SWBF Series Model Showcase Thread 5th Edition
Moderator: Moderators
- Kingpin
- Jedi
- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Those are amazing! I can't wait to see what map they are going in.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Nope! It's actually pretty easy.jedimoose32 wrote:Sounds like a challenge.
![Smile :)](./images/smilies/icon_smile.gif)
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
Sorry, what I think I meant to say was more along the lines of "Challenge Accepted". I'll definitely look into slapping some normal/spec maps on the models.
EDIT: I thought I followed the directions pretty closely for specular mapping but here's what it ended up looking like in-game...
Here are my PS layers. I've tried hiding and unhiding the bottom one, doesn't seem to make a difference.
Specular is checked in the ZE Flags window, and I have RenderType at 4.
EDIT 2: Never mind - I guess I forgot to munge after I tried with the bottom layer enabled. Specular is in now.
Onto the normal map.
EDIT: I thought I followed the directions pretty closely for specular mapping but here's what it ended up looking like in-game...
Hidden/Spoiler:
Hidden/Spoiler:
EDIT 2: Never mind - I guess I forgot to munge after I tried with the bottom layer enabled. Specular is in now.
![Smile :)](./images/smilies/icon_smile.gif)
- AceMastermind
- Gametoast Staff
- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
AT-DP
I like the design, I had to model one. I don't know how far i'll take it beyond UVing though, i'm getting tired of working on it.
Hidden/Spoiler:
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: SWBF Series Model Showcase Thread 5th Edition
WOW that's looking awesome
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Back from the deaths and now with a new asset I will upload then I`ll get the zetools working again.
Can you guess from which game I have remodeled him?
Hidden/Spoiler:
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
That looks good, though I'm not familiar with TEW.
I'll share a little project I started and completed on Friday afternoon. It's an ammo crate for my current mod project (to replace the default white and red ammo drops).
![Image](http://i.imgur.com/nmPEBrz.png)
![Image](http://i.imgur.com/VusmVmj.png)
I'll share a little project I started and completed on Friday afternoon. It's an ammo crate for my current mod project (to replace the default white and red ammo drops).
![Image](http://i.imgur.com/nmPEBrz.png)
![Image](http://i.imgur.com/VusmVmj.png)
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Looks nice.
I am gonna try to create a Pirates of the Caribbean Mod for Bf2. Since yesterday I've been working on the Flying Dutchman from the movies: Dead Man's Chest and At World's end.
Here some preimages of the main chunk:
I am gonna try to create a Pirates of the Caribbean Mod for Bf2. Since yesterday I've been working on the Flying Dutchman from the movies: Dead Man's Chest and At World's end.
Here some preimages of the main chunk:
Hidden/Spoiler:
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
>Pirates of the Caribbean Mod for Bf2
Well then. Definitely gonna have to keep an eye on that won't we.
Well then. Definitely gonna have to keep an eye on that won't we.
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
That's pretty incredible. Nicely done.
Edit: Just finished this beauty today.
Edit: added a hide tag to keep things tidy
Edit: Just finished this beauty today.
Hidden/Spoiler:
Last edited by jedimoose32 on Mon Dec 15, 2014 5:54 pm, edited 1 time in total.
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Wow. Looks incredible. Well done. Also great usage of the glowing.
Got the Flying Dutchman finished. I still need to add some chests, barrels, other props and also have to change some textured parts:
Got the Flying Dutchman finished. I still need to add some chests, barrels, other props and also have to change some textured parts:
Hidden/Spoiler:
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
O-O Oh my. That's exciting! Edit: So it looks like you're modelling the interior of the Dutchman as well... is your intent to make the whole ship accessible for fighting? /edit
Here's the little scout brother of the fighter I posted above. It's about 2/3 the size of the fighter.
Here's the little scout brother of the fighter I posted above. It's about 2/3 the size of the fighter.
Hidden/Spoiler:
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
It's a good start, but it doesn't look anywhere near complete. There's TONS of details missing, like holes for cannons, a proper-looking ship wheel, and just SO much woodwork. I understand Battlefront II isn't particularly optimized for the insane amount of polygons required for 100% detail, but there's a LOT more that could be done, especially on the interiors. They're supposed to look extremely waterlogged and lived-in! Right now, the ship just looks like an ordinary pirate ship except for the "teeth" on the ship's nose, but the Flying Dutchman is the least thing from ordinary! It's so unique! Look at these!
Additionally, I feel like the ship's scale is too small, but I can't be sure. If so, it should probably be scaled up by a factor of maybe 1.25 or so. (Only the ship itself, though, not the ship wheel, and obviously you'll want to adjust the amount and size of the staircase steps.)
Great video clip for ship references: https://www.youtube.com/watch?v=OttnVhmQmQE#t=22
Oh, and please, please, PLEASE replace that wood texture. :u Here's a good one: http://www.cgtextures.com/texview.php?i ... bc5pbkcd10
Again, your model is a great start, but you have quite a way to go before it has the right look and feel of the Dutchman.![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
Hidden/Spoiler:
Great video clip for ship references: https://www.youtube.com/watch?v=OttnVhmQmQE#t=22
Oh, and please, please, PLEASE replace that wood texture. :u Here's a good one: http://www.cgtextures.com/texview.php?i ... bc5pbkcd10
Again, your model is a great start, but you have quite a way to go before it has the right look and feel of the Dutchman.
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
-
- Jedi
- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: SWBF Series Model Showcase Thread 5th Edition
i really like these two ships. Did you come up with them or are they from something? Very sleek.jedimoose32 wrote:O-O Oh my. That's exciting! Edit: So it looks like you're modelling the interior of the Dutchman as well... is your intent to make the whole ship accessible for fighting? /edit
Here's the little scout brother of the fighter I posted above. It's about 2/3 the size of the fighter.Hidden/Spoiler:
-
- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: SWBF Series Model Showcase Thread 5th Edition
Thanks. I came up with them, although I leaned heavily on a handful of references, such as real life fighter jets. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
I am going to add more details on the ship. I have had problems with the up or downstairs collisions. The whole ship is divided into 3 main chunks. But I think I can add more detail on some parts if they are separately add able.Marth8880 wrote:It's a good start, but it doesn't look anywhere near complete. There's TONS of details missing, like holes for cannons, a proper-looking ship wheel, and just SO much woodwork. I understand Battlefront II isn't particularly optimized for the insane amount of polygons required for 100% detail, but there's a LOT more that could be done, especially on the interiors. They're supposed to look extremely waterlogged and lived-in! Right now, the ship just looks like an ordinary pirate ship except for the "teeth" on the ship's nose, but the Flying Dutchman is the least thing from ordinary! It's so unique! Look at these!
Additionally, I feel like the ship's scale is too small, but I can't be sure. If so, it should probably be scaled up by a factor of maybe 1.25 or so. (Only the ship itself, though, not the ship wheel, and obviously you'll want to adjust the amount and size of the staircase steps.)Hidden/Spoiler:
Great video clip for ship references: https://www.youtube.com/watch?v=OttnVhmQmQE#t=22
Oh, and please, please, PLEASE replace that wood texture. :u Here's a good one: http://www.cgtextures.com/texview.php?i ... bc5pbkcd10
Again, your model is a great start, but you have quite a way to go before it has the right look and feel of the Dutchman.
I will also add the canon holes on the first deck. But below this deck there's no interoir. I thought adding the canons as auto turrets might look better.
I always appreciate your tips on my models, because you are one of the best model designer I know. So thanks for the tips.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
No problem, and thanks. ![Smile :)](./images/smilies/icon_smile.gif)
Regarding collision, are you using collision meshes or collision primitives that you created, or neither?
![Smile :)](./images/smilies/icon_smile.gif)
Regarding collision, are you using collision meshes or collision primitives that you created, or neither?
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
I added collision primitives, but moved some points so they fit in well to the stairs. I only added the collision to the stairs, the other parts of the ship, from the bug to heck; their collisions work fine.
Edit: Thanks to Marth for the link of the textures I got the final Flying Dutchman into the game.
This will be my last post with images about the model. I think I am going to start a WIP thread, when I finished the Black Pearl, other props and the characters..
Edit: Thanks to Marth for the link of the textures I got the final Flying Dutchman into the game.
This will be my last post with images about the model. I think I am going to start a WIP thread, when I finished the Black Pearl, other props and the characters..
Hidden/Spoiler:
-
- Lieutenant General
- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: SWBF Series Model Showcase Thread 5th Edition
I don't know if anyone has made something like this before, is the Dragonum's LAAT/c gunship modified with an AT-TE attached bellow, takeoff animations and vehicle dispenser, it works like flyer that can "drop" an walker, fully functional with path following for AI.
Here is a short video that show how it works.
Hidden/Spoiler:
Hidden/Spoiler:
-
- Sith
- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: SWBF Series Model Showcase Thread 5th Edition
Oh my...wow! Have never seen that before in battlefront 2. When I read your post I thought you was joking but..The video says everything. Good job and can't wait to see more about your flyer..walker....flying walker.