Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Mass Effect: Unification (build 20121001.2343)

Post by CressAlbane »

Neat model! Seems like some of the best work from the ME:U team yet.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 20121001.2343)

Post by yuke5 »

Whoa! So you're going to be giving some maps a Mass Effect makeover? (I'm assuming the red light was intentional, like warning/emergency lights. It also looked like the screens were glowing. Am I taking too much from the image?)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

You pretty much nailed it. We'll make it look even better later on, this was more temporary. I also have something planned for Coruscant, if I can get my modding files back.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 20121001.2343)

Post by yuke5 »

What is probably impossible, but would be very cool, would be if the red late could be pulsating, you know, go on and off. I'm pretty sure you can't do that when editing the lighting of a map, only through props.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

Oh, yeah, no, we're adding more than just extra/modified lighting; basically the place is going to look similar to the Normandy SR-1 under attack. But yes, we have already thought about and are already adding pulsating lights and whatnot. ;)


"We are Geth."
Anyway, in the words of The Nose Hole, "TEH GETH":

Geth Trooper:
Hidden/Spoiler:
Image
Geth Rocket Trooper:
Hidden/Spoiler:
Image
Geth Sniper:
Hidden/Spoiler:
Image
Geth Machinist:
Hidden/Spoiler:
Image
Geth Hunter:
Hidden/Spoiler:
Image
Geth Shock Trooper:
Hidden/Spoiler:
Image
Geth Destroyer:
Hidden/Spoiler:
Image
Geth Juggernaut:
Hidden/Spoiler:
Image
Sniper-Juggernaut-Hunter size comparison:
Hidden/Spoiler:
Image
Machinist-Juggernaut size comparison:
Hidden/Spoiler:
Image
Image

Also the Phantom lol:
Hidden/Spoiler:
Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

They look nominal.
Hidden/Spoiler:
Image
In all seriousness the mod now is starting to look pretty Diet Dr. Pepper good and solid, due to no small part of TNA's. Considering he's doing like all the unit models. Lol.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 20121001.2343)

Post by yuke5 »

That juggernaut sure looks intimidating. Nice work Marth and TNA!
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Mass Effect: Unification (build 20121001.2343)

Post by The Nasal Abyss »

"The nose hole"

I don't think that......... Nevermind. (Hole isn't deep enough, should have substituted "void")

Why am I discussing my name again? Ugh. It's late. To stay on topic; Mass Effect is cool.
Dreadnot9
Chief Warrant Officer
Chief Warrant Officer
Posts: 341
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Mass Effect: Unification (build 20121001.2343)

Post by Dreadnot9 »

I've really got to say, this mod is shaping up to be the next best thing since sliced bread (sliced bread being The Dark Times II). Great work WULF, Marth, TNA and all those involved.
The phantom is by far your best character modeling work so far.
Hidden/Spoiler:
I hate to ask for a release date, but do you guys have a rough estimate? If that estimate is "when it's done" then so be it.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

We're pushing to release the 1.0 (which isn't going to contain everything we have showcased with it not all being done) before the world ends.

Take from that what you will.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mass Effect: Unification (build 20121001.2343)

Post by Fiodis »

...December 21st, then? :)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

That's the plan.
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: Mass Effect: Unification (build 20121001.2343)

Post by Zapattack1234 »

Wow so we will have a whole 3 days to play it before we all die! :funny2:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

Yes my merry brethren. Drink, eat, sleep, and play Unification in our last moments! :runaway:
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

Playthrough of the Tantive IV revamp:

Image
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: Mass Effect: Unification (build 20121001.2343)

Post by Zapattack1234 »

That looks great! Can't wait until i only have 3 days left to live before the end of the world :funny2:
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 20121001.2343)

Post by yuke5 »

That. Was. Awesome.

I barely even recognized it as the stock map. Excellent work, as always.
Dreadnot9
Chief Warrant Officer
Chief Warrant Officer
Posts: 341
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Mass Effect: Unification (build 20121001.2343)

Post by Dreadnot9 »

The sounds on that map were perfection. Possibly the best sound work I've seen in a mod ever. Gameplay looked great, I really enjoy the Mass Effect-esque camera angle, it adds to the atmosphere more than you'd think it would.
Overall I can say this mod might be the best gift I get for christmas this year, keep up the great work :thumbs:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

re:Release date.

Unfortunately we're pushing that back to an early January release because Marth is going to be out of town for a couple weeks straddling the original intended release date.

With that being after the end of the world let's hope you have your ticket to an underground Vault. Just don't go to Vault 106.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

THEWULFMAN wrote:an early January release
No worries, though, everyone, it'll only be like the 25th of that month.
Hidden/Spoiler:
Image
It'll be like the 5th.
Post Reply