This is a map i've been working on for a very long time now. I tried to include everything that I had wished was in the orginal game. Here is a short list of key features
-Re-designed combat system from the ground up. More visicous, deadly, dependent upon squad tactics, cover, and support classes
-Re-designed character classes. Each side has a different approach to winning and no two classes are alike.
-Air support mechanic. Empire has access to devestating bombing runs but they will only go through if both of the rebel AA guns are neutralized.
-Dynamic battlefield. There are many ways to win, if stubourn defence isn't working use a speeder to get behind enemy lines to cut their supplies. If your vehicular assault just isn't cutting it, try deploying from a different front.
-Irregular rebel uniforms- Correlian insurgents are not cohesive units, each class has several different outfits that rotate through every so often meaning that any class could spawn as any apperance
-Custom character models, weapons and effects for every class
-Fully functional and balanced conquest mode on a map 2.5 times larger than stock maps. (Campaign mode is in the works and will be added with a later patch)
And since a picture is worth a thousand words, here is a large tome of all the information you could possibly want on the mod.
http://www.gamefront.com/files/20664451/TCR.7z
Instructions: Download TCR.7z, extract the folder TCR into Lucasarts/StarWarsBattlefrontII/GameData/addon if you don't have an addon folder make one. You will need an unzip program such as 7zip in order to extract the folder.
Note: if you have a mod that removes vet effects, the custom effects from this mod will not be visible.