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Maveritchell
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by Maveritchell » Fri Mar 26, 2010 2:35 pm
kinetosimpetus wrote: This droid didn't expect to be frozen on Geonosis!
(How's my Cryoban nade look?)
It looks fine, although it could do with a little more visibility.
That being said, while I acknowledge that there really aren't any "original" ideas, it would be nice if my new concepts even got done cooling before they got copied somewhere else.
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by Teancum » Fri Mar 26, 2010 2:46 pm
kinetosimpetus wrote: This droid didn't expect to be frozen on Geonosis!
(How's my Cryoban nade look?)
I would probably slow down the rate of 'melting' a little bit.
kinetosimpetus
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by kinetosimpetus » Fri Mar 26, 2010 2:48 pm
@ Mav. I don't think I'll finish before DT2, or release a beta using that weapon for a while. That Ok?
Maveritchell
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by Maveritchell » Fri Mar 26, 2010 2:52 pm
kinetosimpetus wrote: @ Mav. I don't think I'll finish before DT2, or release a beta using that weapon for a while. That Ok?
It's not my place to say what you can or can't do with something you make. I was just venting my frustrations - neat little ideas I come up with just get reused and reused and driven into the ground. Random environments (or sides!) used to be original. I really have no desire to even use dual pistols; they've been overused so much. Just ignore me and my whining; that's all it is.
kinetosimpetus
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by kinetosimpetus » Fri Mar 26, 2010 2:54 pm
Ok, I see.
AQT
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by AQT » Fri Mar 26, 2010 4:11 pm
Very nice effect, kinetos!
This droid didn't expect to be frozen on Geonosis!
That makes me wonder how's the temperature on Geonosis...
kinetosimpetus
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by kinetosimpetus » Fri Mar 26, 2010 6:05 pm
Thanks for suggestions and compliments. I'd like this to be the last post on the subject though.
I have extended the melt time, and used multiple geometries to improve it.
What I mean is, any further comments on this fx please post to the video comments.
Delta-1035
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by Delta-1035 » Sat Apr 03, 2010 7:05 am
IndianaJoe
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by IndianaJoe » Sat Apr 03, 2010 8:35 am
Selucami?
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by Delta-1035 » Sat Apr 03, 2010 9:19 am
No, that's not Saleucami.
kinetosimpetus
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by kinetosimpetus » Sat Apr 03, 2010 10:12 am
Whatever it is, they look awesome
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by IndianaJoe » Sat Apr 03, 2010 10:13 am
kinetosimpetus wrote: Whatever it is, they look awesome
QFT
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by Nova Hawk » Sat Apr 03, 2010 1:48 pm
If I'm not mistaken, I'm pretty sure that's theultimat's map Vandaxa: Forgotten Forrest. Am I wrong?
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by AQT » Sat Apr 03, 2010 2:59 pm
A couple of shots from Bespin: Cloud City:
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by Nova Hawk » Sat Apr 03, 2010 3:25 pm
Pretty nice, AQT. But where are the units? It looks all deserted.
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by IndianaJoe » Sat Apr 03, 2010 3:34 pm
Nova Hawk wrote: Pretty nice, AQT. But where are the units? It looks all deserted.
random shots from drunks with guns ruins the serene, peaceful setting :p
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by AQT » Sun Apr 04, 2010 4:32 am
Here are a couple more shots of Bespin: Cloud City, one featuring units so that it doesn't look so deserted, and both with some time of glow mapping applied:
Delta-1035
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by Delta-1035 » Sun Apr 04, 2010 5:49 am
Nova Hawk wrote: If I'm not mistaken, I'm pretty sure that's theultimat's map Vandaxa: Forgotten Forrest. Am I wrong?
You're right, I used that (nice) map to test some skins.
More Shots
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by Nova Hawk » Sun Apr 04, 2010 1:11 pm
Oooh! Oooh! I know this one! Its Majin Revan's Rise of the Empire #4: Plains of Chaos.
Anyway, cool screens Delta.
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by Delta-1035 » Sun Apr 04, 2010 1:29 pm
Yup, that map is RotE:4 but with my new 91st side.