Silly question, but you *do* have the BFX and DT2 mods installed, right?FiWe wrote:For me it crashes during the loadscreen when I try to start it whit DT2 or BFX. Stock Units are loaded.

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Silly question, but you *do* have the BFX and DT2 mods installed, right?FiWe wrote:For me it crashes during the loadscreen when I try to start it whit DT2 or BFX. Stock Units are loaded.
Meh... I personally think it should be a moderate-damage-rate damage region if anything other than a death region otherwise the AI will just get stuck down there all confused and whatnot, you know? I had that issue very early on in Virmire and damage regions plus lots of large rocks and crates to block off the areas fixed it.moddinman wrote:I'd brighten the ambient light just a little. I'd also remove the death region from the water.
I sure wish I could do the same with Alzoc 3, but, well TWINKEY, remember when you interviewed me I told that I'd be quitting modding after Alzoc 2.0 is finished? It is going to happen for real after this map. The amount of time it takes to make maps like these is huge and that's a time that I simply cannot afford to spend on modding anymore. Real life is starting to demand from me...TWINKEYRUNAWAY wrote:Does that mean Alzoc III Blizzard will recieve the same treatment in the future still?
No problem. I'll post my ideas here, and allow you guys to share your own.PRECISION wrote:Mind posting your ideas for filling in the bungalows when you start doing it? (Pictures) Just want to see what your thinking off when placing the thats all
Yes. I just haven't added them yet.PRECISION wrote:EDIT: Is there suppose to be health and ammo droids?
It is a game's problem. It happens (or doesn't happen) on Theed as well.moddinman wrote:Just one more report. At night on Kothlis, there is no reflection of the stars on the water. Idk, maybe it was a loading error. Good luck man.