Battlefront: The Clone Wars (build 50411/1)
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- SAMofBIA
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Will the gigantic ion cannon function? it could be controlled by an easter egg area or something.
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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Like I said, the battle is an embellishment of the fight between the 3 Venators and the malevolence. The venators didnt arrive until after Shadow Squadron destroyed the ion cannon.SAMofBIA wrote:Will the gigantic ion cannon function? it could be controlled by an easter egg area or something.
Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
<3!! Sweet Jesus is Magnificent!!THEWULFMAN wrote:DarthEste01 wrote:unbelievable the malevolence!!!!!!!!!!is it as large as in the series? and,has it extended interiors?
It will be to 100% scale, but it will not have much interiors at all because of the max object/poly limit on a map.
The idea is to recreate and embellish the battle between the 3 Venators and The Malevolence.
The Malevolence will have 12 hangers, only 2 of which the player can use, the other 10 will have autopiloted Vultures and Hyenas.

- DarthEste01
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
will you do the medical space station? if you won't it doesn't matter, i mean THE MALEVOLENCE!
and will the malevolence map have space assault? and will you know what have destroyable sistems?
sorry for too many questions
but i've ever dreamed with have the malevolence in BF2 since i saw it's episode for the first time.
and will the malevolence map have space assault? and will you know what have destroyable sistems?
sorry for too many questions

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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
To answer a few questions about the malevolence.
The only mode planned is space assault, but it will be more dogfight oriented and the only planned systems to destroy on the malevolence is Communications(there is more than 1 array needing to be destroyed, about 6 need to be destroyed), and life support.
A large part of the battle is the visual feel of a real star wars space battle, with the big cannons firing at the other ship. Each Venator has 8 dual turbo lasers firing nigh identical bolts like seen in the show, no big stock lasers anymore
The medical station will not be in the battle of the Malevolence, but it will be in my mod at some point, I already have the model.
I forgot one more thing, I am going to have a space battle with Juma 9 vs a CIS Fleet. Juma 9 is being modeled by me and the basic shape is almost done, I need to add detail and the interior.
Juma 9 is a space station that orbits Ryloth, put into place after Ryloth is liberated.
The only mode planned is space assault, but it will be more dogfight oriented and the only planned systems to destroy on the malevolence is Communications(there is more than 1 array needing to be destroyed, about 6 need to be destroyed), and life support.
A large part of the battle is the visual feel of a real star wars space battle, with the big cannons firing at the other ship. Each Venator has 8 dual turbo lasers firing nigh identical bolts like seen in the show, no big stock lasers anymore

The medical station will not be in the battle of the Malevolence, but it will be in my mod at some point, I already have the model.
I forgot one more thing, I am going to have a space battle with Juma 9 vs a CIS Fleet. Juma 9 is being modeled by me and the basic shape is almost done, I need to add detail and the interior.
Juma 9 is a space station that orbits Ryloth, put into place after Ryloth is liberated.
Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Finnaly someone has decided to make Space Battlçe better!! I mean Canons should be firing at cruiser not the starfighters! Can't wait to "take on a seat" of the Hyena Bomber!THEWULFMAN wrote:
A large part of the battle is the visual feel of a real star wars space battle, with the big cannons firing at the other ship.
- 212Trooper
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Will there be a beta of any Space Battle Map that everyone can test? Like this Ryloth beta map...
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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
No, Yoda says.212Trooper wrote:Will there be a beta of any Space Battle Map that everyone can test? Like this Ryloth beta map...
- 212Trooper
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
THEWULFMAN wrote:No, Yoda says.212Trooper wrote:Will there be a beta of any Space Battle Map that everyone can test? Like this Ryloth beta map...
D'oh! , Homer says. ^^
- DarthEste01
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
i know i asked this before and that i'm annoying you to death so i promise this will be the last time ask something about the malevolence.
are you sure it will be 100% scale?,because it will be as long as 3 imp.star destroyers
are you sure it will be 100% scale?,because it will be as long as 3 imp.star destroyers
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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
100%.DarthEste01 wrote:are you sure it will be 100% scale?,because it will be as long as 3 imp.star destroyers

- Sky_216
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
In case you don't know already, Warb_Null made a Sheathipede for EAW, its pretty detailed.
Don't suppose you've found a way around the starfighter/vehicle limit? Because if you haven't 12 hangars full of fighters will probably be a tad empty.....
Anyway best of luck WULFMAN and co.
Don't suppose you've found a way around the starfighter/vehicle limit? Because if you haven't 12 hangars full of fighters will probably be a tad empty.....

Anyway best of luck WULFMAN and co.

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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Sky_216 wrote:In case you don't know already, Warb_Null made a Sheathipede for EAW, its pretty detailed.
Don't suppose you've found a way around the starfighter/vehicle limit? Because if you haven't 12 hangars full of fighters will probably be a tad empty.....![]()
Anyway best of luck WULFMAN and co.
Yeah, I know about his model, I know about all his models.
What starfighter/vehicle limit are you talking about? I didnt know there was a limit?
Thanks for this wish of luck.


- Sky_216
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Afaik max vehicles per map is 32, no matter what you to do to the 'entityhover' 'entityflyer' etc memory pools. You can force spawn them with the 'CreateEntity' command but they're buggy and autopiloted ones don't take off.THEWULFMAN wrote:Yeah, I know about his model, I know about all his models.Sky_216 wrote:In case you don't know already, Warb_Null made a Sheathipede for EAW, its pretty detailed.
Don't suppose you've found a way around the starfighter/vehicle limit? Because if you haven't 12 hangars full of fighters will probably be a tad empty.....![]()
Anyway best of luck WULFMAN and co.
What starfighter/vehicle limit are you talking about? I didnt know there was a limit?
Thanks for this wish of luck.![]()
Someone correct me on this is if they know a workaround.

EDIT: actually just thought of one that might work, will PM you WULFMAN.
- sim-al2
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
Well, Battle Arena 2.0 has a chess set, already bringing the count to 32 and then there's the scooters and boats. Of course since they don't have weapons it's hard to tell and as recall the board can be reset, though how it is done I do not know.Sky_216 wrote:Afaik max vehicles per map is 32, no matter what you to do to the 'entityhover' 'entityflyer' etc memory pools. You can force spawn them with the 'CreateEntity' command but they're buggy and autopiloted ones don't take off.
- commandoCC-9811
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
yeah, my mind was just blown away at the items in the list...
I mean, it seems to me that your making maps for ALL of the Clone Wars episodes!!
I originally thought it was like only some of it, but this now goes against my hypothesis of that thought and seems to prove it wrong by showing another....
sorry, got carried away there in the excitement and the adrenaline that's trying to get me to play SWBF2 all over again...
(BTW, Awesome list! Mostly because of the things to make, not the list itself, but you get the point
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I mean, it seems to me that your making maps for ALL of the Clone Wars episodes!!
I originally thought it was like only some of it, but this now goes against my hypothesis of that thought and seems to prove it wrong by showing another....
sorry, got carried away there in the excitement and the adrenaline that's trying to get me to play SWBF2 all over again...
(BTW, Awesome list! Mostly because of the things to make, not the list itself, but you get the point

- DarthEste01
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
hey WULFMAN if you added the ultra droideka,could you add the ultra battle droid ?
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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
DarthEste01 wrote:hey WULFMAN if you added the ultra droideka,could you add the ultra battle droid ?
Too late, already done. Although it doesn't look/act like the same B3 you will see on Wookiepedia
- DarthEste01
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
what do you mean by ``it will not act´´ like the one in wookiepedia
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- Space Ranger
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]
DarthEste01 wrote:what do you mean by ``it will not act´´ like the one in wookiepedia
The Wookiepedia one has more weapons then I can put on mine because I don't have the right model. Mine does have the blasters and flame thrower, but I can't have the missles, at least not the same way. It is also gold, instead of green.