Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Marth8880
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Re: Mass Effect: Unification (build 0819/02)

Post by Marth8880 »

Demo reel featuring the Systems Alliance and the Collectors on Kamino. :o

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KeepAmazinn
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Re: Mass Effect: Unification (build 1110/02)

Post by KeepAmazinn »

Will Cerberus be added in the next update?
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Re: Mass Effect: Unification (build 1110/02)

Post by Marth8880 »

Not the next update, no - they won't be implemented for a while, unless we magically obtain all of the necessary unit models. :P
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KeepAmazinn
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Re: Mass Effect: Unification (build 1110/02)

Post by KeepAmazinn »

Marth8880 wrote:Not the next update, no - they won't be implemented for a while, unless we magically obtain all of the necessary unit models. :P

Can you not rip the models from the game?
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Re: Mass Effect: Unification (build 1110/02)

Post by THEWULFMAN »

Can we? Yes.

Is it legal? Maybe.

Will we ever do it? HAHA, NO.

We're not just creating a fun little project here. We're trying to increase our skillset, and ripping models doesn't make us any more talented.
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Re: Mass Effect: Unification (build 1120/02)

Post by Marth8880 »

THEWULFMAN wrote:Can we? Yes.

Is it legal? Maybe.

Will we ever do it? HAHA, NO.

We're not just creating a fun little project here. We're trying to increase our skillset, and ripping models doesn't make us any more talented.
QFT.

Also, there's the fact that all of the art assets in ME3 and whatnot are way too high-res for use in Zero Engine. :cpu:



Random glamour shot!
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AQT
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Re: Mass Effect: Unification (build 1120/02)

Post by AQT »

Looks like those two are teaming up. Interesting. :o
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TWINKEYRUNAWAY
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Re: Mass Effect: Unification (build 1120/02)

Post by TWINKEYRUNAWAY »

looks pretty sweet marth! Its great that Battlefront can handle these higher custom poly models. Wulfman's new logo looks absolutely sexy on this pic!
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Re: Mass Effect: Unification (build 1122/02)

Post by THEWULFMAN »

Thanks Twinkey.


Here's another swanky promotional one for you guys, also the new Unification logo I made. Shepard got his textures updated.
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Also you can see the Scimitar which we never properly showcased.
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Re: Mass Effect: Unification (build 1122/02)

Post by AcaelusThorne »

I love how you can see the faces. It really gives the impression their is someone's head in their. Not any easy thing to do in helmets with transparent visors.
Keep it up :thumbs:

PS: What is with their boots ? I don't think they are ment to look shiny and barely textured like that, right ?
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Re: Mass Effect: Unification (build 1122/02)

Post by THEWULFMAN »

We don't talk about the boots. Ever.

This message will self-destruct in five seconds.

Goodbai.
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Re: Mass Effect: Unification (build 1122/02)

Post by AcaelusThorne »

I never mentioned any boots. What are you talking about ? :angel:
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The Nasal Abyss
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Re: Mass Effect: Unification (build 1123/02)

Post by The Nasal Abyss »

I did a horrible job on the boots. No texture space + bad UV's = exactly what you see there.

Bad bad bad.

Also, I have gotten a couple messages asking if I ripped the geth and collector models. The answer is a resounding NO. I used the original models as extremely heavy reference in both the geometry and texture sides of things, to get as close as humanly possible. The geo and textures are all 100% made by me :)

There is also absolutely no way that the original models would work in battlefront as well; they are around 12,000 tri's each if memory serves me correctly, which would make Zero implode on itself many times over.
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Re: Mass Effect: Unification (build 1123/02)

Post by THEWULFMAN »

You did an amazing job everywhere else, so some messed up boots can be forgiven. I'll likely fix em sometime.
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Re: Mass Effect: Unification (build 1130/03)

Post by Marth8880 »

So uhh, I need to know which version(s) of Windows everybody is running. Follow the link below to vote.

http://poll.pollcode.com/1853165
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KeepAmazinn
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Re: Mass Effect: Unification (build 1130/03)

Post by KeepAmazinn »

Keep up the great work!

Also is there and plans to convert the mass effect 3 co-op maps into actual playable maps for the mod?
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Re: Mass Effect: Unification (build 1130/03)

Post by THEWULFMAN »

It's a possibility, but that won't come for some time at least. The issue is that most of them use ladders in their design, and SWBF2 can't really do that well, at all. Hydra is one of the few without ladders and it's exceedingly complex.

We'll be doing other maps first, sorry.
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Re: Mass Effect: Unification (build 1130/03)

Post by JimmyAngler »

Is there any way to ever add ladders anyway? like a totally new animation for the unit?
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Re: Mass Effect: Unification (build 1130/03)

Post by THEWULFMAN »

Not really, no. The animation isn't the hardest part, it's trying to physically move the unit up or down.
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Re: Mass Effect: Unification (build 1122/02)

Post by noMatt »

THEWULFMAN wrote:Thanks Twinkey.
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I love those new skins that are in the update :) Good job on those, Wulf, and good job on the mod in general :)
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