All-Purpose Request Thread (Mk. IV)

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skelltor
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Re: All-Purpose Request Thread (Mk. IV)

Post by skelltor »

oh ok do u know what it was?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Marvel4 »

No, sorry. I just remember it looked similiar.
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

It could be the M-16 by Taivyx.
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Re: All-Purpose Request Thread (Mk. IV)

Post by everob »

I'm wondering if anyone has any TIE Fighter / X-Wing standstill models that I could use, any other ships would be helpful as well. The only standstill Imperial model I've found was from the Death Star folders. If I should be asking this in another thread I apologize :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by Jendo7 »

You could just change the specific flyer you want to use in to a prop. If you follow the details in this thread: http://www.gametoast.com/forums/viewtopic.php?t=177 it should help you.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CommanderFixer »

Well... since I'm slowly steering into the fandom of Halo, I've decided as my first and probably last hurrah for modding, I'm going to make a Halo vs. Star Wars map. I have nothing to request as far as the Star Wars sides go, but as for Halo sides, I'm going to need some Spartan models. I don't care which Mk you make, as I'll probably have several classes. Here's what I might like, though:
Master Chief MK VI model(Reskins would be nice for extra units)
MJOLNIR Mk V model(Original Master Chief)(Reskins always appreciated)
ODST model
That's it for now; might edit it in case I don't want one, or need an extra one.
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

CommanderFixer wrote:Well... since I'm slowly steering into the fandom of Halo, I've decided as my first and probably last hurrah for modding, I'm going to make a Halo vs. Star Wars map. I have nothing to request as far as the Star Wars sides go, but as for Halo sides, I'm going to need some Spartan models. I don't care which Mk you make, as I'll probably have several classes. Here's what I might like, though:
Master Chief MK VI model(Reskins would be nice for extra units)
MJOLNIR Mk V model(Original Master Chief)(Reskins always appreciated)
ODST model
That's it for now; might edit it in case I don't want one, or need an extra one.
Ask Culvar. He dids made some troopers for his Halo based Blood Gulch map.
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Re: All-Purpose Request Thread (Mk. IV)

Post by genaral_mitch »

Can someone munge Darth D.U.C.K.'s two hand gripped pistol animations for me please?
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Re: All-Purpose Request Thread (Mk. IV)

Post by CT-26-6958_Hevy »

CT-26-6958_Hevy wrote:HI, could somebody envelope 2 models for me?
Thanks in Advice
Please, i need them!

Links:
1.http://www.filefront.com/17317366/Jet.obj
2.http://www.filefront.com/17319598/hg.obj

Send me please per Link
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

genaral_mitch wrote:Can someone munge Darth D.U.C.K.'s two hand gripped pistol animations for me please?
ready sir :D
http://www.megaupload.com/?d=KCUNUTU3
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Re: All-Purpose Request Thread (Mk. IV)

Post by genaral_mitch »

Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Bob »

please, could someone remove the cape from rep_inf_ep3heavytrooper? thx in advance
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

it should be enought to rename the clothodf or delete the clothline from the unitodf
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Re: All-Purpose Request Thread (Mk. IV)

Post by Bob »

I tried this yesterday, but it doesnt work (I also tried to make it invisible, but same thing)

EDIT for Helkaan: seems so
Last edited by Bob on Mon Oct 04, 2010 12:43 pm, edited 1 time in total.
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Uh?
Hidden/Spoiler:
Before
[code][GameObjectClass]
ClassParent = "rep_inf_default_rocketeer"



[Properties]
ClothOdf ="rep_inf_ep3heavytrooper_cape"

GeometryName = "rep_inf_ep3heavytrooper"
//FirstPerson = "REP\reparc;rep_1st_arctrooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"

GeometryLowRes = "rep_inf_ep3heavytrooper_low1"[/code]

After
[code][GameObjectClass]
ClassParent = "rep_inf_default_rocketeer"



[Properties]

GeometryName = "rep_inf_ep3heavytrooper"
//FirstPerson = "REP\reparc;rep_1st_arctrooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"

GeometryLowRes = "rep_inf_ep3heavytrooper_low1"[/code]
Does the addons need to be hexedited to disappear?
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

no, (and its cloth btw) make shure to do a clean, maybe even a manual one. im 99% shure it works because whenever you make a new unitmodel with cloth, the cloth wont work until you made referenced the proper cloth odf. it should work the other way around too
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Re: All-Purpose Request Thread (Mk. IV)

Post by genaral_mitch »

Bob wrote:I tried this yesterday, but it doesnt work (I also tried to make it invisible, but same thing)

EDIT for Helkaan: seems so
Do you have the dc: in your .lua?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Bob »

of course, otherwise he wouldnt have a green armor, a chaingun and kinetosimpetus' jetpack

EDIT:I have done a manual and complete CLEAN and also watched in my C:\Users\<myname>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon but it doesnt help
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Re: All-Purpose Request Thread (Mk. IV)

Post by Press_Tilty »

Posted this in the Assests Request thread, wouldn't hurt to post here (it is All-Purpose):

I have and old clone assassin, if someone has the newest one, that'd be great;.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

Press_Tilty wrote:Posted this in the Assests Request thread, wouldn't hurt to post here (it is All-Purpose):

I have and old clone assassin, if someone has the newest one, that'd be great;.
the last version is in tatooine tuskencamp assets found here
http://www.filefront.com/17354892/Tatoo ... lease.zip/

thanks to xavious reupload it :D
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