Marvel4's BF1 Conversion Pack
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Re: Marvel4's BF1 Conversions (New: Naboo: Plains)
No, I haven't tried your docks conversion (I can do so by the 20th, mabye a fww days leter depending on what happens between now and then)
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Re: Marvel4's BF1 Conversions (New: Naboo: Plains)
Right i've tried Rhen Var Harbor so far and it works fine no freezes or issues starting it up but the Kashyyyk Islands map just doesn't like to load up what so ever as far as i can tell it has nothing to do with the additions of Asaj Ventress or Kit Fisto.
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Re: Marvel4's BF1 Conversions (New: Naboo: Plains)
i have a problem with the downloads. after i download, i doubleklickt on the file to open it but i get the error that this isn't an offical microsoft exe and so i can't open??
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Re: Marvel4's BF1 Conversions (New: Naboo: Plains)
Rename the file and add .exe to the end and you should be able to install it.Anakin wrote:i have a problem with the downloads. after i download, i doubleklickt on the file to open it but i get the error that this isn't an offical microsoft exe and so i can't open??
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Re: Marvel4's BF1 Conversions (New: Naboo: Plains)
I have no problems with Islands...0001111000 wrote:Right i've tried Rhen Var Harbor so far and it works fine no freezes or issues starting it up but the Kashyyyk Islands map just doesn't like to load up what so ever as far as i can tell it has nothing to do with the additions of Asaj Ventress or Kit Fisto.
![Confused :?](./images/smilies/icon_confused.gif)
UPDATE: Tatooine: Dune Sea finished. Again, please report any issues in my conversions, so I can fix everything before the final pack is released.
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Re: Marvel4's BF1 Conversions (all missing maps finished)
Really good conversion... It's great you got the desert wind environment sounds in which added to the overall atmosphere, and it was good to see you got the Sand Trooper in there. I also thought the sand color was quite close to the first game too.
The only problems I found was that the flyers seem to have damage sounds on which was the same on your Kashyyyk Islands conversion as well. The skiff didn't have any engine sounds but you could use sounds from the Republic Hover Tank which I used, and worked pretty well. I just put this code at the bottom of the ODF:
Overall, I think I'm going to uninstall Battlefront I now. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
The only problems I found was that the flyers seem to have damage sounds on which was the same on your Kashyyyk Islands conversion as well. The skiff didn't have any engine sounds but you could use sounds from the Republic Hover Tank which I used, and worked pretty well. I just put this code at the bottom of the ODF:
Hidden/Spoiler:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Re: Marvel4's BF1 Conversions (all missing maps finished)
I think I don't understand what you mean?Jendo7 wrote:The only problems I found was that the flyers seem to have damage sounds on which was the same on your Kashyyyk Islands conversion as well.
![Smile :)](./images/smilies/icon_smile.gif)
Actually, I already did that. Didn't you hear it?The skiff didn't have any engine sounds but you could use sounds from the Republic Hover Tank which I used, and worked pretty well.
![Wink :wink:](./images/smilies/icon_wink.gif)
EDIT: Wait, you're right. But I'm 100% sure it worked before and I tested it after the sound munge.
![Sad :(](./images/smilies/icon_sad.gif)
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Re: Marvel4's BF1 Conversions (all missing maps finished)
It's just like the flyers sound like there damaged, as if they have lost health.
In regard to the skiff, maybe I should should turn my volume up.![yes :yes:](./images/smilies/yes.gif)
![Mad :x](./images/smilies/icon_mad.gif)
In regard to the skiff, maybe I should should turn my volume up.
![yes :yes:](./images/smilies/yes.gif)
Edit: Yeah! sounds can drive you nutsMarvel4 wrote:EDIT: Wait, you're right. But I'm 100% sure it worked before and I tested it after the sound munge.
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Mad :x](./images/smilies/icon_mad.gif)
- Marvel4
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Re: Marvel4's BF1 Conversions (all missing maps finished)
Ok, I got the skiff sounds working by doing a manual clean, but I still don't know how to fix the damage sound thing
How did you do it? Can I see your all_fly_xwing.snd?
![Sad :(](./images/smilies/icon_sad.gif)
How did you do it? Can I see your all_fly_xwing.snd?
- Jendo7
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Re: Marvel4's BF1 Conversions (all missing maps finished)
No problem:
tdsgcw.req:
tdsgcw.sfx:
As you can see I didn't add the R2 unit sounds but that may have nothing to with it.
tdsgcw.req:
Hidden/Spoiler:
Hidden/Spoiler:
- Marvel4
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Re: Marvel4's BF1 Conversions (all missing maps finished)
So you didn't load the damage sound (eng_chop_a_loop) ?
Then the question is why the game plays it even when the fighters have no damage...![Confused :?](./images/smilies/icon_confused.gif)
Then the question is why the game plays it even when the fighters have no damage...
![Confused :?](./images/smilies/icon_confused.gif)
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Re: Marvel4's BF1 Conversions (all missing maps finished)
Maybe Pandemic implemented it to work correctly only in space maps. Just guessing though ![Confused :?](./images/smilies/icon_confused.gif)
Edit: That must be it, I found this in one of the space.luas:
![Confused :?](./images/smilies/icon_confused.gif)
Edit: That must be it, I found this in one of the space.luas:
Hidden/Spoiler:
- Marvel4
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Re: Marvel4's BF1 Conversions (all missing maps finished)
I found something, too, but in global_world.snd:
That engine_health smells like the right thing, just testing it...
EDIT: Yay, it worked!
I will now fix that for Islands and Platforms, too.
BIG thanks for pointing this out!![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
Hidden/Spoiler:
EDIT: Yay, it worked!
![Smile :)](./images/smilies/icon_smile.gif)
BIG thanks for pointing this out!
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
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Re: Marvel4's BF1 Conversions (all missing maps finished)
Okay i've tried Rhen Var Harbour, Kashyyyk Docks, Kashyyyk Islands, Bespin Platforms, Cloud City and Tatooine Dune Sea.
So far only Cloud City, Kashyyyk Docks and Rhen Var Harbour have worked the others for some reason just exit to windows when loading up.
The maps i could get to load were true to the originals in every way apart from the vehicles on some maps like the docks just had corporate alliance tanks rather than the spider droids and AAT's. You've done a great job so far Marvel4![Very Happy :D](./images/smilies/icon_biggrin.gif)
So far only Cloud City, Kashyyyk Docks and Rhen Var Harbour have worked the others for some reason just exit to windows when loading up.
The maps i could get to load were true to the originals in every way apart from the vehicles on some maps like the docks just had corporate alliance tanks rather than the spider droids and AAT's. You've done a great job so far Marvel4
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Re: Marvel4's BF1 Conversions (all missing maps finished)
I'm sorry some maps are crashing for you - try lowering your lighting quality, most of the time it helps reducing crashes.
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Re: Marvel4's BF1 Conversions (all missing maps finished)
Okay Marvel I'll try that method I just don't get why it crashes i've never had this problem before.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Are you using Vista? What are your PC specs?
UPDATE: Tatooine: Mos Eisley finished. Because this map is already present in BF2, it has Conquest and Hero Assault only.
UPDATE: Complete pack uploaded (it doesn't include the bonus maps)
UPDATE: Tatooine: Mos Eisley finished. Because this map is already present in BF2, it has Conquest and Hero Assault only.
UPDATE: Complete pack uploaded (it doesn't include the bonus maps)
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Just curious -- what's different between BF1 and BF2 Mos Eisley? The only thing I remember is that the SWBF1 version and an AAT/AT-ST.
- Marvel4
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Yes, and the terrain and lighting is different (looks much better in my opinion). Also, when I play the stock Mos Eisley on highest settings, the FPS are very low (which is very strange because I have a HD 5850).
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Re: Marvel4's BF1 Conversion Pack + Bonus Maps
Turns out its not my specs or the lighting issues its because i'm using Alexrds phase one clone trooper side mod. Wierd thing is it works on a couple of your maps but not the ones i mentioned but i'm guessing that would be due to the vehicles in the maps.