Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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The Nasal Abyss
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Re: Mass Effect: Unification (build 20121001.2343)

Post by The Nasal Abyss »

Pertaining to using the Mass Effect assets; I would not use the stock models; they are far too taxing for Zero. I would most definitely build a whole new low poly using the Mass Effect 3 model as reference and then bake the actual texture to the new low poly model. So really, textures would only be used.

If this were allowed by the staff here at Gametoast and over at Bioware, the turnaround for custom models for this mod would increase ten fold. I could also basically make any model we would ever need in a short amount of time.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by RogueKnight »

The Nasal Abyss wrote:Pertaining to using the Mass Effect assets; I would not use the stock models; they are far too taxing for Zero. I would most definitely build a whole new low poly using the Mass Effect 3 model as reference and then bake the actual texture to the new low poly model. So really, textures would only be used.

If this were allowed by the staff here at Gametoast and over at Bioware, the turnaround for custom models for this mod would increase ten fold. I could also basically make any model we would ever need in a short amount of time.
Textures aren't too much of an issue; I can reverse engineer almost any textures that we would want to use. The only areas that I have problems in are skin textures. If you can reverse-engineer a model from ME3, get an AO bake of the higher poly model, I can work with it from there.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

Video of the M-451 Firestorm's new particle effect. :o

Image

It's supposed to look like it's brushing up against a wall or an object or something instead of *always* traveling in a (relatively) straight line. Also, you can't really see it in Particle Editor, but there's also a blue flame at the base of the orange flame that travels a very short distance before quickly fading away. :)
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Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

So yeah basically Marth has gotten really good with Particle Editor, way better than I ever was.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by yuke5 »

That effect looks amazing. :shock:
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Re: Mass Effect: Unification (build 20121001.2343)

Post by RedFaceofAwesomeness »

I'm actually looking forward to using this. :)
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Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

"We are Geth."
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Re: Mass Effect: Unification (build 20121001.2343)

Post by AQT »

Whoa, looks great! :shock: No more Halo Elite model. :D
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Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

TNA really outdid himself this time. The Alliance marine is swish but this is even better in quality.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by yuke5 »

Holy smokes! That is incredible!
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Re: Mass Effect: Unification (build 20121001.2343)

Post by TWINKEYRUNAWAY »

Looks fantastic! I mean, like wow! You have a very good modeler in your hands and this work he is producing will help make this project even more great.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by Zapattack1234 »

that model looks great :D
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Re: Mass Effect: Unification (build 20121001.2343)

Post by willinator »

Like I said before, TNA has really outdone himself. I personally can't wait until the little glowy-light is added to the eye.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by Fiodis »

Wow. That looks really good. Somehow that's how I always pictured the Geth when I imagined ME on ZeroEngine.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by SpartanA259 »

Wow that looks really good nice job.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by TWINKEYRUNAWAY »

One of my guys managed to upload more video for this mod. Nothing from marth's recent update but still important/relevant none the less.

http://www.youtube.com/watch?v=3itk7sBV02k&feature=plcp
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Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

re:Abominations.

They're pretty much just slightly more powerful Husks with one exception. They start to burn, catch on fire, as their health decreases. When they die they explode. True story. ;D

re:Ravengers.

We'd love to have them, but the amount of work would be great to pull it off. So it's unlikely. Definitely not for the 1.0 release, if we even get to include the Reaper side for that. Ugh, time.

Quick, to the Delorian!
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Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

Yes, WULF answered correctly.

Also, if anything, we need the Doctor. :P
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Re: Mass Effect: Unification (build 20121001.2343)

Post by THEWULFMAN »

Psh, let's see you drive a Tardis which is stuck as the blue policebox forever.
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Re: Mass Effect: Unification (build 20121001.2343)

Post by Marth8880 »

Demo of Tantive IV, under attack by the collectors and undergoing massive damage.
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Agh, stupid Fraps, saving it as a JPEG, degrading the quality of the image... :o
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