The Wrecked Graveyard early early EARLY beta
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- Zapattack1234
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The Wrecked Graveyard early early EARLY beta
Hey, why is there a fence around the graveyard?
Cause people are just dying to get in! (In this context, literally )
Welcome! I hope you have an extra pair of underwear on you because you might need it! This is a VERY EARLY beta release of my map that i wanted to put out just to see if the gametoast community likes where i am going with this mod. After three months of work, i was ready to release my beta map the day before halloween. Unfortunately, hurricane Sandy struck with so much power, it caught everyone off guard, especially LIPA, and knocked my power out for a week . But even so, i have not given up on this mod and have been working with a vengeance to get a beta out . Anyway, moving away from the hurricane, this beta includes a lot of things that might just be new for everyone here (for example, have you ever seen a map use a jedi ghost or the slenderman?) In conclusion, please try out my map and get back with feedback and criticism. AND BEFORE I FORGET, I AM NOT RESPONSIBLE FOR ANY CLOTHING RUINED WHILE PLAYING THIS MAP
http://www.mediafire.com/download.php?89ujl7yeax9sxkn
Sides:
Rep-
regular standard classes
CIS-
Jedi ghost
Werewolf
Slenderman
Phase 1 clone zombie
Special thanks goes to:
Sleepkiller- ghost jedi skin
Cressalbane-helping integrate the Jedi
Cleb- helping me with all of my noobie problems. YOU ROCK MAN
Marth- helping me with the Stone folley question
AQT- helping me with other problems
DarthSolous-music link
SPECIAL SPECIAL THANKS TO BOB, HE MADE THE GRAVES FOR MY MAP
Nebarb- helping me with integrating the ghost jedi
Acemastermind- helping me edit the stock sides
Gametoast- being great
Lucasarts- all of the assets
redline- dead clone models
sky- some other assets
Cause people are just dying to get in! (In this context, literally )
Welcome! I hope you have an extra pair of underwear on you because you might need it! This is a VERY EARLY beta release of my map that i wanted to put out just to see if the gametoast community likes where i am going with this mod. After three months of work, i was ready to release my beta map the day before halloween. Unfortunately, hurricane Sandy struck with so much power, it caught everyone off guard, especially LIPA, and knocked my power out for a week . But even so, i have not given up on this mod and have been working with a vengeance to get a beta out . Anyway, moving away from the hurricane, this beta includes a lot of things that might just be new for everyone here (for example, have you ever seen a map use a jedi ghost or the slenderman?) In conclusion, please try out my map and get back with feedback and criticism. AND BEFORE I FORGET, I AM NOT RESPONSIBLE FOR ANY CLOTHING RUINED WHILE PLAYING THIS MAP
http://www.mediafire.com/download.php?89ujl7yeax9sxkn
Sides:
Rep-
regular standard classes
CIS-
Jedi ghost
Werewolf
Slenderman
Phase 1 clone zombie
Special thanks goes to:
Sleepkiller- ghost jedi skin
Cressalbane-helping integrate the Jedi
Cleb- helping me with all of my noobie problems. YOU ROCK MAN
Marth- helping me with the Stone folley question
AQT- helping me with other problems
DarthSolous-music link
SPECIAL SPECIAL THANKS TO BOB, HE MADE THE GRAVES FOR MY MAP
Nebarb- helping me with integrating the ghost jedi
Acemastermind- helping me edit the stock sides
Gametoast- being great
Lucasarts- all of the assets
redline- dead clone models
sky- some other assets
Last edited by Zapattack1234 on Sun Nov 11, 2012 9:41 pm, edited 1 time in total.
- Nedarb7
- Lieutenant General
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Re: The Wrecked Graveyard early early EARLY beta
Just downloaded, looks great can't wait for the final version .
The only thing that I think should be changed: The Geonosis rocks and caves textures.
Also weren't there grave stones? And for some reason the CIS are still the default .
Besides that this map is looking good.
The only thing that I think should be changed: The Geonosis rocks and caves textures.
Also weren't there grave stones? And for some reason the CIS are still the default .
Besides that this map is looking good.
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
the CIS are default?
- Cleb
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Re: The Wrecked Graveyard early early EARLY beta
I will make sure o download this asap!!
- Nedarb7
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Re: The Wrecked Graveyard early early EARLY beta
Yeah I was surprised to. Maybe it's just glitching or something .
And I have a quick question, will the GCW have special classes as well?
For example rebels against the same CIS classes but instead of a phase 1
zombie a zombie stormtrooper.
And I have a quick question, will the GCW have special classes as well?
For example rebels against the same CIS classes but instead of a phase 1
zombie a zombie stormtrooper.
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
Yep I will be incorperating zombie stormtroopers in the 1.0 release!
USE THIS LINK
http://www.mediafire.com/download.php?89ujl7yeax9sxkn
USE THIS LINK
http://www.mediafire.com/download.php?89ujl7yeax9sxkn
- Cleb
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Re: The Wrecked Graveyard early early EARLY beta
You should also put the new link at the first post too so nobody gets confused.
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
Good idea so did u try it out?
- Cleb
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Re: The Wrecked Graveyard early early EARLY beta
No, not yet, Ive been busy all night with homework, practice in my churches orchestra for christmas program, I had to go to a lot of other places too but I will try it tomorrow
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
Cool good luck on your homework, finished mine this morning
- CommanderCody
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Re: The Wrecked Graveyard early early EARLY beta
For a early early beta not bad
cool idea with the slenderman but maybe you can make the slenderman a bit faster
like he is teleporting to you
cool idea with the slenderman but maybe you can make the slenderman a bit faster
like he is teleporting to you
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
Hmmmm good idea thanks for the feedback
- Cleb
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Re: The Wrecked Graveyard early early EARLY beta
Just played through the map, a few things,
1. This
These fences are floating, maybe raise the terrain there?
On all of these, there could be an open crypt with stairs leading down to a really dark room with an open coffin (there is on in the bf1 rhen var assets I belive) with a local cp that churns out zombies hostile to the normal people
2. I couldnt find the clone zombie
3. there should be a bunch of tombstones everywhere
4. there should be a fence going around the entire map and no one should be able to get out (the jedi people souldnt be able to jump out and no jetpacks for the republic/empire
5.
This is only for the gcw era, just put whatever tgas you are using into data_***/Worlds/msh so that it is accessable to both eras
6.
Maybe move that cp over a smidgen
7.
This bannister is missing a texture I think
8.
As you can see here, there is a problem with the textures going together. I dont know how to solve this, but it is probably simple. Also, maybe use some new, darker textures for the ground (like maybe endor ones for example) also maybe darken the textures on some of the buildings, they are all a little too bright.
I think I got everything, but overall I think this is a good map. Also this is my first time doing an evaluation on a map so yeah cool map
1. This
Hidden/Spoiler:
Hidden/Spoiler:
2. I couldnt find the clone zombie
3. there should be a bunch of tombstones everywhere
4. there should be a fence going around the entire map and no one should be able to get out (the jedi people souldnt be able to jump out and no jetpacks for the republic/empire
5.
Hidden/Spoiler:
6.
Hidden/Spoiler:
7.
Hidden/Spoiler:
8.
Hidden/Spoiler:
I think I got everything, but overall I think this is a good map. Also this is my first time doing an evaluation on a map so yeah cool map
- Nedarb7
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Re: The Wrecked Graveyard early early EARLY beta
The jedi ghosts worked fine for me .Cleb wrote:Just played through the map, a few things,
1. ThisHidden/Spoiler:
Maybe they look like that for you because your not using the unofficial patch 1.3.
- Cleb
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Re: The Wrecked Graveyard early early EARLY beta
A few things:Nedarb7 wrote:The jedi ghosts worked fine for me .Cleb wrote:Just played through the map, a few things,
1. ThisHidden/Spoiler:
Maybe they look like that for you because your not using the unofficial patch 1.3.
1. I was talking about the floating fences
2. That isn't how the jedi ghost is supposed to look?
3. I do have the 1.3 unofficial patch, but I don't have the new hud because I hate it, and I have no idea why the award effects are still there.
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
Yeah the Jedi ghost isn't supposed to look like that... I don't know how that happened,however do all of the custom units look okay?
- GAB
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Re: The Wrecked Graveyard early early EARLY beta
Generally, that happens when more than 2 textures are blended together or overlapping.Cleb wrote:8.As you can see here, there is a problem with the textures going together. I dont know how to solve this, but it is probably simple.Hidden/Spoiler:
- Cleb
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Re: The Wrecked Graveyard early early EARLY beta
Ah, I knew it was something simple, I haven't done much modding lately, haven't had much time, but one more thing for zapattack for when he gets edit localize working to change the names of the people on the monster team form things like unit 123 killed <name> to monster killed <name> also, again i haven't modded recently but I think you can change it to monster killed YOUGAB wrote:Generally, that happens when more than 2 textures are blended together or overlapping.Cleb wrote:8.As you can see here, there is a problem with the textures going together. I dont know how to solve this, but it is probably simple.Hidden/Spoiler:
- Zapattack1234
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Re: The Wrecked Graveyard early early EARLY beta
Ok but considering I have no idea what I did to my localize tool, it might take a while to do that