All-Purpose Request Thread (Mk. IV)
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- Jedi
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Re: All-Purpose Request Thread (Mk. IV)
I'm not talking about that exactly but rather a control rig that is constrained to the skeleton. http://softimage.wiki.softimage.com/xsi ... m#Rdb15020 It has more than just the basic chains.
- AceMastermind
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Re: All-Purpose Request Thread (Mk. IV)
minilogoguy made an animation rig for the unit template skeleton but he never officially released it, here:
viewtopic.php?f=36&t=28373&p=482724
viewtopic.php?f=36&t=28373&p=482724
Contact him first and see if you get a response. It is a nice rig and I still have it, I doubt he would mind if it was shared but you should ask him first anyway.Anyone who wants to try it out feel free to PM me and lmk if you like it or not. The scene is saved in XSI 5.1 so any version newer should work fine.
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- Jedi
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Re: All-Purpose Request Thread (Mk. IV)
Thanks a lot Ace I just sent him a pm.
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
Does anybody know if anything similar to this exists?
http://talon1138.cgsociety.org/art/star ... 3d-1060466
I don't necessarily need this exact mesh. Failing that, could somebody rip the textures from the Hoth level of The Force Unleashed?
http://talon1138.cgsociety.org/art/star ... 3d-1060466
I don't necessarily need this exact mesh. Failing that, could somebody rip the textures from the Hoth level of The Force Unleashed?
- Kingpin
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Re: All-Purpose Request Thread (Mk. IV)
Take a look at this:ggctuk wrote:Does anybody know if anything similar to this exists?
http://talon1138.cgsociety.org/art/star ... 3d-1060466
I don't necessarily need this exact mesh. Failing that, could somebody rip the textures from the Hoth level of The Force Unleashed?
http://www.scifi3d.com/details.asp?intG ... =42&key=90
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
That's not exactly what I had in mind. I meant textures of rooms like this one:
Hidden/Spoiler:
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Switch Teams In Campaign
So i have been searching through the community of swbf2 mods, and theirs no mods that let you play as naboo guards vs droids or storm troopers, Or any mods with Jedi temple guards. I got the local wars mod which is awesome, But theirs no mods that let you play as just the naboo guards and temple guards without having the biggest maps that look crappy and dont load all the way. Like siege of theed. All I want is a way to switch teams in campaign.
- Kingpin
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Re: All-Purpose Request Thread (Mk. IV)
Have you tried the mod 123+? It adds countless unit variations on all the stock maps.
- Oceans14
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Re: All-Purpose Request Thread (Mk. IV)
Was a CIS artillery gun like this one ever released? http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
- commanderawesome
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Re: All-Purpose Request Thread (Mk. IV)
It was in Ryloth: Nabat by THEWULFMAN, the assets of which were never released to the public.Oceans14 wrote:Was a CIS artillery gun like this one ever released? http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
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- Space Ranger
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Re: All-Purpose Request Thread (Mk. IV)
commanderawesome wrote:It was in Ryloth: Nabat by THEWULFMAN, the assets of which were never released to the public.Oceans14 wrote:Was a CIS artillery gun like this one ever released? http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
My source files to Ryloth: Nabat were lost many years ago, otherwise I'd release it.
- commanderawesome
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Re: All-Purpose Request Thread (Mk. IV)
Does someone have the models for the selectable heads in EA/DICE's Battlefront? Or at least the textures? Needed for skinning reference.
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- 2nd Lieutenant
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Re: All-Purpose Request Thread (Mk. IV)
Take a look a this EAW FOC mod: http://www.moddb.com/mods/star-wars-shattered-empire maybe he can help you with EA's assets ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
- commanderawesome
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Re: All-Purpose Request Thread (Mk. IV)
They don't use the human face models from the game, though. That's what I need.
- Kingpin
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Re: All-Purpose Request Thread (Mk. IV)
Has anyone ever released a Darth Malgus model? And if anyone wanted to do me a HUUUUGE favor and port this model for me, I would be very happy
https://jkhub.org/files/file/2296-darth-malgus/
![Very Happy :D](./images/smilies/icon_biggrin.gif)
https://jkhub.org/files/file/2296-darth-malgus/
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- 2nd Lieutenant
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Re: All-Purpose Request Thread (Mk. IV)
Please can someone modify the hardpoint and put it into the hand because of that : http://www.gametoast.com/viewtopic.php?f=27&t=32324
Here is the model link: http://www.mediafire.com/download/c3gsf ... r+Maul.rar
Thanks![Very Happy :D](./images/smilies/icon_biggrin.gif)
Here is the model link: http://www.mediafire.com/download/c3gsf ... r+Maul.rar
Thanks
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Kingpin
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Re: All-Purpose Request Thread (Mk. IV)
I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
- AnthonyBF2
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Re: All-Purpose Request Thread (Mk. IV)
Textures can be extracted but not edited, the extracted data is in the same format as the premunged files, you would have to add 4 to 8 bytes in the beginning of the file (header data) before re-munging it though.Kingpin wrote:I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
- Anakin
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Re: All-Purpose Request Thread (Mk. IV)
AnthonyBF2 wrote:Textures can be extracted but not edited, the extracted data is in the same format as the premunged files, you would have to add 4 to 8 bytes in the beginning of the file (header data) before re-munging it though.Kingpin wrote:I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
That's not 100% correct. You can extract the files, yes! Use lvlextractor. You cannot edit them, yes! but the file format is DDS if you have a paint program that can handle it, you can edit and convert it (my PSE can do that)
- Kingpin
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Re: All-Purpose Request Thread (Mk. IV)
Sweet! What programs do I need?