1. These maps are not finished products, and are released as-is. They are not polished and do not reflect my current level of skill in modding Battlefront II.
2. I did run each of these maps through a basic Conquest match. Barring any awards weapons issues or other weapon bugs, you should be able to run them without crashes as well.
3. I will not be finishing any of these maps. Leave feedback if you want, as long as you know that I won't make any changes to these maps myself.
4. I haven't given up making new content for Battlefront II. As a matter of fact, I'm working on a new map right now. Yes, I know, it's been over a year since I last released something. I plan on seeing this one through to completion, though, especially considering I'm dropping all of my other map/mod projects as of now.
So here we are. Welcome to what I've come to call my "vault" of unfinished maps. Any of you who have been around GT for a long time know that I have a nasty habit of starting mod projects and never finishing them. That's where this thread comes in. I've decided to release all of my incomplete work.
Don't get too excited. As stated above, these maps and mods are not complete. Some of them are still in fairly early stages of development. Some are in later stages, but are still riddled with problems that prevented them from ever being released.
Why then, if they aren't finished, am I releasing them? Because I don't plan to ever finish them, and I figured that some people would be interested in seeing them. In addition to releasing the maps themselves, I'm also willing to send the source files to anyone who, for whatever reason, may want to do some work on these maps and potentially complete them.
I'm not releasing everything at the same time. Some stuff isn't playable at the moment, and I'll have to fix any serious crashing bugs before releasing it, so keep an eye on this thread for future updates.
Utapau: Sinkhole Lake (also known as Utapau: Descent)
-- Original W.I.P. Thread: viewtopic.php?f=29&t=9496
-- Credits: I don't think I used anyone else's stuff in this map. If you find something, let me know.
This map was originally to be entered in the 2007 GT Map Pack Contest. I never finished it because the concept, while interesting, was not something that could be reasonably made to work in a game like Battlefront II.
Download: http://www.mediafire.com/?wz69dfe8ccvz181
Geonosis: Demon's Canyon
-- Original W.I.P. Thread: viewtopic.php?f=29&t=10053
-- Credits: I had used some of psych0fred's vehicles and a couple custom weapon models in this map, but they aren't present in this release.
I don't really have any story behind why I decided to make this map, nor do I remember what caused me to cancel it. There was an issue with the custom sides that caused a crash with no Severity 3 errors, so I may have given up because I couldn't solve that. I removed the custom sides from this release. They weren't anything special beyond some changed skins and weapon models, so you aren't missing much. Oh, and I know I said I wouldn't make any changes beyond the necessary ones, but I removed the "lightning flashes" since it wasn't readily apparent that they were caused by lightning, and they looked more like random flickering light. It was bothering me.
Download: http://www.mediafire.com/?fp2w5j09s4daj2l
Hoth: Mountains (also known as the Battle of Hoth)
-- Original W.I.P. Thread: viewtopic.php?f=29&t=9839
-- Credits: Again, I'm pretty sure this is all stock assets, especially since there are no custom sides.
I couldn't figure out what was causing the crashing issue on this map, and I couldn't seem to replicate it with any consistancy. This is likely why I stopped working on this map in the first place. Regardless, I reduced the unit count some and removed all of the placed dust objects. The crashing problem still occurs, but I don't feel like taking the time to fix it. You should be able to play long enough to get a feel for what the map is like. Also, Clone Wars seems to crash less frequently, for whatever reason.
Oh, and there were some tunnels that led from a bunker at the Rep/Emp starting point to another bunker near the middle of the battlefield. I had closed these off at some point due to (I think) issues with getting planning to work there and over the top, but I opened them up so anyone who may be curious can explore them. There isn't much there other than standard Hoth hallways, but feel free to check it out.
Download: http://www.mediafire.com/?3wdq022kfrbgx3f
Dantooine: Lakeside (sadly, not the one I was looking for)
-- Original W.I.P. Thread: None
-- Credits: None
It looks like I overwrote the real Dantooine Lakeside with this. It's a shame, because this map isn't very good in comparison. It has a similar layout to the Dantooine in UB:TCW, but much larger. In fact, it's way too big. There are also some very early custom sides here. Most of the classes are just the basic rifleman, the clone commander's chaingun never overheats, and the droid officer has a mortar launcher that is actually the spider droid's laser.
Here are some screenshots, since there was no W.I.P. thread for this version of the map.
Whoknowswhere?
-- Original W.I.P. Thread: None
-- Credits: I do believe the speeder platforms were psych0fred's. Correct me if I'm wrong.
I honestly don't know what this map is or what I meant to do with it. Apparently I didn't know when I made it either, as evidenced by the map's name. Anyway, it's another big map with a high unit count (notice a pattern here?) that has Imperials marching down a hill towards an incomplete walled-in city (there's a garden of sorts in the middle, but no buildings), held by the Rebels.
Screenshots below.
Byss: Sith Base
-- Original W.I.P. Thread: None
-- Credits: None
I think this map was a candidate for the first version of UB:TCW, but I never added it in. I'm honestly not sure why. Other than the fact that players can easily get out of the playing area, it's a complete map. In fact, it's a pretty nice map too. It's a close-quarters, bridges and hallways map made up of Bespin buildings, set next to a nice lake. I'm not sure where "Sith Base" comes in, though. I don't get any "Sith-y" vibes from this place.
For whatever reason, there are some Tatooine buildings out of sight behind a hill. I think this was supposed to be an easter egg, but since there isn't anything special there, I don't think I'm really spoiling anything.
Edit: Forgot to mention that CTF isn't set up. The flags and spawns are still in the default locations, meaning you could spawn underwater.
A couple screenshots.
I'm still not done, there's plenty more to come...