All-Purpose Request Thread (Mk. IV)

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CdtFox
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

AceMastermind wrote:Here ya go man:
http://www.mediafire.com/download/5ryst ... goggles.7z
Perfect, thank you AceMastermind :D :D
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Kingpin
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Looking for a good tutorial on gloss / specular maps. Anyone have one? :o
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one? :o
For gloss:
1. Open up your model in a hex editor.
2. Search for "ATRB", keep searching until you find it next to "TX0D" and the name of the main texture of the model.
3. Go to the fifth dot after ATRB and replace it's hex value with "80".
I don't know whether or not the following steps are required, but it's what I did:
4. Open the main texture in GIMP.
5. Go to Layer -> Transparency and select "Add Alpha Channel".
6. Go to Layer -> Mask -> Add Layer Mask and choose "Layer's Alpha Channel".
7. Fill the layer mask with black, unless the object is black, then fill it with white.
8. Copy the whole image and paste it in the layer mask.
9. Go to Layer -> Mask and select "Apply Layer Mask".
10. Export and you're done!

(I'm pretty sure there's a way to do steps 1-3 in XSI or Mod Tool but I don't know how.)

Note: Lighting setting must be on at least medium for the effect to show up, and light bloom must be turned on to see reflective flares.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

commanderawesome wrote:
Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one? :o
For gloss:
1. Open up your model in a hex editor.
2. Search for "ATRB", keep searching until you find it next to "TX0D" and the name of the main texture of the model.
3. Go to the fifth dot after ATRB and replace it's hex value with "80".
I don't know whether or not the following steps are required, but it's what I did:
4. Open the main texture in GIMP.
5. Go to Layer -> Transparency and select "Add Alpha Channel".
6. Go to Layer -> Mask -> Add Layer Mask and choose "Layer's Alpha Channel".
7. Fill the layer mask with black, unless the object is black, then fill it with white.
8. Copy the whole image and paste it in the layer mask.
9. Go to Layer -> Mask and select "Apply Layer Mask".
10. Export and you're done!

(I'm pretty sure there's a way to do steps 1-3 in XSI or Mod Tool but I don't know how.)

Note: Lighting setting must be on at least medium for the effect to show up, and light bloom must be turned on to see reflective flares.
I'll try this. Cheers
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one? :o
http://www.gametoast.com/viewtopic.php?p=466539#p466539

You can use ZETools to set the flags, too. Remember that the Hex and flag values are different.
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Re: All-Purpose Request Thread (Mk. IV)

Post by SnakeEyesRaw »

I need two sound effects from the main menu, specifically the sound from when you hover over something and the sound from when you select something. Could someone please rip those for me, if possible?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

not sure whether these are the same sounds. But have you looked in the folder "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\Install\audio" there are the sound files from the splash start screen. But not sure whether these are the same from the main menu or not.
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Cato nemodia bridge

Post by Delta327 »

Where can I find the Cato nemodia bridge thing

Like this one
http://starwars.wikia.com/wiki/Defense_ ... _Neimoidia
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Re: Cato nemodia bridge

Post by commanderawesome »

Nobody released one. Also, please post any further requests here: viewtopic.php?f=25&t=23872
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Hello GT,

I spent around 7 hours on trying munging customs sounds files but I'm desperate, I can't find the right way to do this! :x (despite the number of tutorials, here, at gametoast!)

So I have 3 custom sounds converted in .wav (352 Kbps) and I will need someone to munge them please. :D

Since I'm not sure if I can release these sounds in public, I can't post them on this post. So if you are able to do this, please, PM me and I'll send you the files.

Many thanks modders and mappers :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Has anybody ever seen textures or meshes for other rooms of Echo Base, namely living quarters, medical centre etc?
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

commanderawesome wrote:
Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one? :o
For gloss:
1. Open up your model in a hex editor.
2. Search for "ATRB", keep searching until you find it next to "TX0D" and the name of the main texture of the model.
3. Go to the fifth dot after ATRB and replace it's hex value with "80".
I don't know whether or not the following steps are required, but it's what I did:
4. Open the main texture in GIMP.
5. Go to Layer -> Transparency and select "Add Alpha Channel".
6. Go to Layer -> Mask -> Add Layer Mask and choose "Layer's Alpha Channel".
7. Fill the layer mask with black, unless the object is black, then fill it with white.
8. Copy the whole image and paste it in the layer mask.
9. Go to Layer -> Mask and select "Apply Layer Mask".
10. Export and you're done!

(I'm pretty sure there's a way to do steps 1-3 in XSI or Mod Tool but I don't know how.)




Note: Lighting setting must be on at least medium for the effect to show up, and light bloom must be turned on to see reflective flares.
I know it's off topic, but just in order to notify you that steps 4 to 10 are unnecessary. I just tried :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Does anybody have ambient streams for Hoth or Kamino?

EDIT: Found them in the SWBF Sound Effect thread.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

Hey guys, I'd really be glad if somebody could do a quick kitbash for me.

I'd like this guy's head (found in the imp assets)
Image

on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip

Thanks in advance!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Delta-1035 wrote:Hey guys, I'd really be glad if somebody could do a quick kitbash for me.

I'd like this guy's head (found in the imp assets)
Image

on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip

Thanks in advance!
What is the name of the first .msh?
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Kingpin wrote:
Delta-1035 wrote:Hey guys, I'd really be glad if somebody could do a quick kitbash for me.

I'd like this guy's head (found in the imp assets)
Image

on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip

Thanks in advance!
What is the name of the first .msh?
It should be "imp_inf_officer.msh"
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

ggctuk wrote:
Kingpin wrote: What is the name of the first .msh?
It should be "imp_inf_officer.msh"
Yes, that is the one!
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Re: All-Purpose Request Thread (Mk. IV)

Post by MileHighGuy »

Has anyone released an rig for swbf character animation? I feel like that would be really useful for the community to have.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Delta-1035 wrote:Hey guys, I'd really be glad if somebody could do a quick kitbash for me.

I'd like this guy's head (found in the imp assets)
Image

on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip

Thanks in advance!
http://www.mediafire.com/download/yn8d5 ... fficer.zip
Image
Here ya go!
Note: He already had a skin for the Imperial Officer, so when I kitbashed it, that is the skin that was used. He does have a skin complete for that model, though.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Marth8880 »

MileHighGuy wrote:Has anyone released an rig for swbf character animation? I feel like that would be really useful for the community to have.
http://www.secretsociety.com/forum/down ... e_Beta.zip

See also: https://sites.google.com/site/swbf2modt ... tup-in-xsi
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