Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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The Nasal Abyss
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Re: Mass Effect: Unification (build 20120702.2320)

Post by The Nasal Abyss »

WULF must have done something that wasn't friendly with the alpha channel of the kneepads. If you look at the previous pictures posted, they were just fine.

For further clarification; I had to jump through a couple hoops just to get everything looking nice in Zero. It wouldn't have been hard to upset something about the model in some way.
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Re: Mass Effect: Unification (build 20120702.2320)

Post by Marth8880 »

Well, to be fair, the kneepads have always been, well...quirky, specifically while looking at them from behind the player.
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Re: Mass Effect: Unification (build 20120702.2320)

Post by THEWULFMAN »

I think I know what happened, yes I know exactly what I did wrong. I'll fix it later.
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Re: Mass Effect: Unification (build 20120702.2320)

Post by willinator »

I see in those pictures that Virmire is finally no longer blue! :D
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Re: Mass Effect: Unification (build 20120702.2320)

Post by Marth8880 »

Jep! :o


More Virmire junk. :o
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Re: Mass Effect: Unification (build 20120731.0419)

Post by ARCTroopaNate »

Looking could Marth! :wink:

Are you gonna change the tool tips?
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Re: Mass Effect: Unification (build 20120731.0419)

Post by THEWULFMAN »

ARCTroopaNate wrote:Are you gonna change the tool tips?

Yes. I believe Marth has some of them done already.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by ARCTroopaNate »

Great! Thanks for the quick response! :)
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Re: Mass Effect: Unification (build 20120731.0419)

Post by Cerfon Rournes »

Wow, looking good Marth.
Ermahgerdmercratzfeetinweelwitthermap :D
Please notifiy me if you have any collision/shadow volume bugs, and I'll be glad to fix them. :)
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Re: Mass Effect: Unification (build 20120731.0419)

Post by Marth8880 »

Yo, sup dawg, I'm an update. :o


Oculus! :o Model and texture by me.
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A heavily-armored flying vehicle used primarily by the Collectors. This fierce fiend's radius is armed with a very powerful particle beam cannon and its radius is the height of an average human male. Oculi drift as sentry drones in Collector space in the galactic core and are devastating to wandering ships.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by willinator »

AWESOME! Now you just need to get rid of those awful star-wars fighters... :wink:
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Re: Mass Effect: Unification (build 20120731.0419)

Post by THEWULFMAN »

Lookin' snazzy there sport.

re:Will. I wouldn't call them awful, just out of place.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by Marth8880 »

So like, Pragia and junk. Campaign, yo! :o
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Re: Mass Effect: Unification (build 20120731.0419)

Post by RevanSithLord »

Oooh, very pretty.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by yuke5 »

It looks nice. The terrain seems a little bit saturated though.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by Marth8880 »

No, no, it's supposed to be that green.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by yuke5 »

Oh, okay.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by SpartanA259 »

Looks pretty neat. Will those shields start changing color before they go out when you shoot them like in the game (if thats possible)?
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Re: Mass Effect: Unification (build 20120731.0419)

Post by Marth8880 »

Maaaybe, probably not.


New omni-tool texture, thanks to RogueKnight.
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Re: Mass Effect: Unification (build 20120731.0419)

Post by yuke5 »

Whoa! :shock: That's impressive!
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