Mass Effect: Unification (build 40316/06) (R6 RELEASED)
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- Fiodis
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Re: Mass Effect: Unification (build 20120531.0155)
Very nice, but something I'm noticing is that your anims tend to seem a bit more rushed than the ME ones.
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Re: Mass Effect: Unification (build 20120531.0155)
Psh, and people say normal maps with flag 28 doesn't look good.
Medi-gel station:
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Medi-gel station:
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- lucasfart
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Re: Mass Effect: Unification (build 20120531.0155)
Lookd quite nice! Only thing I would suggest is fixing up the UV's on the sides - they look noticeably stretched.
Also, on another note, the gun is in the wrong position in his hand, and it's quite noticeable. Is there any particular reason why you haven't got it a bit straighter?
Also, on another note, the gun is in the wrong position in his hand, and it's quite noticeable. Is there any particular reason why you haven't got it a bit straighter?
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Re: Mass Effect: Unification (build 20120531.0155)
Yeah, I just wanted to do a bake before I did anything more with the UVs.lucasfart wrote:Lookd quite nice! Only thing I would suggest is fixing up the UV's on the sides - they look noticeably stretched.
Agh, yeah, I've just gotta create all new anims for the rifle bank such as one for idle, shoot, reload, and a couple others probably.lucasfart wrote:Also, on another note, the gun is in the wrong position in his hand, and it's quite noticeable. Is there any particular reason why you haven't got it a bit straighter?
- lucasfart
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Re: Mass Effect: Unification (build 20120531.0155)
So you're saying you're going to make a new animation which moves the position of the hand to better match the rifle? That's pretty cool...good luck with that. 
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- Gametoast Staff
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Re: Mass Effect: Unification (build 20120531.0155)
The medi-gel station looks awesome! Kind of like the bacta stations in Republic Commando. 
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- yuke5
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Re: Mass Effect: Unification (build 20120531.0155)
The medi-gel station looks really cool, but it looks like it can only function if there is some sort of wall or something. I may be wrong though.
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- Fiodis
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Re: Mass Effect: Unification (build 20120531.0155)
ME has a medi-gel crate prop that works well on flat ground. That dispenser is only ever wall-mounted.
- The Nasal Abyss
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Re: Mass Effect: Unification (build 20120531.0155)
Man, that N7 armor model/texture looks old compared to the current one I'm working on 

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Re: Mass Effect: Unification (build 20120531.0155)
Uh-oh, TNA, you've gotten me excited. 

- minilogoguy18
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Re: Mass Effect: Unification (build 20120531.0155)
Looks ok but what would really make it good is to UV map the sides, it's too obvious and surely for something as low poly you have enough texture space to do it.
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Re: Mass Effect: Unification (build 20120531.0155)
Yeah, I'm already working on it as we speak. 

- The Nasal Abyss
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Re: Mass Effect: Unification (build 20120531.0155)
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I'd say that was worth a small update, right?
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This is what the texture and model used to look like:
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Last edited by The Nasal Abyss on Sat Jun 09, 2012 8:19 pm, edited 1 time in total.
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Re: Mass Effect: Unification (build 20120531.0155)
WHOA, looks fantastic! 

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- Space Ranger
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Re: Mass Effect: Unification (build 20120531.0155)
I was honestly really shocked when Marth told me he brought up the whole "N7 is ultra elite with a couple members and we see a load more Alliance Marines" issue I had talked to him about, to you.
So yeah, I can not begin to describe how happy I am to see the Alliance Marine!
It looks brilliant!
Totally worth the update, looking forward to seeing it ingame. 
So yeah, I can not begin to describe how happy I am to see the Alliance Marine!
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It looks brilliant!
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
- The Nasal Abyss
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Re: Mass Effect: Unification (build 20120531.0155)
Changing the entire color scheme was literally 8 clicks away with the way I have the master texture file set up. No big deal there.
- yuke5
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Re: Mass Effect: Unification (build 20120531.0155)
Dang, I like it. A LOT. I can't really comment on how the model itself can be improved though, as I am not a modeler.
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- Resistance Leader
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Re: Mass Effect: Unification (build 20120531.0155)
Future models include:
-Salarian
-Asari
-Krogan
-Batarian (possibly)
-Salarian
-Asari
-Krogan
-Batarian (possibly)
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- Space Ranger
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Re: Mass Effect: Unification (build 20120531.0155)
I'm still trying to get it worked out that we can have female soldiers, despite Marth deciding that because The Nasal Abyss already has a lot of work to do, we won't be adding them. Given that we need to make a version for asari anyway, I'm going to see if we can get a female Alliance Marine as well. Salarian armor is very unique, and their bodies are shaped, oddly. So just sticking a salarian head on this armor wouldn't look the best, but it would be better than nothing. Turians need their own armor(we really only need one model for every single turian), we'll have to take care of that later. Marth already has a krogan head mostly done, although we need the armor as well. Batarians would be relatively easy, since we'd just need a new head.