SWBF Series Model Showcase Thread 5th Edition
Moderator: Moderators
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
That does look really cool! The only thing I would point out is that the AT-TE hovers a little bit on take-off just before the LAAT's arms grab it. Certainly not a deal-breaker by any stretch of the imagination but solvable with some tweaking of the take-off animation.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
That looks awesome! You *might* be able to write a scripted event that detects when the flyer drops the AT-TE and then changes the LAAT's geometry to a version without the AT-TE attached.
-
- Lieutenant General
- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: SWBF Series Model Showcase Thread 5th Edition
thelegend wrote:Good job and can't wait to see more about your flyer..walker....flying walker.
Ok, thanks for suggestions.jedimoose32 wrote:That does look really cool! The only thing I would point out is that the AT-TE hovers a little bit on take-off just before the LAAT's arms grab it. Certainly not a deal-breaker by any stretch of the imagination but solvable with some tweaking of the take-off animation.
That would be cool! (Off topic) I'm thinking in something like "fire" anims (if the flyer class support it ), or "kill" the attached geometry once you drop (dispense) the AT-TE, but your idea sounds cool.Marth8880 wrote:That looks awesome! You *might* be able to write a scripted event that detects when the flyer drops the AT-TE and then changes the LAAT's geometry to a version without the AT-TE attached.
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
I've been working on the Black Pearl since yesterday and now it's finished. I just still have to add some details, like the windows, lanterns and other things.
Hidden/Spoiler:
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
Looks really nice! The texture suites the Pearl quite nicely. Looking forward to seeing it with the rest of the details included, too.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Oh, by the way, objects such as the poles, masts, and general cylinders and whatnot shouldn't use that wood plank texture. They should use a texture like this: http://www.cgtextures.com/texview.php?i ... bc5pbkcd10
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Thanks Marth, I will look what I can change on the textures. Since yesterday I found out how to color a whole image in gimp fron original to (example) black.
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
The third and final craft in this particular vehicle lineup - a big ol' transport. I need to tweak the specular a bit, it looks weird from some angles, but otherwise I'm pretty happy with it.
And yeah, I haven't added the turret geometries yet. Just has the nulls for testing purposes right now.
Hidden/Spoiler:
- willinator
- Major
- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: SWBF Series Model Showcase Thread 5th Edition
Hey GT, it's been a while. Anyway, I've been starting to get back into the modding scene, and I thought I'd show off the fruits of my recent labors: the TIE Mauler...
It still needs to be textured, but I like how it's turned out so far. Any comments are appreciated.
Oh, and the obligatory wireframe:
Hidden/Spoiler:
Oh, and the obligatory wireframe:
Hidden/Spoiler:
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Wow your model looks awesome. Good job so far.
-
- Jedi
- Posts: 1161
- Joined: Mon Mar 21, 2011 8:12 pm
- Projects :: Star Wars Battlefront - Tides of War
- xbox live or psn: I have ps4
- Location: STALKER!
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Looking good Willinator!!
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Jack Sparrow (The rest of the crew is ready to join the first map after the flying dutchman crew is finished)
Hidden/Spoiler:
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: SWBF Series Model Showcase Thread 5th Edition
I can hear his theme music playing now. Great work, legend!
-
- High General
- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: SWBF Series Model Showcase Thread 5th Edition
Looks good! Might I ask how his hair is going to be done?
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
His hair is linked from his head to his shoulders and his ribcage. I also made a Davy Jones Model with tentacles but at the moment I can't get them working in game. I made a thread about my issue. But I am pretty sure it's about my exported basepose.msh.
- willinator
- Major
- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: SWBF Series Model Showcase Thread 5th Edition
The texturing of my TIE Mauler is now complete, time to move on to animating the treads...
Hidden/Spoiler:
-
- Lieutenant General
- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: SWBF Series Model Showcase Thread 5th Edition
Looks very, VERY GOOD!
- willinator
- Major
- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: SWBF Series Model Showcase Thread 5th Edition
Wow, thanks Forcemaster! *bows to master of custom vehicles *
-
- Second Lance Corporal
- Posts: 105
- Joined: Fri Mar 08, 2013 4:16 am
- Projects :: Myrkr Smuggler outpost
- xbox live or psn: No gamertag set
- Location: Varna, Bulgaria
Re: SWBF Series Model Showcase Thread 5th Edition
I was just gonna post a request for that particular vehicle and that's just beautiful!willinator wrote:The texturing of my TIE Mauler is now complete, time to move on to animating the treads...Hidden/Spoiler:
-
- Lieutenant General
- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: SWBF Series Model Showcase Thread 5th Edition
you welcome! may be fine if you can get it ingame as remote and then you can self destruct it with large explosion, like EATW TIE-mauler.willinator wrote:Wow, thanks Forcemaster! *bows to master of custom vehicles *