![Surprised :o](./images/smilies/icon_surprised.gif)
Mass Effect: Unification (build 40316/06) (R6 RELEASED)
Moderator: Moderators
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Mass Effect: Unification (build 1130/03)
Tech Armor! ![Surprised :o](./images/smilies/icon_surprised.gif)
![Surprised :o](./images/smilies/icon_surprised.gif)
Hidden/Spoiler:
- Zapattack1234
- Rebel Colonel
- Posts: 574
- Joined: Mon Sep 24, 2012 6:44 pm
- Projects :: The Wrecked Graveyard_Amongst the Ruins
- xbox live or psn: xbla:Rehmfire49
- Location: Isla Nublar (Jurassic Park)
Re: Mass Effect: Unification (build 1130/03)
*slow clap* most impressive :vader2:
- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Mass Effect: Unification (build 1208/03)
Wow. That's pretty sweet. How are you integrating it into SWBFII? It seems like tech armor would be pretty tough to code for.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Mass Effect: Unification (build 1208/03)
It's just part of the unit mesh. ![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Mass Effect: Unification (build 1208/03)
Oh.
Well, it sure does look really cool!
![Sad :(](./images/smilies/icon_sad.gif)
Well, it sure does look really cool!
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Mass Effect: Unification (build 1208/03)
Welp, adding tabs in the config utility works.
(As does most of the rest of it.
)
![Image](https://dl.dropboxusercontent.com/u/38430663/Mass%20Effect%20Mod/Showcase/Unsorted/NOTENOUGHTABS.png)
![Razz :P](./images/smilies/icon_razz.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Image](https://dl.dropboxusercontent.com/u/38430663/Mass%20Effect%20Mod/Showcase/Unsorted/NOTENOUGHTABS.png)
-
- Chief Warrant Officer
- Posts: 341
- Joined: Wed Jun 06, 2012 2:05 pm
- Projects :: Rising Conflict CW v2.0
- xbox live or psn: Steam is Dreadnot9
Re: Mass Effect: Unification (build 1208/03)
Fantastic!Marth8880 wrote:Welp, adding tabs in the config utility works.(As does most of the rest of it.
)
I like the huge variety of options
![Smile :)](./images/smilies/icon_smile.gif)
- Locutus
- 1st Lieutenant
- Posts: 420
- Joined: Fri Jun 04, 2010 10:08 am
- Projects :: Stargate Battlefront Pegasus
- Location: Germany
- Contact:
Re: Mass Effect: Unification (build 1208/03)
That looks like a great feature!
Now all that's missing are more custom maps![Wink :wink:](./images/smilies/icon_wink.gif)
Now all that's missing are more custom maps
![Wink :wink:](./images/smilies/icon_wink.gif)
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Mass Effect: Unification (build 1209/03)
Hey guys. Work on the 1.11 patch is already underway, so I thought I'd let you all in on what's been going on with the changes that have been made thus far.
https://dl.dropboxusercontent.com/u/38430663/Mass%20Effect%20Mod/Documents/Logs/changelog_r3_refined.txt
Also, a few notes about the release:
- Like R2, R3 will be a full release instead of a patch, meaning you'll be re-downloading everything. Again. I know, I know, it's a big download and whatnot, but we need to convert the uninstaller to batch format so it will always uninstall everything instead of the files its version of the installer extracted. Hopefully we won't have to do something like this again.
- The configuration utility finally works as intended!
(And at all!) It's pretty great, and incredibly handy both for playing the game casually and testing, so yeah, that will be a thing in R3 as well.
Questions? Comments? Concerns? Post 'em below!
---------------------------------
Playing with SweetFX ENB Injector.![Surprised :o](./images/smilies/icon_surprised.gif)
Before:
After:
Glamour:
https://dl.dropboxusercontent.com/u/38430663/Mass%20Effect%20Mod/Documents/Logs/changelog_r3_refined.txt
Also, a few notes about the release:
- Like R2, R3 will be a full release instead of a patch, meaning you'll be re-downloading everything. Again. I know, I know, it's a big download and whatnot, but we need to convert the uninstaller to batch format so it will always uninstall everything instead of the files its version of the installer extracted. Hopefully we won't have to do something like this again.
- The configuration utility finally works as intended!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Questions? Comments? Concerns? Post 'em below!
---------------------------------
Playing with SweetFX ENB Injector.
![Surprised :o](./images/smilies/icon_surprised.gif)
Before:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Mass Effect: Unification (build 1209/03)
Looking awesome as usual, Marth! ![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
-
- High General
- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: Mass Effect: Unification (build 1209/03)
yeah I have the sweet fx thingy too. only problem is that it takes forever to load
- KeepAmazinn
- First Lance Corporal
- Posts: 133
- Joined: Tue Aug 06, 2013 2:56 pm
- Projects :: No Mod project currently.
- xbox live or psn: Keep Amazinn
Re: Mass Effect: Unification (build 1209/03)
Will you guys be adding fem shep or any other party members from the game as additional heroes? EX. like Miranda or Grunt?
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Mass Effect: Unification (build 1209/03)
Is that sweetFX enb injector a public file or something exclusive to your project? ![Surprised :o](./images/smilies/icon_surprised.gif)
![Surprised :o](./images/smilies/icon_surprised.gif)
-
- High General
- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: Mass Effect: Unification (build 1209/03)
'tis a public file. google it
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Mass Effect: Unification (build 10125/03)
Geth Plasma SMG is finally in-game!
Model and textures by agentsmith38.
Hidden/Spoiler:
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Mass Effect: Unification (build 10125/03)
That thing looks spectacular, guys! About time the Geth got a new weapon. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
-
- High General
- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: Mass Effect: Unification (build 10125/03)
simply spectacular.
@AQT yeah, it is nice how you are giving Geth their own weapons now, I always thought that they needed some.
@Marth
Are you going to change the Juggernaut's chaingun something other that the stock BF2 one? that was my least favorite of all the weapons. (It seemed kind of lazy to not model just one chaingun for him)
@AQT yeah, it is nice how you are giving Geth their own weapons now, I always thought that they needed some.
@Marth
Are you going to change the Juggernaut's chaingun something other that the stock BF2 one? that was my least favorite of all the weapons. (It seemed kind of lazy to not model just one chaingun for him)
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Mass Effect: Unification (build 10125/03)
JimmyAngler wrote:Are you going to change the Juggernaut's chaingun something other that the stock BF2 one? that was my least favorite of all the weapons.(It seemed kind of lazy to not model just one chaingun for him)
Well I'm sorry I don't work fast enough for you. For months I was the only active artist the team had (still am really), since Scott took a break from working for about a year. So on the list of priorities, the Spitfire (the 'chaingun') was pretty low. I would have made it sooner, but the only reference for it is this. It's one of the few weapons we don't have a proper reference (like this) for, and thus modeling it would be amazingly hard without it. I've contacted the guy who makes our references, but he's too busy with life to get it done yet. So in the meantime I've made the Phalanx, Shuriken, Scimitar, and loads of other assets.
But then again, I'm just lazy aren't I.
-
- High General
- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: Mass Effect: Unification (build 10125/03)
I didn't mean it like that. I had no idea you were the "only" weapon maker. I praise all of your work Mr. Wulf, I can see you carry the team on your back.
Edit: I never knew you guys used references that extreme. I only ever have a front and side view of my model (see master chief). Do you think it helpful to invest in a reference maker?
Edit: I never knew you guys used references that extreme. I only ever have a front and side view of my model (see master chief). Do you think it helpful to invest in a reference maker?