2

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Rends
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Let the map conversion begin: Coruscant Streets in SWBF2

Post by Rends »

Image

Still need some tweaks but i guess(hope) that map conversion won´t be that hard.

EDIT: And while we are there (On Coruscant) here is one from the city map:

Image
Last edited by Rends on Wed Feb 22, 2006 5:10 pm, edited 1 time in total.
deathmaster

Post by deathmaster »

YES I ALWAYS LOVED THOSE MAPS. so when are you going to release it?
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Post by Teancum »

Sweet Rends, you'll have to write a tutorial.
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Post by Delta_57_Dash »

RELEASE NOW!!!!!!!!!!
Alpha

Post by Alpha »

Very nice rends, did you use the conversion tool from filefront?
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Post by Rends »

nope i just copied the odf msh and world1 content into a new map.
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Post by squipple »

Ha haaaaaaa! Sweet Rends! Somehow I knew you'd be the first one to convert your maps. :) What are the tweaks you're finding that need to be done? Is it on the ships?
TAW_pinx

Post by TAW_pinx »

Hey Rends, did you rename the file names in the world1 folder of your map to get it working?
Example) Renaming SWBF I assets to coordinate with the new map? .BND and .BAR files?
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Post by Rends »

Here is what i´ve done so far.
Keep in mind that there is still lot of things todo like adding layers for conquest,ctf ... and no sides yet.

1.Create a new map
2.copy the odf and msh folder from your SWBF1 map into the worlds/modid directory.
3. copy the world1 content from the old map into the new world1 folder.
4. Run Zeroeditor and open the old SWBF1 .wld file you find in the world1 folder
5. Save the map by using the new wld file (overwrite it)
6. Munge

done for now.
You will notice that the mung add another 4 CPs to the conquest mode. This need to be fixed later in the layers.
But it works.
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Post by Schizo »

Hmm... very interesting, Rends. This should help us modders out, being able to convert our old maps to BFII. Nice job. As for the map, still looks like you need to add that minimap in there, but besides that, it looks good to go. Aside from those extra four CPs, of course... couldn't you just delete the ones you got on there, and move the four magic CPs down in their place?
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Post by EraOfDesann »

The whole game mode thing is confusing for me so I just made my convert for conquest only. I tried your steps Rends but in zeroedit everything except the turrets and power-up droids was black. Did this happen to you?
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Post by Darth-Derkie »

After you overwrote the new .wld file, open it and everything will be normal.
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Post by EraOfDesann »

Okay I got Attack Of The Piggies working (at least the level) but there's snow and no pigs...lol :lol:
TAW_pinx

Post by TAW_pinx »

I'm sure someone is already working on it, but check it out!

Boba on Citadel!

Image

Memories!

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Post by Astute »

I was working on Citadel, but i'm having a tough time with it. For some reason it didn't something, so now everything is black.
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Post by EraOfDesann »

Okay, I got Methlyn working. The only problem is that the foilage doesn't show up, there are extra CP's (I can't get rid of them because for some reason I can't change layers when I load the level), and the sky is black. Anyone know how to fix all of these problems?
-_-
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Post by -_- »

could be the ambient color!

p.s- i was trying to get cloud city working, keeps crashing though. Might be the CP thing.
Schizo

Post by Schizo »

After some studying, I think I finally, finally found a way to edit the layers. It's actually very simple, which is surprising, since I was sitting around dumbfounded as to why I couldn't change the Diet Dr. Pepper layers at all.

Basically, up at the top of the screen is a little section that's labelled "Active Layers". There's a little button that says "Change". Click that.

Image

Then, a little window pops up and asks you which layer you'd like to switch to. In this case, I picked CTF mode. Once you select what mode you want, close the little window.

Image

And then, finally, select the CPs or whatever and move or rotate it wherever you want.

Image

*Note: Unfortunately, I haven't had time to test this out. I've only tried CTF mode so far, but it looks like it works. I haven't tried any of the other modes, so I don't know if it works for sure.

Also, don't be mad at me if you guys already knew this; I only just found out about it. >.<
Mikey_bizzle441

Post by Mikey_bizzle441 »

WOW!!! thats a very nice bespin map! you can take just about any odf from SWBF1 and use it in the sequel i guess
Schizo

Post by Schizo »

I mainly did it as a test. I originally meant for it to be Cloud City, but I guess I got Bes1 and Bes2 mixed up and got Platforms instead... well, when I went to change it to Cloud City, the whole thing went to hell, so I had to delete it. But still, Teancum's making a Bespin Platforms map, so I'm sure you'll get it eventually.
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