SWBF Series Model Showcase Thread 5th Edition
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- Resistance Leader
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Re: SWBF Series Model Showcase Thread 5th Edition
I think he's talking about the barrel.
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- Imperial Systems Expert
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Re: SWBF Series Model Showcase Thread 5th Edition
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- Master Bounty Hunter
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Re: SWBF Series Model Showcase Thread 5th Edition
I think he was mentioning the "rail" above the barrel.
Also, is it just me or did a bunch of posts vanish overnight?
Also, is it just me or did a bunch of posts vanish overnight?
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- Imperial Systems Expert
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Re: SWBF Series Model Showcase Thread 5th Edition
Yes, from the server move.
He was actually talking about the grip which ironically was copied from previous work.
He was actually talking about the grip which ironically was copied from previous work.
- Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition
I decided to create a weapon that I came up with called the Unreal-X Bolt Caster.
Basically its a newer type of bolt caster made about ten-twenty years after the battle
of Endor, which means the technology would be way better. The weapon has three modes:
Sniper mode (as I said better technology), Blast mode (a close range blast that has a large
radius), standard mode. The weapon itself is actually quite large, having a bar across the
bottom to hold (or else you wouldn't be able to hold it
) So far I've only modeled the sniper mode. Screenshots:
(both wire and solid)
-EDIT-
Who can guess where I got my inspiration?![Smile :)](./images/smilies/icon_smile.gif)
Basically its a newer type of bolt caster made about ten-twenty years after the battle
of Endor, which means the technology would be way better. The weapon has three modes:
Sniper mode (as I said better technology), Blast mode (a close range blast that has a large
radius), standard mode. The weapon itself is actually quite large, having a bar across the
bottom to hold (or else you wouldn't be able to hold it
![Laughing :lol:](./images/smilies/icon_lol.gif)
(both wire and solid)
Hidden/Spoiler:
Who can guess where I got my inspiration?
![Smile :)](./images/smilies/icon_smile.gif)
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Re: SWBF Series Model Showcase Thread 5th Edition
Great model nedarb
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Re: SWBF Series Model Showcase Thread 5th Edition
Wow! I like the look of it a lot. I think the pronged style is a pretty unique idea.
- Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition
Thank you, any guesses where I got my inspiration? ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Re: SWBF Series Model Showcase Thread 5th Edition
Would it be this, by any chance? (Google said so.)
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- Space Ranger
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Re: SWBF Series Model Showcase Thread 5th Edition
I like it Nedarb. I would like to, however, see a solid in Edit Mode. I'd like to see your poly flow, it's what I had so many issues with when I started to model. Basically tons of stuff isn't needed to contribute to the shape and you end up making your model inefficient. Which isn't a big problem on its own, but get 30 of those models in a room together and the game starts to lag if they all have 6k tri.
I use Blender 2.49b for the record, if you use newer versions you might not see some of the menu options I mention.
I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration. At least that was my first thought when I saw it.
I use Blender 2.49b for the record, if you use newer versions you might not see some of the menu options I mention.
I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration. At least that was my first thought when I saw it.
- Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition
Thank you! I'll post a solid edit mode picture soon.THEWULFMAN wrote:I like it Nedarb. I would like to, however, see a solid in Edit Mode. I'd like to see your poly flow, it's what I had so many issues with when I started to model. Basically tons of stuff isn't needed to contribute to the shape and you end up making your model inefficient. Which isn't a big problem on its own, but get 30 of those models in a room together and the game starts to lag if they all have 6k tri.
I use Blender 2.49b for the record, if you use newer versions you might not see some of the menu options I mention.
I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration. At least that was my first thought when I saw it.
I'm actually more familiar with blender 2.49b, I first make the model in 2.63 then export to
2.49b for texturing.... not sure why, every time I texture in 2.63 it doesn't work, but
it doesn't matter since I am more familiar with the older one.
As for this:
this was actually a closer guessTHEWULFMAN wrote:I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration
![Laughing :lol:](./images/smilies/icon_lol.gif)
-EDIT-Marth8880 wrote:Would it be this, by any chance? (Google said so.)Hidden/Spoiler:
Here you go:
Hidden/Spoiler:
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- Space Ranger
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Re: SWBF Series Model Showcase Thread 5th Edition
Wow, your poly flow is far better than I expected it to be, good work.
However, one thing that catches my eye is your scope. It's using something like, 30 sides. It doesn't need to for a game like SWBF2. 12 sides is enough most of the time for me, you can't tell how smooth a cylinder is in Zero Engine on weapons most of the time. A 12 sided scope doesn't look that different from a 30 sided scope once ingame. That cylinder on the bottom has the right idea.
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
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Re: SWBF Series Model Showcase Thread 5th Edition
If this is also going to be used as the first-person model, I'd go with 16 since the player would be looking at the scope long-ways.
- Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition
Yes it will be used as first person as well. I think I used about 28 sides, not sure.
I'll lower the amount, maybe 18?
I'll lower the amount, maybe 18?
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Re: SWBF Series Model Showcase Thread 5th Edition
As long as the game runs smooth in the end everything is ok. And since this weapon is very lowpoly two polys more or less wont change so much. I would do 16 sides for not first person and as it is as first person
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Re: SWBF Series Model Showcase Thread 5th Edition
2 more sides on a scope like that is roughly 40 more triangles. Personally, I use 8 sides on anything around that size.
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Re: SWBF Series Model Showcase Thread 5th Edition
18 is still too many under any circumstances for a cylinder on a weapon 3rd person model(even a rocket launcher). Even my standard 12 is too many really, but I am a bit relaxed about it. 8 sides is enough for 3rd person models most of the time.
16 for first person on a scope like that is fine. If you want to go the extra mile, make a separate version for 3rd person that uses a 12 sided scope.
16 for first person on a scope like that is fine. If you want to go the extra mile, make a separate version for 3rd person that uses a 12 sided scope.
- Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition
Okay thanks.THEWULFMAN wrote:18 is still too many under any circumstances for a cylinder on a weapon 3rd person model(even a rocket launcher). Even my standard 12 is too many really, but I am a bit relaxed about it. 8 sides is enough for 3rd person models most of the time.
16 for first person on a scope like that is fine. If you want to go the extra mile, make a separate version for 3rd person that uses a 12 sided scope.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Here's a Westar M-5, the cylinders (mainly the scope) have much fewer sides than the U-X, 10
I believe. Anyways time for some screenies:
Solid:
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Hidden/Spoiler:
Textured:
Hidden/Spoiler:
In-game:
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread 5th Edition
Excellent model! It fits the scale of the trooper really well. I like the texture a lot, too.
- TWINKEYRUNAWAY
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Re: SWBF Series Model Showcase Thread 5th Edition
Man ,now that is an awesome weapon!