Space Mon Calamari only has one mode, like Space Anoat. Its mode is simply "Space," and while it's a basic name, it's called that because it really has a whole mix of different things. At its heart it is a conquest battle, and victory is determined by eliminating your opponents' reinforcements. There are a number of CPs on either capital ship that can be taken control of or lost.
It's also kind've a team dogfight battle, though. It inherits a lot from the team dogfight of the earlier version of the mod, including its space heroes. The difference this time, though, is that since I was actually making the map (and not just the dome textures), I could implement real random heroes - something I couldn't before.
Truthfully it's also a space assault battle, too. While the major ship systems (and frigates) aren't any real objective, destroying them will net your team a reinforcement boost.
You see why it's just "space?" Not easily shoehorned into one type of mode.
Of course one of the big drawbacks to any space conquest map is going to be movement from ship to ship. We all know that AI can't land in hangars to save their lives.
Except for when they can, of course.

There are lots of other neat things I added just for this. Because Rising Son is set later than the earlier Dark Times, I did update the space vehicles. It wasn't just a sweeping change, though - in this map (just like the land maps), it'll be random whether you play pre- or post-Battle of Yavin. Here's what's new:
-All vehicle cockpits updated (no more immersion-breaking edges of the models!)
-Imperial Navy Trooper replaces Evo Trooper for post-BY time period
-Rebel pilot carries DL-18 blaster instead of Arc caster
-TIE Interceptor replaces TIE Vanguard for post-BY time period (Weapons: Laser Cannon/Linked Lasers)
-Y-Wing is "classic" model for post-BY time period
-A-Wing replaces Z-95 for post-BY time period
-in-GCW Y-Wing uses regular blaster cannon (instead of charge-to-ion cannon blaster), but its secondary weapon is an Ion Pulse warhead when dumbfired and a Proton Torpedo when locked-on
-Expanded interiors to capital ships (to facilitate conquest play)
-Nebulon-B frigate (with hangars) for each team