Mass Effect: Unification (build 40316/06) (R6 RELEASED)
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- The Nasal Abyss
- 1st Lieutenant
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Re: Mass Effect: Unification (build 20120702.2320)
WULF must have done something that wasn't friendly with the alpha channel of the kneepads. If you look at the previous pictures posted, they were just fine.
For further clarification; I had to jump through a couple hoops just to get everything looking nice in Zero. It wouldn't have been hard to upset something about the model in some way.
For further clarification; I had to jump through a couple hoops just to get everything looking nice in Zero. It wouldn't have been hard to upset something about the model in some way.
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- Resistance Leader
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Re: Mass Effect: Unification (build 20120702.2320)
Well, to be fair, the kneepads have always been, well...quirky, specifically while looking at them from behind the player.
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- Space Ranger
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Re: Mass Effect: Unification (build 20120702.2320)
I think I know what happened, yes I know exactly what I did wrong. I'll fix it later.
- willinator
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Re: Mass Effect: Unification (build 20120702.2320)
I see in those pictures that Virmire is finally no longer blue! 

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- Resistance Leader
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Re: Mass Effect: Unification (build 20120702.2320)
Jep! 
More Virmire junk.

More Virmire junk.

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- Jedi
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Re: Mass Effect: Unification (build 20120731.0419)
Looking could Marth!
Are you gonna change the tool tips?

Are you gonna change the tool tips?
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- Space Ranger
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Re: Mass Effect: Unification (build 20120731.0419)
ARCTroopaNate wrote:Are you gonna change the tool tips?
Yes. I believe Marth has some of them done already.
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- Jedi
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Re: Mass Effect: Unification (build 20120731.0419)
Great! Thanks for the quick response! 

- Cerfon Rournes
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Re: Mass Effect: Unification (build 20120731.0419)
Wow, looking good Marth.
Ermahgerdmercratzfeetinweelwitthermap
Please notifiy me if you have any collision/shadow volume bugs, and I'll be glad to fix them.
Ermahgerdmercratzfeetinweelwitthermap

Please notifiy me if you have any collision/shadow volume bugs, and I'll be glad to fix them.

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- Resistance Leader
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Re: Mass Effect: Unification (build 20120731.0419)
Yo, sup dawg, I'm an update. 
Oculus!
Model and texture by me.
A heavily-armored flying vehicle used primarily by the Collectors. This fierce fiend's radius is armed with a very powerful particle beam cannon and its radius is the height of an average human male. Oculi drift as sentry drones in Collector space in the galactic core and are devastating to wandering ships.

Oculus!

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- willinator
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Re: Mass Effect: Unification (build 20120731.0419)
AWESOME! Now you just need to get rid of those awful star-wars fighters... 

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- Space Ranger
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Re: Mass Effect: Unification (build 20120731.0419)
Lookin' snazzy there sport.
re:Will. I wouldn't call them awful, just out of place.
re:Will. I wouldn't call them awful, just out of place.
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- Resistance Leader
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Re: Mass Effect: Unification (build 20120731.0419)
So like, Pragia and junk. Campaign, yo! 

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- Sith Master
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Re: Mass Effect: Unification (build 20120731.0419)
Oooh, very pretty.
- yuke5
- Field Commander
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Re: Mass Effect: Unification (build 20120731.0419)
It looks nice. The terrain seems a little bit saturated though.
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- Resistance Leader
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Re: Mass Effect: Unification (build 20120731.0419)
No, no, it's supposed to be that green.
- yuke5
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- SpartanA259
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Re: Mass Effect: Unification (build 20120731.0419)
Looks pretty neat. Will those shields start changing color before they go out when you shoot them like in the game (if thats possible)?
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- Resistance Leader
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Re: Mass Effect: Unification (build 20120731.0419)
Maaaybe, probably not.
New omni-tool texture, thanks to RogueKnight.
New omni-tool texture, thanks to RogueKnight.
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- yuke5
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Re: Mass Effect: Unification (build 20120731.0419)
Whoa!
That's impressive!
