Mass Effect: Unification (build 40316/06) (R6 RELEASED)
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- yuke5
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Re: Mass Effect: Unification (build 20120318.1700)
Mass Effect!
Flooded Oil Refinery is now compatible with Marth's Mass Effect mod!
Hidden/Spoiler:
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- Space Ranger
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Re: Mass Effect: Unification (build 20120318.1700)
Awesome Yuke! I loved that map of yours.
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Re: Mass Effect: Unification (build 20120318.1700)
On the luna map there should be those drones from rogue VI now that would be cool
and those turrets as well
and those turrets as well
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- Resistance Leader
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Re: Mass Effect: Unification (build 20120318.1700)
Combat Drone! Right now it functions the same as a remote droid, but I am still working on getting it working as a weapon-spawned, A.I.-controlled unit.
Oh, and also, I have just implemented support for Death Star, Geonosis, Yavin 4, and soon, Utapau, and eventually, Hoth.
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- yuke5
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Re: Mass Effect: Unification (build 20120318.1700)
Whoa! I love the model. That must have been a pain to make. Excellent work! 

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Re: Mass Effect: Unification (build 20120318.1700)
It was actually really pretty simple! The outer pieces were just two thin melon-shaped "slices" out of a sphere, and the inner two rings were just ring-shaped shavings cut out of another sphere. 8D
- Teancum
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Re: Mass Effect: Unification (build 20120318.1700)
Just curious -- model-wise what's the priority? Characters, weapons, etc? I'd like to find a new mod to join up on, but to be honest this is really ambitious and given my current time constraints I'm not ready to jump on board until it seems less Battlefront-y.
Don't get me wrong, it looks great, but it still looks like Battlefront with standard units. Don't feel rushed, either, I just was curious.
Don't get me wrong, it looks great, but it still looks like Battlefront with standard units. Don't feel rushed, either, I just was curious.
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Re: Mass Effect: Unification (build 20120318.1700)
No worries, once 38 has those heads for the N7 guys done, TNA will be able to finally finish the N7 units' player models. And once he's done with those, (I'm guessing) he'll have the time to continue working on and finish the geth and collector unit models.
Random fun fact: In some of the stock maps, the stock sounds are not loaded correctly, other than the stock streams; this mod is jam-packed with just so many custom sounds and such that it's actually sort of difficult to tell that there are even any stock sounds that are missing.
Random fun fact: In some of the stock maps, the stock sounds are not loaded correctly, other than the stock streams; this mod is jam-packed with just so many custom sounds and such that it's actually sort of difficult to tell that there are even any stock sounds that are missing.
- The Nasal Abyss
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Re: Mass Effect: Unification (build 20120318.1700)
No need to worry; I've been working on my parts of the mod bit-by-bit. I'm just a bit strapped down by schoolwork and extra-curricular activities right now. I'm going to start buckling down and getting work done once I get some free time. (which hopefully won't be long)Marth8880 wrote:No worries, once 38 has those heads for the N7 guys done, TNA will be able to finally finish the N7 units' player models. And once he's done with those, (I'm guessing) he'll have the time to continue working on and finish the geth and collector unit models.
Also, sorry about my recent lack of communication for the same reasons.
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Re: Mass Effect: Unification (build 20120318.1700)
It's fine, homie; and alright, cool! 8D
- Cerfon Rournes
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Re: Mass Effect: Unification (build 20120318.1700)
Sweet Combat Drone. 

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- Space Ranger
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Re: Mass Effect: Unification (build 20120318.1700)
Looks great! We can probably iron out the AI not opening fire (sometimes) at you as well.
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Re: Mass Effect: Unification (build 20120318.1700)
This is great
.

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Re: Mass Effect: Unification (build 20120318.1700)
What map is that Marth? It feels just like an artificial training environment! Good job! 

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- Sith Master
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Re: Mass Effect: Unification (build 20120318.1700)
Probably a map for testing proof of concepts like such. A concept which I like. Looks great!ARCTroopaNate wrote:What map is that Marth? It feels just like an artificial training environment! Good job!
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- Imperial Systems Expert
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Re: Mass Effect: Unification (build 20120318.1700)
What's new about it? Just looks like a new barricade msh with hint nodes behind them...
- Cerfon Rournes
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Re: Mass Effect: Unification (build 20120318.1700)
^I feel the same. Meh, it looks cool anyways.
@Marth: Did you get a chance to test out the latest reticule files I sent?

@Marth: Did you get a chance to test out the latest reticule files I sent?
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- Space Ranger
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Re: Mass Effect: Unification (build 20120318.1700)
kinetosimpetus wrote:What's new about it? Just looks like a new barricade msh with hint nodes behind them...
The trick was making the AI stay at the nodes longer than 5 seconds, or even go to them at all. It took awhile; fiddling with nodes, barriers, AI Goals and all kinds of different ideas.
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- Imperial Systems Expert
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Re: Mass Effect: Unification (build 20120318.1700)
I see. So what exactly were the problems and solutions?