XSI ZETools

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: XSI ZETools

Post by minilogoguy18 »

Looks like I need to head to ModDB and secure my copy of the installer for future needs.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: XSI ZETools

Post by ANDEWEGET »

I can't promise anything but as long as this community is active and I have access (and use the access) to the newest SI I'll try to update the tools. As long as they don't make changes to the parts of the Cpp SDK I use it should only be a matter of minutes.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: XSI ZETools

Post by minilogoguy18 »

Well it seems like they changed around the site quite a bit, hopefully they just need to take the time to make it's dedicated page, it'd be absurd for them to no longer offer it, so many people use it.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: XSI ZETools

Post by Marth8880 »

minilogoguy18 wrote:it'd be absurd for them to no longer offer it, so many people use it.
Yeah, seriously, no kidding, especially considering those who use it to develop assets for Source Engine.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: Cloth

Post by noMatt »

LEO wrote:Is colth fully supported now??
ANDEWEGET wrote:No.

Will it be supported? Fully?
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: XSI ZETools

Post by ANDEWEGET »

If I could figure out what the problem is with the structure my exporter writes right now... It would only take a day or two because most of the code already exists.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: XSI ZETools

Post by noMatt »

It would be very very nice from you. By the way is psych0fred still active and avaible to answer questions lile this ?
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: XSI ZETools

Post by minilogoguy18 »

He hasn't been around for MANY years.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: XSI ZETools

Post by Marth8880 »

minilogoguy18 wrote:He hasn't been around for MANY years.
He answered a question of mine (all via e-mail) about sound a few months back, like in December or something. :P
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: XSI ZETools

Post by minilogoguy18 »

I used to work with him on a project that we never finished, had a disagreement and he kinda split after that. Sucks cause it could have been huge.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: XSI ZETools

Post by noMatt »

I think that would be the last part were we really need him
Anyway this exporter project is still awesome
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: XSI ZETools

Post by ANDEWEGET »

Unless he has the source of the Pandemic exporter I don't think he could be of a lot use. The chance that he knows the exact inner workings of the cloth chunk structure and how the munger expects it to be is quite low, especially if he was no pipeline programmer (which IIRC he wasn't).

By comparing the output of my exporter prototype to a Pandemic exporter exported cloth the only reason I came up with why my exporter doesn't work (or rather, why the game doesn't simulate the cloth) is that the munger/simulator expects a specific structure of the vertices and/or the triangles in the corresponding .msh chunks.

But I don't have the time to do any extensive testing to confirm that.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: XSI ZETools

Post by noMatt »

Ok so this project wont be finish
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: XSI ZETools

Post by Marth8880 »

noMatt wrote:Ok so this project wont be finish
Incorrect. He just said that all he needs is to fix like one or two things to get cloth to export successfully; that most certainly does not mean the project won't be finished. :roll:
User avatar
DarthSolous
Chief Warrant Officer
Chief Warrant Officer
Posts: 351
Joined: Fri Sep 14, 2012 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Halo Minecraft
xbox live or psn: No gamertag set
Location: Wielding the Dark Side of the Force on Korriban

Re: XSI ZETools

Post by DarthSolous »

Marth8880 wrote:
noMatt wrote:Ok so this project wont be finish
Incorrect. He just said that all he needs is to fix like one or two things to get cloth to export successfully; that most certainly does not mean the project won't be finished. :roll:
:funny2:

Cloth or not, it's still great. :thumbs:
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: XSI ZETools

Post by noMatt »

http://www.backerstreet.com/rec/rec.htm

This is one of the leading decompilers.

Maybe it is posibble to decompile the dlls good enough to understand how the cloth data is written.
I am not a good enough programmer but i'll try of course. Any help is great :thumbs:

I`m not sure maybe decompiling is illegal in us but in germany it is legal.

Here for everyone who's german heres the wikipedia artikel about decompiling.

http://de.wikipedia.org/wiki/Decompiler wrote: Kommerzielle Softwareanbieter weisen in ihren Lizenzen oft darauf hin, dass das Decompilieren ihrer Produkte verboten sei (sei es auch nur zu Studienzwecken oder um die Software für den Eigengebrauch zu verändern).

Allerdings ist es nach § 69e, UrhG in Deutschland erlaubt, ein Programm zu dekompilieren, soweit dies notwendig ist, um die „Interoperabilität“ mit einem unabhängig vom ursprünglichen Programm geschaffenen Computerprogramm zu erhalten. Lizenzvereinbarungen, die dem widersprechen, sind nichtig.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: XSI ZETools

Post by Marth8880 »

Dude, it clearly states in the mod tools' EULA that we are not allowed to do any of that.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: XSI ZETools

Post by noMatt »

yeah but translate the wikipedia text.
this doesnt count in germany.

EDIT: Heres the google translation
Commercial software vendors have their licenses often point out that the Decompiling their products is prohibited ( to change only for study purposes or download it for personal use). <- this is wrong translated in the orginal text stands that it is not allowed in this case too

However, according to § 69e Copyright Act allowed Germany to decompile a program where this is necessary to get the "interoperability" with an independently created computer program from the original program. License agreements that contradict, are void.


so to conclude it if this text is wrong translated:
you are allowed to decompile in germany :D
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: XSI ZETools

Post by ANDEWEGET »

Depending on how that paragraph is interpreted I'm allowed to decompile at least the munge executables and possibly up to the engine/game executables.

That said, as long as the DLL's/EXE's are not written in a .NET language (and are not obfuscated) the chance that you'll get anything useful out of decompiling it (in a reasonable time-frame) are close to zero.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: XSI ZETools

Post by noMatt »

I know about that but if i put sometime into it then i'll maybe able to understand the cloth code
Post Reply