[/hide]Teancum wrote:No, I think the problem is because the base speed is 0.Eggman wrote:Hidden/Spoiler:
Oh yeah, that's kind of what I was getting at - something with their planning takes them to that spot near the cp, so they stop and hover over it to try to capture it. You could prevent the AI hovering by raising the base speed, and maybe set the minimum speed to 0 so players can still hover. You'd still have issues with the gunships crashing into the spires though, so you should still edit the planning/flyer splines (whichever one the map uses, I don't know how you have it set up) to prevent that from happening.[/quote]
That's not a bad idea, set the minimum speed to 0, then the base speed to whatever. That gives players the hover ability, but AI will rarely stop. There's also a special region type to tell flyers to stay away from it. Can't recall what it is off hand, but it might be useful to put around the top of the spire.[/quote]
Pretty sure you're talking about danger regions. I've never used them myself, but I believe you place a region in ZE, then with the region selected, click its properties tab and select the danger region type from the list. There's a brief explanation of them in either one of the docs or on psych0fred's site.