Beginning Modding
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Beginning Modding
I'm thinking about begining modding for Star Wars Battlefront 2 when the mod tools come out. How difficult will it be for me if I have no modding experience at all?
Sorry for being a n00b but I just had to ask.
Sorry for being a n00b but I just had to ask.
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- Missing Jedi Admin
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RE: Beggining Modding
In my opinion, SWBF II Mod Tools will be as easy to master as SWBF's... Just download Star Wars Battlefront's SDK and browse this GameToast section to get an idea of Star Wars Battlefront II's SDK content... Therefore, with time spent studying it, you'll understand what skills will be required to design new maps for SWBF II...
RE: Beggining Modding
Well it depends what sort of modding you want to do, skinning, modelling, coding, map making?
RE: Beggining Modding
map making is usually what most people do, its quite simple, you arrange the terrain in a certain fashion, you add static meshes, spawns, CP's, Vehicle spawns etc. etc..
modelling is getting a lot more popular, it allows you to put some custom content in the game, in other words, you can put ANYTHING in the game.
skinning is when you put a texture on a model, wich is essential for a game to get the awesome looks. If you get in modelling, and wonder how the levels in games such as Half Life 2 or Call Of Duty 2 look simply amazing, yes, its the models, the coding, and the maps all fitting together nicely to make a finished product, but a lot of the glamour comes from applying a flat image to a 3 dimensionnal model. Skinning is considered an art in lots of places, for example, take a look at the characters in this HL2 mod: http://www.dystopia-game.com or these weaponds http://www.1944online.com. They look amazing not only because its a fancy model, but the texture ( or "skin") fits perfectly.
coding is what makes the game run, without coding, you have a black screen. And a frustrated gamer. there are many different kinds of programming languages, and you might of heard of a few: C#, C++, Basic, Delphi, HTML, PHP, ASP, .NET, FOX PRO, and LUA are just a few of them (SWBF I & II were done using LUA).
theres just a little rundown on the different kinds of modding you can do.
Have Fun
Darthlarrious
modelling is getting a lot more popular, it allows you to put some custom content in the game, in other words, you can put ANYTHING in the game.
skinning is when you put a texture on a model, wich is essential for a game to get the awesome looks. If you get in modelling, and wonder how the levels in games such as Half Life 2 or Call Of Duty 2 look simply amazing, yes, its the models, the coding, and the maps all fitting together nicely to make a finished product, but a lot of the glamour comes from applying a flat image to a 3 dimensionnal model. Skinning is considered an art in lots of places, for example, take a look at the characters in this HL2 mod: http://www.dystopia-game.com or these weaponds http://www.1944online.com. They look amazing not only because its a fancy model, but the texture ( or "skin") fits perfectly.
coding is what makes the game run, without coding, you have a black screen. And a frustrated gamer. there are many different kinds of programming languages, and you might of heard of a few: C#, C++, Basic, Delphi, HTML, PHP, ASP, .NET, FOX PRO, and LUA are just a few of them (SWBF I & II were done using LUA).
theres just a little rundown on the different kinds of modding you can do.
Have Fun
Darthlarrious
- EraOfDesann
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I was in the same boat as you when I began SWBFI mapping. I had no modding experience whatsoever. Luckily, I had some people who helped me through it all and I was able to do it by myself after a while. You should have no problems getting started because Gametoast is filled with great people who are willing to help you all the way. That's how I got to where I am today as a mapper. Hopefully SWBFII modding won't be much different unless it's easier. Easier would be nice.
- minilogoguy18
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i have lots of things planned out for SWBF2, mainly a space battle over Telos map from kotor2 but the only thing i have so far is a sith fighter XD i wonder wheather the capital ships that you launch from are mapped or if they are models and the hangars and insides are just mapped. its obvious though that support frigates are XSI models.
- Epena
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- Missing Jedi Admin
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dengar, you'll get replies to all questions you've asked once SWBF II Mod Tools will have been released... In the meantime, we can't really provide you certainties, just personal thoughts... (However, once LucasArts / Pandemic will make them available for download, do not hesitate to post your modding-related requests here... )