SWBF2 Glamour Shots the Third

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Sky_216
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Re: SWBF2 Glamour Shots the Third

Post by Sky_216 »

Some groundcover (rocks, foliage) would go well.....
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Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

Sky_216 wrote:Some groundcover (rocks, foliage) would go well.....
Agreed, lighting and tree placement looks nice though. :thumbs:
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Re: SWBF2 Glamour Shots the Third

Post by acryptozoo »

sim-al2 wrote:
Sky_216 wrote:Some groundcover (rocks, foliage) would go well.....
Agreed, lighting and tree placement looks nice though. :thumbs:
yeah its still in the early stages though . . .ill add some groundcover today :P
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Re: SWBF2 Glamour Shots the Third

Post by fasty »

:music:
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Re: SWBF2 Glamour Shots the Third

Post by DarthD.U.C.K. »

looks very good, very atmosphereish.
only the square-mist and the bright smoke in the background is strange, if you are simulating night witht he dark textures the smoke should be dark too 8same for the bright building in the background)
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Re: SWBF2 Glamour Shots the Third

Post by acryptozoo »

some more nice Kothlis pics:
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:wink:
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Re: SWBF2 Glamour Shots the Third

Post by DarthD.U.C.K. »

looks very good, you should add a directional light and brighten up the sand a bit, right now it looks pretty wet.
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Re: SWBF2 Glamour Shots the Third

Post by acryptozoo »

DarthD.U.C.K. wrote:looks very good, you should add a directional light and brighten up the sand a bit, right now it looks pretty wet.
thanks ill try that
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Re: SWBF2 Glamour Shots the Third

Post by Anakin »

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Re: SWBF2 Glamour Shots the Third

Post by Grev »

acryptozoo wrote:some more nice Kothlis pics:
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:wink:
Wow, I don't know if this was on purpose, but it feels very old-timey, in a game perspective. It reminds me of Lego Island 2 ( a good thing of course).
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Re: SWBF2 Glamour Shots the Third

Post by acryptozoo »

Grev wrote:
acryptozoo wrote:some more nice Kothlis pics:
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:wink:
Wow, I don't know if this was on purpose, but it feels very old-timey, in a game perspective. It reminds me of Lego Island 2 ( a good thing of course).
thanks :yes:
i tryed to make the ligthing to make it feel a bit more umm "algaey"
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Re: SWBF2 Glamour Shots the Third

Post by Sky_216 »

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Re: SWBF2 Glamour Shots the Third

Post by AQT »

That looks awesome, Sky. Very unique setting. :D
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Re: SWBF2 Glamour Shots the Third

Post by Grev »

I would darker the tunnels, so that the crystals would have a more pronounced effect.
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Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

I agree with that and I think the crystals might be too bright (they look like they're about to fire at you...)
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Re: SWBF2 Glamour Shots the Third

Post by Deviss »

Sky_216 wrote:
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that remember me i am ansious for dark space new version :D
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Re: SWBF2 Glamour Shots the Third

Post by Lephenix »

Deviss wrote:
Sky_216 wrote:
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that remember me i am ansious for dark space new version :D
Mabye you are right , can t wait , loved ellera prime ^^
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Re: SWBF2 Glamour Shots the Third

Post by acryptozoo »

Sky_216 wrote:
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That looks REALLY good great job sky!
cant wait for LD2 :D
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Re: SWBF2 Glamour Shots the Third

Post by genaral_mitch »

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Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

1) Nice shot, but it's a bummer the map maker didn't bother to change all the low-rez textures...

2) Good angle but assuming that's some kind of virtual battleroom/simulator, what's up with the ceiling and the column?

3) To me his posture says: "What the..."

4) I guess the rebel really really didn't like that guy. :P

5) I think the photoshopping is way overdone.
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