XSI ZETools
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- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
Im in Ireland(Galway to be precise)right now so I dont have da internetz often.
Sereja, there can be many problems which could break the .msh. The code you posted are just the function the exporter calls. Best would be to try exporting something basic like a cube to see if it works at all.
kinetos, that error is weird. It never happened before. Which version of python/XSI are you using?
Sereja, there can be many problems which could break the .msh. The code you posted are just the function the exporter calls. Best would be to try exporting something basic like a cube to see if it works at all.
kinetos, that error is weird. It never happened before. Which version of python/XSI are you using?
- Cerfon Rournes
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Re: XSI ZETools
Wow. This can export animations now?
Amazing work.

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Re: XSI ZETools
Ok, I start with simple model, but, as you can see, it start mix textures, from different primitives:
Hidden/Spoiler:
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
Cerfon, Thanks! I thought it was like really hard to implement but I actually spent most of the two days figuring out that I called the wrong animation in the ODF.
Sereja, did you create this in XSI or another application? Remember to be in object selection mode(spacebar) when assigning materials. Maybe you accidentally assigned those materials?
Sereja, did you create this in XSI or another application? Remember to be in object selection mode(spacebar) when assigning materials. Maybe you accidentally assigned those materials?
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Re: XSI ZETools
I am using programm: Autodesk Softimage Mod Tool 7.5 (32-bit)
And here the way, how I am usualy add materials to models:
Material>Phong>Color(some wench tool icon)>Image>(Image) New>New From File>Scene_Material.tga (or something else, choose tga from the list in Pictures folder)>(Texture Projection) New>(choose projection)
Well, I do not know about many other functions of XSI, and never touch assign material button, but anyway, it is usaly was enough, to making not bad static models... till now...
I try create other Scene, and other model, but here the same bug:
Still, here another interesting error lines I get, when I try to export:
And here the way, how I am usualy add materials to models:
Material>Phong>Color(some wench tool icon)>Image>(Image) New>New From File>Scene_Material.tga (or something else, choose tga from the list in Pictures folder)>(Texture Projection) New>(choose projection)
Well, I do not know about many other functions of XSI, and never touch assign material button, but anyway, it is usaly was enough, to making not bad static models... till now...
I try create other Scene, and other model, but here the same bug:
Hidden/Spoiler:
Hidden/Spoiler:
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
Hmm this should work... Did you test the model ingame?
The second error looks like you had a model with a wrong type in your hierarchy. Onlz poly meshes nulls and bones are supported.
The second error looks like you had a model with a wrong type in your hierarchy. Onlz poly meshes nulls and bones are supported.
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Re: XSI ZETools
Ok, here how this bug looks in game and zeroeditor:
I am add light to it, with HEX editor, for better view, and this time did not use Scene_Material.tga, as you suggest in your guideline, so, as you see, it work's anyway. But, the bug still there...
About second error: it always happens, when I try export primitive, with any texture projection, except Camera Projection and Unique UVs (polymesh). But after merge with some other primitive, this problem is gone.
Hidden/Spoiler:
About second error: it always happens, when I try export primitive, with any texture projection, except Camera Projection and Unique UVs (polymesh). But after merge with some other primitive, this problem is gone.
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
Now that I'm back from ireland I'll take a look at this. Could you send me the msh file?
I'll take a look at the error kinetos posted, too.
I'll take a look at the error kinetos posted, too.
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- Imperial Systems Expert
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Re: XSI ZETools
I'm using:
Mod Tool 7.5
Python 2.7.3
ZETools 11_11_02_r1
And I successfully exported a unit with envelope yesterday.
Mod Tool 7.5
Python 2.7.3
ZETools 11_11_02_r1
And I successfully exported a unit with envelope yesterday.
- ANDEWEGET
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Re: XSI ZETools
Changelog 1.1.11.02 r2:ANDEWEGET wrote:The animation error(kinetos) and the export error(sereja) should be fixed.ANDEWEGET wrote:Ok thx. Maybe the error you encountered kinetos has to do with a newer function in python 2.7. I'm testing with 2.6 so I didn't notice it. It should be a quick fix, maybe 5 characters.
Sereja, those black and green faces are assigned those materials in the .msh, so it isn't a bug or display error. I haven't encountered this before though. I can't do anything from just the .msh so I'd need 2 things:
The scene you used to export this .msh you sent me.
Another scene which doesn't export and shows the error message you posted.
From those I should be able to find the problem and fix it.
I have no idea by what the material error is caused. I'll have to look into it some more... It should work if you don't munge the objects. Sereja you can fix the export error by selecting your model and pressing the Freeze button in the bottom-right corner of the screen in XSI. In the next version that won't be necessary but I want to do some more minor things before I release it.
- Animation: Naming isn't important for bones anymore. As long as something is enveloped to the model it's declared as a bone.
Animation: Tweaked export and Progress bar animation export display.
Tweaked Installation dir 'checker'. Now should compare paths right.
Animation: Fixed a function argument error for python 2.7 which killed the export.
Export: Export now ignores Texture Support objects.
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Re: XSI ZETools
Awesome, I will try it out today.
- ANDEWEGET
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Re: XSI ZETools
Good.
It should work now although I couldn't test it as I have python 2.6 installed for XSI plugin development(comes with the newer Softimage versions).

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Re: XSI ZETools
Ugh, error... 
Happens on the end of an export; model is not successfully exported. Also, I'm not sure how to open the debug (or whatever it's called) PPG. 

Hidden/Spoiler:

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- Imperial Systems Expert
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Re: XSI ZETools
After some slight errors in file naming... I got the anim ingame
it works! 


- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
@kinetos: Good to hear!
@Marth: Click the 'scroll' icon, the script editor is available through one of the menus of the View menu I think.
Is it the newest version?
@Marth: Click the 'scroll' icon, the script editor is available through one of the menus of the View menu I think.
Is it the newest version?
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Re: XSI ZETools
Unfortunately for my ModTool, this new version has no difference:
Simple model hase some texture bug;
More complicated models - crash in game.
Probably, it is hard, to figure out, what's wrong with it, by using only my testing's... It's cud be nice, if you will have your own ModTool 7.5, and test it...
Simple model hase some texture bug;
More complicated models - crash in game.
Probably, it is hard, to figure out, what's wrong with it, by using only my testing's... It's cud be nice, if you will have your own ModTool 7.5, and test it...
- minilogoguy18
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Re: XSI ZETools
I'm surprised that it isn't mainly being coded for Mod Tool considering that most people don't have access to a student version of Softimage, Mod Tool is available for anyone.
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
I couldn't find a problem in my code which caused the texture bug. It should work if you don't MERGE the models before export. Just let them be primitives. I exported loads of models with more than one material per object and I never had this problem.
And at least there's no error on the export anymore.
So do these things: DON'T MERGE and try to export one of your scenes with the texture bug again.
Send me a .msh which crashes the game.
I have Modtool 7.5 installed and tested all bigger new features. I use 2012 to code because I have customized it nicely for me, it has a better script editor and python is implemented better. I sync my development folder with 2012 and modtool 7.5 after every change and (usually) test the export before uploading a next release.
And at least there's no error on the export anymore.
So do these things: DON'T MERGE and try to export one of your scenes with the texture bug again.
Send me a .msh which crashes the game.
I have Modtool 7.5 installed and tested all bigger new features. I use 2012 to code because I have customized it nicely for me, it has a better script editor and python is implemented better. I sync my development folder with 2012 and modtool 7.5 after every change and (usually) test the export before uploading a next release.
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Re: XSI ZETools
re: Texture bug
Have you removed noIcon.pic from your materials?
Have you removed noIcon.pic from your materials?
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools
So did you fix your problems(Marth and Sereja)? I can't fix the problems without some info(at least not any way as fast) like error trace and .msh samples for .mshes which crash the game.