Zero Edit problem [Solved]

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Slime615
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Zero Edit problem [Solved]

Post by Slime615 »

Ok, I know this is a common problem, and I was hopeing that you guys could hope. I was a modder a couple of months back, but My compuot broke. On the new computor, I have got the mod tools, but hen I try to run Zero Edit in my map data, then I get the:

zeroeditor.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Well..... sorry is not good enouth, I need Zero Edit to make my Iradonia map, and nothing I have tried seems to work...

So in short, Why is Zero edit not working, and can something be done about it?

It is on a Windows Xp, and does have 32 bit graphics... Any help? Please?!
501st_commander
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Re: Zero Edit problem

Post by 501st_commander »

Slime615
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Re: Zero Edit problem

Post by Slime615 »

Uh, This is an XP.... That thread is about Vistas, and 7s.... Any Help?
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Re: Zero Edit problem

Post by Twilight_Warrior »

Did you actually TRY any of the stuff in that thread? Because it does sound eerily similar to some of the Vista/Win7 problems. And some of those fixes can still be implemented in XP...
Slime615
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Re: Zero Edit problem

Post by Slime615 »

I tried:
Running ZE with 3D-Analyze (FAQ)
Run in 32 colour bit
Run as admin
.NET Framework Version 1.1

In short, yes, I did.

I wondered if failure to work was because of the fact mine is a XP, when the thread is talking about Vistas?
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DarthD.U.C.K.
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Re: Zero Edit problem

Post by DarthD.U.C.K. »

do you windows xp 64 or 32?
Slime615
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Re: Zero Edit problem

Post by Slime615 »

Uh, Dumb question, but how do I know?
It is definetly an Xp. I need not buy it personaly, (A Gift) So I am unsure... How would I know?
501st_commander
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Re: Zero Edit problem

Post by 501st_commander »

if you dont know how to find that, you shouldn't be modding.. :D

there are Three ways to find it.

One. If you Memory amount is 4GB higher, its 64bit

Two. Right Click My Computer, click properties.

Three. :google:
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poop
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Re: Zero Edit problem

Post by poop »

I am having the exact same problem. My test map works fine, but if I try to open the map I'm working on it crashes.
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Re: Zero Edit problem

Post by Slime615 »

It has 1014 RAM,
WHich is not 4 giga Bytes I beleve. So it must be a 32 bit.
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poop
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Re: Zero Edit problem

Post by poop »

Try THIS. For me I deleted all of the barrier entries in the barrier .bar file because I didn't know which one was at fault, after trying several, and it WORKED!
(I planned on redoing barriers and planning anyway.)
Slime615
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Re: Zero Edit problem

Post by Slime615 »

i can t actualy open Zero edit. I click on the icon and i get the error message. It does not just crash, it doesn't open.
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poop
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Re: Zero Edit problem

Post by poop »

Hmm... I see. Did you make sure to check the Force SW TnL checkbox in 3danalyze?
Slime615
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Re: Zero Edit problem

Post by Slime615 »

AH!
I had to clcik the Run mutton... I followed the instructons, and created a batch file, but nothing happened... However, Which I messed around a bit, I managed to get it to Work!
Fixed.
Solved.
Done.
Dusted.

Thankyou guys!
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DarthD.U.C.K.
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Re: Zero Edit problem

Post by DarthD.U.C.K. »

Slime615 wrote:It has 1014 RAM,
WHich is not 4 giga Bytes I beleve. So it must be a 32 bit.
offtopic info: 1024 bytes = 1 KiloByte, 1024 KiloBytes = 1 MegaByte, 1024 MegaBytes = 1 GigaByte, 1024 GigaBytes = 1 TeraByte
1024 (MB) RAM are therefore 1 GB
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