Marvel4's BF1 Conversion Pack
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- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
UPDATE: Naboo: Theed finished!
Be sure to check it out, it looks much better than the BF2 version.
Be sure to check it out, it looks much better than the BF2 version.
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
I'll check theed out i always prefered the BF1 version compared to BF2's rendition.
- Jendo7
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
I hope people don't mind me saying but this version of Theed is much better than the one from the conversion pack, that suffered from bright terrain.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Thanks! I had to remove the detail texture because somehow it caused brightness.
- agentsmith38
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
this map pack is really good, so accurate to the ones in BF 1. well done
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Thanks!
UPDATE to Geonosis: Spire: Fixed the engine sounds and replaced clone commander skin with my own.
UPDATE to Geonosis: Spire: Fixed the engine sounds and replaced clone commander skin with my own.
- Rends
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Whow that´s a great work. I realy like it.
One thing i want to mention is tot check flag1 mode on the Kashyyyk island map.
When i got the first point in flag mode the flag symbols disappeared from the map for a while.
One thing i want to mention is tot check flag1 mode on the Kashyyyk island map.
When i got the first point in flag mode the flag symbols disappeared from the map for a while.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Hmm, I never noticed something like that. Or maybe because some units were standing near the flag spawn point, they almost always do that and pick up the flag before it appears on the map.
EDIT: I decided not to convert anymore maps because Hoth, Endor and Jabba's Palace are not very different from the BF2 versions and the overall look is the same.
Please report any issues that may be left, so I can complete this pack and start working on my long planned side mod.
EDIT: I decided not to convert anymore maps because Hoth, Endor and Jabba's Palace are not very different from the BF2 versions and the overall look is the same.
Please report any issues that may be left, so I can complete this pack and start working on my long planned side mod.
- Lagomorphia
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Is this a side mod in the sense that it replaces the stock sides, or a side mod in the sense that it adds a new era?my long planned side mod.
- Teancum
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Technically Hoth has a whole different tunnel system on near the shield generator in SWBF1 that's absent in SWBF2. Just sayin'Marvel4 wrote:EDIT: I decided not to convert anymore maps because Hoth, Endor and Jabba's Palace are not very different from the BF2 versions and the overall look is the same.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
It will add new eras to all stock maps (and of course to my conversions).Lagomorphia wrote: Is this a side mod in the sense that it replaces the stock sides, or a side mod in the sense that it adds a new era?
Yes, I know. I played through both versions again, but the tunnel is not very big and not really needed.Teancum wrote: Technically Hoth has a whole different tunnel system on near the shield generator in SWBF1 that's absent in SWBF2. Just sayin'
- Jendo7
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Just noticed that the mini map on Dune Sea has more than one number at the Tusken CP.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Yes, there are multiple objects under the terrain called "Tusken spawn" or something, but I don't know how to make the number invisible.Jendo7 wrote:Just noticed that the mini map on Dune Sea has more than one number at the Tusken CP.
- Jendo7
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
As there are only 6 CPs, I remember changing the Tusken Camp CP from CP1 to CP6, the imperial CP with the flyers from CP10 to CP1, and the Rebel CP with flyers from CP7 to CP5, including there corresponding spawn paths and regions. I think that fixes it.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Your conversion didn't include those objects, I checked it by going under the terrain with freecam.
- Jendo7
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
I did have them in version 1.0, but when I changed the CP numbers for version 2 they disappeared... Go figure
Edit: You could also try taking out tat_bldg_tuskanspawn from your worlds ODF folder.
Edit: You could also try taking out tat_bldg_tuskanspawn from your worlds ODF folder.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack
Maybe I'll do that. Or maybe I'll just keep it, it's a very small issue and it's not quite worth the work.
EDIT: Fixed a localization bug in Kashyyyk: Islands
EDIT: I decided to include Theed and Mos Eisley in the pack, too, so everything can be downloaded at once.
I will soon create a WIP thread for my era mod, which will add two eras to all stock maps (except Theed and Mos Eisley) and to all of my conversions.
EDIT: Fixed a localization bug in Kashyyyk: Islands
EDIT: I decided to include Theed and Mos Eisley in the pack, too, so everything can be downloaded at once.
I will soon create a WIP thread for my era mod, which will add two eras to all stock maps (except Theed and Mos Eisley) and to all of my conversions.
- Anakin
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Re: Marvel4's BF1 Conversion Pack
i don't understand why have you made Mos eisley and naboo theed?? this maps already exist. for the units you could make an new era
- Marvel4
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Re: Marvel4's BF1 Conversion Pack
The BF2 versions of Theed and Mos Eisley look different and not as good as the BF1 versions. Also, the BF2 versions of both maps lag terribly for me.
You should try out both or look at the screenshots and you will see the differences.
You should try out both or look at the screenshots and you will see the differences.
- Anakin
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Re: Marvel4's BF1 Conversion Pack
i allready played BF1 and the only thing i noticed on BF1 and BF2 mos eisley is the floor texture. and i think they both aren't realistic because on BF1 it looks like little pieces of wood and on BF2 there is no structure in the floor but on Tattoin it would be greeat if it would look like sand. Theed i haven't noticed differences maybe the sky but nothing else.