Thanks!
UPDATE:
- More weather variations!
- Bucket turrets are now SWBF1 version, aka more brutal and actually effective towards anything.
- All vehicles minus speeders/STAPs can now capture CPs but in return have significantly less shields and health.
- AAT primary weapon is no longer *completely* OP; now deals much less splash damage and said splash damage range is significantly smaller.
- Further balanced sides via aggressiveness and difficulty Lua functions.
- HD-ified all the tree textures and junk.
- Sadly had to cut down on the trees' branch counts.
- Fixed some more sounds.
You all know the sunny variation, but here are a few glamour shots anyways.

Oh, and WULF also made a new skydome texture for it and there are now low-ish stratus clouds.
I gave the rain variation a modified Dagobah skydome+texture, so here, eat an image.
The new storm variation is basically the rain variation but with heavier rain, a darker atmosphere, and occasional lightning - lightning that strikes once within around half-a-minute to about a minute (i.e., more realistically in terms of western Washington state) instead of more-or-less constantly.
This wouldn't be a true recreation of a Washington locale if it didn't have a classic cloudy weather variation.
And a relatively-heavy fog variation because of reasons and pretty and atmosphere.
Also, here's an image of the new tree bark normal maps.