XSI ZETools

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Cerfon Rournes
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Re: XSI ZETools

Post by Cerfon Rournes »

What is the file called?
(The only things in that location are the Application and Resources folders, a .ver file named 'xsizet', and a .txt named XSIZETools)
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Re: XSI ZETools

Post by ANDEWEGET »

Oh. Mixed something up. There's no log for export, only import in the ZETools! My other exporter has a log for the export...
Well then, some questions:
Which template are you using?
Did you try just exporting the template without any modification?
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Re: XSI ZETools

Post by Cerfon Rournes »

I used the template included in tools. The only change I made was use the (chain bone editor?) to size the bones to scale, because when I imported it in the first place the bones were very large.
I did not try to export the template; I'll give that a shot.
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Re: XSI ZETools

Post by AceMastermind »

Bones don't really have a size, they're just points in space represented by what is displayed in the viewport. Display size has no effect on functionality, you can just hide them.
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Re: XSI ZETools

Post by Loopy53 »

Sorry to be a n00basaurus :wink: 8) but how do you texture and export models in ZE tools? My model is currently textured and modelled (textured using the old method, render > texture > image > new from file > texture projection = unique uv's (polymesh). Thanks for the help.
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Re: XSI ZETools

Post by ANDEWEGET »

Well, you know, press the export button maybe?

But seriously, select your model and press the export button (assuming you installed it correctly).
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Re: XSI ZETools

Post by Loopy53 »

Yeah that was obvious but no null thing? Like do I need a dummyroot? And for the texturing bit I just select my model, browse to my material, click assign texture?? if its that simple, please slap me. Thank you. Lol.
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Re: XSI ZETools

Post by Nedarb7 »

You said your model is textured already? Because if it is all you need to do is select and
export it (I don't think you need a dummy null if you only have one model and anyways
if you do just create a null, name it something, make it a parent of your object, branch
select the null, and export).
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Re: XSI ZETools

Post by Loopy53 »

It exports okay, the textures seem fine, but it crashes the .msh viewer, and zero editor. Any ideas why? Here is my entire process:

Texturing:
Ze tool > msh tool > manage materials. I called my material material_1 then I hit assign tex then I browsed to my texture. Then I hit assign and zeify. Then i hit close.

EXporting:
I created a null. I called it dummyroot. I moved my objects (spheres, cylinders, cubes) under it, middle clicked it, hit ze tools > export msh, and exported to the desktop. It crashes the .msh viewer and zero editor. Help? I will try exporting a basic cube to make sure its not the tools. No errors, just crashing.

EDIT: The cube works fine, that atlatl doesnt. I have multiple objects with the atlatl, which is probably why. How would I export multiple objects? I have the null branch selected but it crashes msh viewer upon export.
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Re: XSI ZETools

Post by ANDEWEGET »

Select your objects and press the Check Sel button in the export dialog. That might find the problems.
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Re: XSI ZETools

Post by Loopy53 »

Acording to leo, he had the same problem in softimge 2013. I have mod tool 7.5 so I will try that, or get the 2012 version. I will also try doing check sel and see if anything happens.

EDIT: Nothing spectacular, at least in my eyes. Here is the image that pops up:
Hidden/Spoiler:
Image
Off to mod tool 7.5 I go!

EDIT: ZE tools does not work with mod tool 7.5 unless I did something wrong, so I guess its off to 2012 version.

EDIT: Can someone link me to the 2012 version? I am having substantial difficult finding a non-pirated version...
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Re: XSI ZETools

Post by ANDEWEGET »

Those two errors are bad enough. ;) It's pretty likely that those will mess up the export.
Either find the polies and make them 4 or 3 sided or use Modify>Poly. Mesh>Triangulate and try again.
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Re: XSI ZETools

Post by Loopy53 »

Oooohhhh okay, thanks ande. I will try again after fixing those.

EDIT: YES! IT WORKED! THANK YOU SO MUCH ANDE!
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Re: XSI ZETools

Post by LEO »

Ah and i have something to say
XSI 2013 seems to support the clothe creator from pandemic
I try it out (the property page is popping up) If it works than you dont have to implement cloth complete ande (or is it already? If i try to use it it says it isnt fully implementet yet
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Re: XSI ZETools

Post by ANDEWEGET »

I got the pop up appearing in 2012, too, export still won't work.
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Re: XSI ZETools

Post by Dreadnot9 »

When I try to use the "import mesh" function, I get a "OLE error 0x80020101" in a red rectangle at the very bottom of the screen. I'm running on Windows 8, I installed python (the verison on your website), and I have a newer than 2010 version of C++ on my machine.
I believe the tools worked on my Windows 7 machine. I tried running it as an admin, that didn't solve the problem.
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Re: XSI ZETools

Post by Loopy53 »

windows 8 will cause grief with all sorts of applications, even if it claims windows 7 is compatible with it. Try hitting properties on the folder and something like compatibility and change that to run in windows 7 compatible mode.
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Cloth

Post by LEO »

Is colth fully supported now??
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Re: XSI ZETools

Post by ANDEWEGET »

No.
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Re: XSI ZETools

Post by AceMastermind »

It looks like Softimage Mod Tool was finally dropped from the Autodesk website after they revamped it. There seems to be no official means of downloading Softimage Mod Tool 7.5 at this time, but you can still find it on other file hosts. I guess another option would be to download the student version whether you're verified or not(home school). The problem here is that you would only have access to the latest version which may or may not be compatible with ZETools unless ANDE updates it each release year.
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