All-Purpose Request Thread (Mk. IV)
Moderator: Moderators
-
- Brigadier General
- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: All-Purpose Request Thread (Mk. IV)
please, could someone hex-edit a snowtrooper cape on a RC-model? thanks in advance
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
if you want to use neomaz's commando,you can download my improved commandopack, it includes one with a kama. if you want to use the ported model, well then the request is still open
-
- Sith
- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: All-Purpose Request Thread (Mk. IV)
Post the request in the "Help me find a PRE-EXISTING asset" topic, we can give you a new dowload link if one is broken.THEWULFMAN wrote:Can someone please reupload Battefiler's Republic corvette, filefront failed again
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
it was made by Warb_Null btw
-
- Brigadier General
- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: All-Purpose Request Thread (Mk. IV)
okey, I tried downloading, but the file (and other files with similar content) got involved in this annoying (-1) error thing
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
-
- Brigadier General
- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: All-Purpose Request Thread (Mk. IV)
got it, thanks
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Could some re upload elfies ak 47 model? the filefront update stuffed up the original link.
- Necromancer
- Private Third Class
- Posts: 53
- Joined: Wed Aug 25, 2010 2:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
Re: All-Purpose Request Thread (Mk. IV)
C'mon it's such an easy thing to do, and for you modder pros it wont take a lotta doing...Necromancer wrote:Could someone with modeling experience please make a few clone trooper variants with various backpacks attached, cheers!
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
I think theres already a few released.Necromancer wrote:C'mon it's such an easy thing to do, and for you modder pros it wont take a lotta doing...Necromancer wrote:Could someone with modeling experience please make a few clone trooper variants with various backpacks attached, cheers!
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
why arent you doing it yourself then?
anyway, you should say exactly which backpacks you would like on which trooper to raise the chance of the request getting fulfilled.
anyway, you should say exactly which backpacks you would like on which trooper to raise the chance of the request getting fulfilled.
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Duck just wondering do you have elfies ak 47 asset?
- Necromancer
- Private Third Class
- Posts: 53
- Joined: Wed Aug 25, 2010 2:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
Re: All-Purpose Request Thread (Mk. IV)
Well the commercial versions of XSI don't work on my computer (after installing it a message pos up which says that 0 days are left...),SO
Take the random clone trooper and attach a rebl trooper backpakc, by the way u could change the texture(make it appear white and nt brown)but just if u want to,then do a second model with an imperial snowtroper backpack, that's it.
Take the random clone trooper and attach a rebl trooper backpakc, by the way u could change the texture(make it appear white and nt brown)but just if u want to,then do a second model with an imperial snowtroper backpack, that's it.
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Download the the backpack .msh from one of the clone trooper assets in the assets links thread, then use hex editor to hex edit it on, read up on it.Necromancer wrote:Well the commercial versions of XSI don't work on my computer (after installing it a message pos up which says that 0 days are left...),SO
Take the random clone trooper and attach a rebl trooper backpakc, by the way u could change the texture(make it appear white and nt brown)but just if u want to,then do a second model with an imperial snowtroper backpack, that's it.
- Necromancer
- Private Third Class
- Posts: 53
- Joined: Wed Aug 25, 2010 2:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
Re: All-Purpose Request Thread (Mk. IV)
Thnaks for ur help!!
Awww, the various backpakc addon mesh link is broken , a message appears with "an error has occured(-1)", can someone reupload that stuff?Or fix the broken link or whatever the problem is???
Or can't I just use the normal MSH for atatching it to the unit, besides, where to find the Hex editor ,?
I just looked into te How to hex edit addons (MODL chunks) to player models (FAQ) and noticed that hex editing an addon takes definetly sme doing, so forget that hex editing stuff I#m just gonna add it via ODF.(sorry for wandering from the subject)
Awww, the various backpakc addon mesh link is broken , a message appears with "an error has occured(-1)", can someone reupload that stuff?Or fix the broken link or whatever the problem is???
Or can't I just use the normal MSH for atatching it to the unit, besides, where to find the Hex editor ,?
I just looked into te How to hex edit addons (MODL chunks) to player models (FAQ) and noticed that hex editing an addon takes definetly sme doing, so forget that hex editing stuff I#m just gonna add it via ODF.(sorry for wandering from the subject)
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
No probs, if you need some reskinning for the backpacks just tell me : )Necromancer wrote:Thnaks for ur help!!
Awww, the various backpakc addon mesh link is broken , a message appears with "an error has occured(-1)", can someone reupload that stuff?Or fix the broken link or whatever the problem is???
Or can't I just use the normal MSH for atatching it to the unit, besides, where to find the Hex editor ,?
I just looked into te How to hex edit addons (MODL chunks) to player models (FAQ) and noticed that hex editing an addon takes definetly sme doing, so forget that hex editing stuff I#m just gonna add it via ODF.(sorry for wandering from the subject)
-
- Chief Warrant Officer
- Posts: 331
- Joined: Fri Jun 04, 2010 10:57 pm
- Projects :: Korsava IV - Pre WIP
- Location: Seattle Area
Re: All-Purpose Request Thread (Mk. IV)
A smaller detpack?
I mean they're huge, not trooper could carry around a bunch of those, just look at C4's! They're like two times the size of a card deck, and have about the same power as a detpack.
Plus, this is the past-future!
I mean they're huge, not trooper could carry around a bunch of those, just look at C4's! They're like two times the size of a card deck, and have about the same power as a detpack.
Plus, this is the past-future!
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Add this to the msh.option file for the detpack. (This might work) (its easy so you can do it your self)Press_Tilty wrote:A smaller detpack?
I mean they're huge, not trooper could carry around a bunch of those, just look at C4's! They're like two times the size of a card deck, and have about the same power as a detpack.
Plus, this is the past-future!
-scale -1.0
( I'm used to not using negative signs, this method may only work for going up in size, not going down)
-
- Imperial Systems Expert
- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: All-Purpose Request Thread (Mk. IV)
Negative won't work. Use 0.5 to shrink in half. 2.0 to double size.
- Lozza
- Lieutenant Colonel
- Posts: 543
- Joined: Tue Jan 05, 2010 5:11 am
- Location: Australia. Melbourne
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Thats right ^^^ ( I knew that)kinetosimpetus wrote:Negative won't work. Use 0.5 to shrink in half. 2.0 to double size.