Space to Sky to Ground [Official Trailer published]
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- Master Sergeant
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Re: Space to Sky to Ground [Update#2]
I'd share it with you but the readme says don't give it out.
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- Resistance Leader
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Re: Space to Sky to Ground [Update#2]
It's not "having the map" to play for fun, it's testing the map and looking for/reporting issues that you find.DrDrSheldonLeeCooper wrote:Can I have the map too?

- KeepAmazinn
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Re: Space to Sky to Ground [2nd Map Teaser Trailer]
No problem mate! Always glad to help!thelegend wrote:Ok. You'll get the beta map too.KeepAmazinn wrote:Is it to late to sign up for a beta test? If not sign me up to love to try it out for ya.
Edit:
Millenium Falcon included
I have changed the x-wing model with the Hoth millenium falcon model. I have deleted the shadow on ground, changed the primary weapon, changed some settings...
Anyway here you can see the Falcon in-game: https://www.youtube.com/watch?v=EJK1VM2lQzc
I hope you like it and If you are interested in beta of this map just let me know.
Edit2: The Naboo map has now at-xt`s and republic commando units. Thx for the suggestions amazin

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- Sith
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Re: Space to Sky to Ground [Update#2]
Ok. Thx for thr more suggestions. I am going to send the Hoth map to the same people who tested the Naboo map.
Marth: I have sent you the map too. I don't know how much time do you have but It would be fine if i might get you suggestions/ buglist too.
Marth: I have sent you the map too. I don't know how much time do you have but It would be fine if i might get you suggestions/ buglist too.
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- Chief Warrant Officer
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Re: Space to Sky to Ground [Update#2]
I can´t wait for the mod 

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Re: Space to Sky to Ground [Update#2]
Feedback message away.thelegend wrote:Marth: I have sent you the map too. I don't know how much time do you have but It would be fine if i might get you suggestions/ buglist too.

- KeepAmazinn
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Re: Space to Sky to Ground [Update#2]
Cant wait mate its always a blast testing out your maps!thelegend wrote:Ok. Thx for thr more suggestions. I am going to send the Hoth map to the same people who tested the Naboo map.
Marth: I have sent you the map too. I don't know how much time do you have but It would be fine if i might get you suggestions/ buglist too.
- TWINKEYRUNAWAY
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Re: Space to Sky to Ground [Update#2]
Have you considerd using maybe a thick layer of fog under the sky dome to get a cloud and transparent effect?
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- Sith
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Re: Space to Sky to Ground [Update#2]
I tried to add clouds, make the planet textur tansparenz..but it didn't work. And if it might work it'd look a bit "ugly". I tested it and imagined if the planet was tansparenz..
Other thing. I have added a "generator" in Theed. That controls the AA-turrets of the whole city. The cis can or has to destroy it...but the gen. is hidden in a building near the palace street^^.
Edit: Ah and before I forget it: I added the same to the Hoth map too. One is seen in the teaser#2.
Other thing. I have added a "generator" in Theed. That controls the AA-turrets of the whole city. The cis can or has to destroy it...but the gen. is hidden in a building near the palace street^^.
Edit: Ah and before I forget it: I added the same to the Hoth map too. One is seen in the teaser#2.
- KeepAmazinn
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Re: Space to Sky to Ground [Update#2]
Is the second teaser uploaded on your channel?thelegend wrote:I tried to add clouds, make the planet textur tansparenz..but it didn't work. And if it might work it'd look a bit "ugly". I tested it and imagined if the planet was tansparenz..
Other thing. I have added a "generator" in Theed. That controls the AA-turrets of the whole city. The cis can or has to destroy it...but the gen. is hidden in a building near the palace street^^.
Edit: Ah and before I forget it: I added the same to the Hoth map too. One is seen in the teaser#2.
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- Chief Warrant Officer
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Re: Space to Sky to Ground [Update#2]
Hey Legend ,can I test the Mod too?
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- Sith
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Re: Space to Sky to Ground [Update#2]
Ah yes. I will send you Hoth too.DrDrSheldonLeeCooper wrote:Hey Legend ,can I test the Mod too?
#Amazin: The 2nd teaser trailer where you can see the Hoth map can be seen here: https://www.youtube.com/watch?v=onnBgtPaa6A
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Re: Space to Sky to Ground [Update#2]
Thank you. 

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- Master Sergeant
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Re: Space to Sky to Ground [Update#2]
Ready to test
hopefully you got some ideas from my naboo review
happy moddin


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- Sith
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Re: Space to Sky to Ground [Update#2]
I am sorry for the long waiting time. But now I will fill this time with the teaser trailer of my third and last map in this mappack.
3rd Map: https://www.youtube.com/watch?v=u_kdTiu8EbE
The map description is the same as in my video description.
Code: Select all
This is the third and last map of my coming Space to Sky to Ground mappack. The realese wil be soon. First I will create a full trailer with more things than in all 3 teasers, because I got some suggestions, ideas.....
As you can see this is Coruscant from Episode 3. The whole map is built, there are a lot of buildings and sights. Example were the senate, the underworld, the "airport" (the place where the venator cruisers are parking^^) and more. There are a lot of interoirs, secrets and eastereggs. + a new invented building. This will be the military center. You can turn off (or on) the Coruscant Ground Turrets in this building and maybe I will add some turrets the player can use.
Before I release my mappack I have to fix some bugs, add more things and so on, and so on...
- KeepAmazinn
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Re: Space to Sky to Ground [Update#2]
Cant wait! 

- commanderawesome
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Re: Space to Sky to Ground [3rd Map-Teaser]
Your best Coruscant map yet!
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- Sith
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Re: Space to Sky to Ground [3rd Map-Teaser]
Hey all,
this is the first trailer where you can see the changes, suggestions I got.
Note: I am not going to release a Coruscant beta.
>>Trailer: https://www.youtube.com/watch?v=xe6A4OoyP-Y
Release may in a few days.
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- Master of the Force
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Re: Space to Sky to Ground [3rd Map-Teaser]
coruscant sky texture look, blur, and the stock one is more sharp, why that xD?, anyway i think is the best coruscant map 

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- Sith
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Re: Space to Sky to Ground [Official Trailer published]
Because I used different colors (a bit darker) and I only can edit the upper side of a sky textur for maps like these because 80% of the "inner dome" is under the terrain.