Kashyyyk: Depot - Public Beta
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- High General
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Re: Kashyyyk: Depot - Public Beta
I do have one extra suggestion, is it possible to have the ai lined up to listen to the mission briefing? I stood listening respectfully while everyone else ran around and checked out the corners of the wall. It would add something to the seriousness of the issue.
- Nedarb7
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Re: Kashyyyk: Depot - Public Beta
Incredible, AQT! Just finished playing through the campaign (I lost though.), I like it that its challenging. At one point I was hiding on a rooftop in order to stay alive
- yuke5
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Re: Kashyyyk: Depot - Public Beta
The campaign is very ambitious, and it works pretty well, if a little difficult. I really got the whole RC feel, I was even pressing RC keys instead of SWBFII keys. The new shell, even just in the loading screen is great.
To provide an incentive to survive, as Mav was saying, add an easter egg or a little something extra to the ending if the player's lives are equal to five. People can still fake console it, but if they're doing that, they may not care about dying anyway.
Also, some variety in the other clone commandos might be nice, maybe something simple like different addon meshes.
The one bug I found was in switching from the pistol to the rifle. The animation shows a disembodied arm in first person.
Overall, fantastic work as always, AQT.
To provide an incentive to survive, as Mav was saying, add an easter egg or a little something extra to the ending if the player's lives are equal to five. People can still fake console it, but if they're doing that, they may not care about dying anyway.
Also, some variety in the other clone commandos might be nice, maybe something simple like different addon meshes.
The one bug I found was in switching from the pistol to the rifle. The animation shows a disembodied arm in first person.
Overall, fantastic work as always, AQT.
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Kashyyyk: Depot
This was a very well made map, I did not see any of the AI running into walls not doing anything and the gameplay itself was pretty intense, very nice job on creating this map, I look forward to seeing more in the future.
- Zapattack1234
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Re: Kashyyyk: Depot - Public Beta
this is brilliant! It really feels like im playing a deleted commandos mission! nicely done AQT
- Locutus
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Re: Kashyyyk: Depot - Public Beta
Did I mention that I hate this campaign? And mean HATE.
Gosh, tried this 4 times in a row now, always lost the mission after 20 minutes when the CIS ship deploys its troops. Difficulty up until then is ok, it's not easy but still doable, I mostly lose one or two lives because of a wrist rocket in the chest (which kill immediately if you don't play with award medals ... sure you know that xD). But then, when the CIS lander arrives the mission is over for me. I go back, get overrun by droids, I die, mission lost immediately. I stay out, kill about 50 droids, I die, lost.
Whenever there's a single droid in that room and I die the mission is over. Is there any trick to get this objective done or am I just that bad?
Mh, okay, to be fair, the map looks great, the models are cool, the mission feeling is great (and voice over, wohoo), objectives work well, it's not too easy, artwork and textures are awesome, fighting my way trough with Oiler is really fun ... but I can't love your campaign until I finally win it xD
Gosh, tried this 4 times in a row now, always lost the mission after 20 minutes when the CIS ship deploys its troops. Difficulty up until then is ok, it's not easy but still doable, I mostly lose one or two lives because of a wrist rocket in the chest (which kill immediately if you don't play with award medals ... sure you know that xD). But then, when the CIS lander arrives the mission is over for me. I go back, get overrun by droids, I die, mission lost immediately. I stay out, kill about 50 droids, I die, lost.
Whenever there's a single droid in that room and I die the mission is over. Is there any trick to get this objective done or am I just that bad?
Mh, okay, to be fair, the map looks great, the models are cool, the mission feeling is great (and voice over, wohoo), objectives work well, it's not too easy, artwork and textures are awesome, fighting my way trough with Oiler is really fun ... but I can't love your campaign until I finally win it xD
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- Gametoast Staff
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Re: Kashyyyk: Depot - Public Beta
It's possible, but it wouldn't be very exciting. I kind of like their tactical behavior here.JimmyAngler wrote:I do have one extra suggestion, is it possible to have the ai lined up to listen to the mission briefing? I stood listening respectfully while everyone else ran around and checked out the corners of the wall. It would add something to the seriousness of the issue.
yuke5 wrote:I really got the whole RC feel, I was even pressing RC keys instead of SWBFII keys.
It seems I was able to accomplish part of my overall goal. I'm glad your experiences paralleled those from the original game.Zapattack1234 wrote:It really feels like im playing a deleted commandos mission!
yuke5 wrote:Also, some variety in the other clone commandos might be nice, maybe something simple like different addon meshes.
The reason why I didn't do those things is because these units aren't supposed to be distinguishable characters, contrary to George Lucas's suggestion regarding the other members of Delta Squad.Anakin wrote:- Numbers and colored amors for the other squad member would be great.
I'll be sure to let you know when I do. Thanks for the offer!yuke5 wrote:Hidden/Spoiler:
I'm sorry to hear your experience wasn't very pleasant. But if you're still interested in finishing the mission, hopefully the following tips will help:Locutus wrote:Did I mention that I hate this campaign? And mean HATE.
...
Is there any trick to get this objective done or am I just that bad?
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- Locutus
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Re: Kashyyyk: Depot - Public Beta
In retrospect I believe my previous post caused the wrong impression.
I really liked the campaign. Just got a little mad because I found myself unable to win :maulsaber:
But thanks for posting that little guide, I think I followed the mission objectives too credulously. This time I stayed out for a while (and discovered the bacta tank in the wookie house on the left - very helpful). Intercepting them that early at the spawn point finally made me finish the objective and finish the mission.
Awesome, man!
I really liked the campaign. Just got a little mad because I found myself unable to win :maulsaber:
But thanks for posting that little guide, I think I followed the mission objectives too credulously. This time I stayed out for a while (and discovered the bacta tank in the wookie house on the left - very helpful). Intercepting them that early at the spawn point finally made me finish the objective and finish the mission.
Awesome, man!
I lost at at least one live in each of my attempts so that sounds like a great idea to me. It adds that little extra that makes you try the mission over again if you're looking for that little extra difficulty:)yuke5 wrote:To provide an incentive to survive, as Mav was saying, add an easter egg or a little something extra to the ending if the player's lives are equal to five.
- _=XL=_Danny
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Re: Kashyyyk: Depot - Public Beta
I had a great time playing this map, beat it the first time, just barely, and I mean barely.
I had a few problems along the way though. In the mission itself, there are those Trandoshians with those crazy rockets who like to send everyone flying. Well, what happened was, when me and the Commandos entered the compound, one of the Tandoshians nailed the ground near us sending my commandos flying into a light barrier I guess you could say, causing him to get stuck, permanently. Happened later on for another one of my commandos leaving me and another commando to do the rest of the work. http://steamcommunity.com/sharedfiles/f ... =225966306 = Picture of what I mean when the bots get stuck on that ledge barrier with the lamp on the top of it in front of like each door. Anyways, had a great time though. Will there be a multiplayer aspect implemented to this map? Say like coop? Replacing the 3 bots with humans making a 4 player coop?
Thanks again for the great map!!! Cant wait for full release
I had a few problems along the way though. In the mission itself, there are those Trandoshians with those crazy rockets who like to send everyone flying. Well, what happened was, when me and the Commandos entered the compound, one of the Tandoshians nailed the ground near us sending my commandos flying into a light barrier I guess you could say, causing him to get stuck, permanently. Happened later on for another one of my commandos leaving me and another commando to do the rest of the work. http://steamcommunity.com/sharedfiles/f ... =225966306 = Picture of what I mean when the bots get stuck on that ledge barrier with the lamp on the top of it in front of like each door. Anyways, had a great time though. Will there be a multiplayer aspect implemented to this map? Say like coop? Replacing the 3 bots with humans making a 4 player coop?
Thanks again for the great map!!! Cant wait for full release
- GAB
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Re: Kashyyyk: Depot - Public Beta
Just watched Maveritchell's video of the map and I'd say it looks really nice, especially the retexturization of the bespin assets.
And just out of curiosity: Whre did you get those voiceovers, AQT? Did you record them yourself?
And just out of curiosity: Whre did you get those voiceovers, AQT? Did you record them yourself?
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Re: Kashyyyk: Depot - Public Beta
He recorded them and I did editing/post-processing.GAB wrote:Whre did you get those voiceovers, AQT? Did you record them yourself?
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Re: Kashyyyk: Depot - Public Beta
Glad it worked out for you!Locutus wrote:But thanks for posting that little guide, I think I followed the mission objectives too credulously. This time I stayed out for a while (and discovered the bacta tank in the wookie house on the left - very helpful). Intercepting them that early at the spawn point finally made me finish the objective and finish the mission.
I thought about doing something like this, an additional objective at the end, although its availability wasn't going to be based on the number of lives the player had at the end, but rather whether all the other members of Phi Squad survived until the end or not. It was going to involve Magnaguards trying to retake the landing platform. I didn't implement it because I lost interest and somewhat got lazy.Locutus wrote:I lost at at least one live in each of my attempts so that sounds like a great idea to me. It adds that little extra that makes you try the mission over again if you're looking for that little extra difficulty:)yuke5 wrote:To provide an incentive to survive, as Mav was saying, add an easter egg or a little something extra to the ending if the player's lives are equal to five.
The F4 (command) key should have helped in this situation, but dang, those are some really stubborn AI._=XL=_Danny wrote:I had a few problems along the way though. In the mission itself, there are those Trandoshians with those crazy rockets who like to send everyone flying. Well, what happened was, when me and the Commandos entered the compound, one of the Tandoshians nailed the ground near us sending my commandos flying into a light barrier I guess you could say, causing him to get stuck, permanently. Happened later on for another one of my commandos leaving me and another commando to do the rest of the work. http://steamcommunity.com/sharedfiles/f ... =225966306 = Picture of what I mean when the bots get stuck on that ledge barrier with the lamp on the top of it in front of like each door.
That would be very cool, and I did have something like that in mind, but again, I had lost interest. This is technically the full release, I think..._=XL=_Danny wrote:Will there be a multiplayer aspect implemented to this map? Say like coop? Replacing the 3 bots with humans making a 4 player coop?
Thanks again for the great map!!! Cant wait for full release
Mav's video is merely there to point out the problems regarding the third-to-last campaign objective. It is by no means, in my opinion, the ideal secondary representation of the map's aesthetic features and the campaign gameplay. That is why I provided screenshots in my original post, and I plan on doing a proper walkthrough some time in the future. But yes, as Marth stated, I did record the voiceovers myself with his help.GAB wrote:Just watched Maveritchell's video of the map and I'd say it looks really nice, especially the retexturization of the bespin assets.
And just out of curiosity: Whre did you get those voiceovers, AQT? Did you record them yourself?
- DarthD.U.C.K.
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Re: Kashyyyk: Depot - Public Beta
small credit correction like in the old days
the acp repeater was actually made by me
anyway i see you finally made the map it looks really cool, downloading it now!
the acp repeater was actually made by me
anyway i see you finally made the map it looks really cool, downloading it now!
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Re: Kashyyyk: Depot - Public Beta
D'oh, sorry about that. It's fixed now. I was beginning to wonder when you would return, if at all. Good to see you back, though!
In other news, if anyone is interested, here's my walkthrough: http://www.youtube.com/watch?v=6A2udqTX6aE
In other news, if anyone is interested, here's my walkthrough: http://www.youtube.com/watch?v=6A2udqTX6aE
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Re: Kashyyyk: Depot - Public Beta
Absolutely love this! Great work, I hope to be able to achieve this level of awesomeness soon. Which leads me to this. I am just getting into modding SWBF2 and the first thing I want to do is rework or improve the existing Republic Gunship. Because lets be honest the default gunship (at least in my opinion) looks horrible. But I have noticed your improved model and fell in love! I would like to use it to replace the default gunship or have it to use on a map. For personal use only. I wouldn't release it publicly. Would that be okay with you?
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- Gametoast Staff
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Re: Kashyyyk: Depot - Public Beta
Thanks for your interest. The gunship is just a prop, though, so it hasn't had any of the necessary hard points/animated parts/etc. set up yet. You'd be better off with this: http://www.swbfgamers.com/index.php?topic=8133.0