AQT wrote:I only have a minor complaint with a couple of the sky texture choices: Dawn and dusk fit incredibly well (if you could fix that odd color distortion in the latter, though, it would be a tenfold improvement!)
Actually, dusk will probably be improved greatly. The image I'm currently using a scaled down version of
this image I found on Google images. Since it looked good, I'm considering getting the full sized 9000x4500 image, which shouldn't present that color distortion when scaled down to Battlefront proportions.
AQT wrote:but rain and night seem a bit...how do you say it...unnatural? I understand that they are the stock Kamino and Coruscant skies, repsectively, but I'm sure you can find much better alternatives to them (maybe here?). I'd personally go with a slightly brighter/more grey, cloudy sky for rain, and a darker, almost black sky with a touch of clouds for night. And according to Wookieepedia, Kothlis does have three moons, so perhaps you could make any or all of them visible during nighttime as well?
Well, my inspiration for the rain variant was the Paracel Storm map in Battlefield 4 and in
this picture, it has some really dark clouds while there still is sunlight to light the overall environment. That was the kind of effect I intended with the Kamino sky. The rain variant also has some grey rain spray going which brightens the sky a little. I'll see if I can post a video of it later. Regarding the night variant sky, I personally don't think it is... unnatural. But maybe trying a black sky like Theed's maybe worth a try. And I'm definitely adding those moons.
MikeTheBeast55 wrote:Dang GAB, the lighting is fantastic and the shadows look good as well. The time of day is perfect as well, not too dark but not too light. Can not wait to see what the units look like!
Sorry to dissapoint you, but the units will be the stock ones. It is just that, I can't make sides
. I'll probably add support to Mav's Dark Times 2 and ARC_Commander's Battlefront Extreme, like in my Alzoc 3 map.
The Nasal Abyss wrote:I had no idea Zero Engine could handle that amount of dynamic lights. (in reference to the nighttime lighting) Very nice!
Well, on most of the map it is doing fine, but on some parts the engine struggles a bit. There are some situations where the light disappears when close to the edge of the screen which is kind of annoying and happens only on certain objects.