SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Labj »

noMatt wrote:looks awesome :) whats your learning ressource?
Huh.. My what?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Princess Leia?
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

where did you learned to model awesome things like this? (digitaltutors or something similar)
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Labj »

noMatt wrote:where did you learned to model awesome things like this? (digitaltutors or something similar)
Oh! Well, I am selftaught. I just experiment and learn from every mistake.
kinetosimpetus wrote:Princess Leia?
Not funny :|
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

I did a Lighthouse and teytured it :)
Hidden/Spoiler:
Image
and the wireframe
Hidden/Spoiler:
Image
I hope you like it :)
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Zapattack1234 »

noMatt wrote:I did a Lighthouse and teytured it :)
Hidden/Spoiler:
Image
and the wireframe
Hidden/Spoiler:
Image
I hope you like it :)
Very cool, nice job
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

I like the texture. Hopefully you can make it glow!
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

AK 47

The Model and the textures are made by me.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
and here a texture Presentation:
Hidden/Spoiler:
Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

That looks pretty good Leon. What is your tri count for the model?
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

3800 tris actually, and thank you wulfmen :)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

3800 is very reasonable for a more modern game, however for SWBF2 that is pushing it. No weapon model should ever be over 2000 tri in Zero, and much more importantly its shadow volume should always be under 1000 tri.

In Unification we've had to go through and add low res shadow volumes to the weapons because of FPS issues when shadows were turned onto High.

If you never intend to put this in Battlefront, don't worry about it. It's a good tri count for any 2010+ game.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

ok thanks for your advise, in this case i am reducing the poly count :D i already put it in game with a shadowvolume with ca 120 tris and it seem to work pretty good :)
but i guess i get to much offtopic :D
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

This is a stick grenade made during my free time for fun. It looks really goo in game too.

pics
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
I don't want to add it to my mediafire account unless I have some one request it (so please do)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Holy jujubes Batman. There must be 1500-2000 polygons in that thing, minimum. You don't even need half that many sides in your cylinders.

In all fairness, my early weapon models were just as bad. All my cylinders were 30 sided, which was more than I needed.

The largest part of the grenade should be at most 20 sides, but that number can go down significantly the smaller the part is. The handle could be 12 sides tops, as an example.

Good to see you working though, keep it up.
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

haha, yeah I wasn't really caring for anything at the time so the ploy count is through the roof. :D Would my halo model go here when I'm done with it? (The sides are in good count so far, your eyes won't cross when you see it's poly count :D)
zwyx1234
Lance Corporal
Posts: 92
Joined: Fri Sep 13, 2013 10:20 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Insurgency
xbox live or psn: No gamertag set
Location: Alberta, Canada

Re: SWBF Series Model Showcase Thread 5th Edition

Post by zwyx1234 »

I would make your own thread titled "JimmyAngler's halo mod 3D art - WIP" or simmilar in this thread. Keep up the good work!
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

Here ya go :)
http://www.mediafire.com/download/p5oy3 ... ade_JA.zip

@THEWULFMAN: you were way off in the poly count dude. can you believe me if I said 6780 :funny2:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Well in all fairness, I said 1500-2000 minimum. :P
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

I did another weapon and i am waiting for feedback :)
I hope you like it (if someone wants to use it for SWBF2, pm me then I reduce the Poly count to swbf2 limit and send the model to you :) )

Its an Scar-H
Hidden/Spoiler:
Image
Image
Image
Image
Thats it. Positive or negative critisims are welcome and appreciated
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

nice :wink: that might be wanted in a few of the modern maps coming out.

Edit: A picture of the whole thing and/or the barrel would be nice. :wink:
Last edited by JimmyAngler on Mon Dec 16, 2013 12:05 pm, edited 1 time in total.
Post Reply