BF2 Limitations (FAQ)
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- General
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Re: BF2 Limitations (FAQ)
I'm sorry to bump, but how many units can you have in a vehicle at once?
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- Jedi
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Re: BF2 Limitations (FAQ)
I've seen eight.
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Re: BF2 Limitations (FAQ)
Um y dose the grappling hook not work?
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Re: BF2 Limitations (FAQ)
Well then, I'm going to feel rather sad about only being able to put 8 guys in a consular-class corvette.genaral_mitch wrote:I've seen eight.
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- Jedi
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Re: BF2 Limitations (FAQ)
That's about how many crew members it takes to run it.
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Re: BF2 Limitations (FAQ)
You can probably throw in more, I don't think anyone knows the limit.Darth_Squoobus wrote:Well then, I'm going to feel rather sad about only being able to put 8 guys in a consular-class corvette.genaral_mitch wrote:I've seen eight.
- Maveritchell
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Re: BF2 Limitations (FAQ)
It rhymes with "wait" and it's somewhere between seven and nine.RogueKnight wrote:I don't think anyone knows the limit.
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Re: BF2 Limitations (FAQ)
The code was removed from SWBF2.skelltor wrote:Um y dose the grappling hook not work?
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Re: BF2 Limitations (FAQ)
Why did they do that?Teancum wrote:The code was removed from SWBF2.skelltor wrote:Um y dose the grappling hook not work?
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Re: BF2 Limitations (FAQ)
Teancum wrote:The code was removed from SWBF2.skelltor wrote:Um y dose the grappling hook not work?
Is there any way to add it back in?
- RED51
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Re: BF2 Limitations (FAQ)
Unless your a good hacker, no, that part of the game is hard coded. Mav made a teleporter that mimicked the grapple effect for his Rebel Ops maps, but you can't have true grapple in BFII.
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Re: BF2 Limitations (FAQ)
*sigh* Then we'll just have to wait for it in BF3.RED51 wrote:Unless your a good hacker, no, that part of the game is hard coded. Mav made a teleporter that mimicked the grapple effect for his Rebel Ops maps, but you can't have true grapple in BFII.
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Re: BF2 Limitations (FAQ)
Programmers will often remove code that gets deprecated (in other words, is no longer used) when it breaks, or simply for cleanliness' sake. It also could have been removed because it conflicted with something else, which, in my experience is more than likely the case. When it comes down to it they have a deadline to fill so when it gets close and they're working 80 hour weeks to get a game out a lot of stuff gets cut. It's just the nature of the business.
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Re: BF2 Limitations (FAQ)
Wait... was there a grappling hook on BF1? you don't mean the Snowspeeder's do you? I have the game (got it after BF2) and there is so much aside from a lot of sound effects that are absent from the second, who has a grappling hook in BF1?
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- Gametoast Staff
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Re: BF2 Limitations (FAQ)
The grappling hook was an unused weapon and released with the SWBF1 assets.
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Re: BF2 Limitations (FAQ)
I see, it would have been great for something like deployment of AT-ATs and the like, although I like some BF1 stuff I'd rather deal with BF2's limitations, my only complaint is the total absence of prone possition and both game's inhability to jump and shot for non-jet units... oh and the lack of support for XSI mod tools.
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Re: BF2 Limitations (FAQ)
Sorry for bump if this is unnecessary, but thought I'd mention this....
...has quite a few simple work arounds. The one I'm using atm is having a side that loads all the dispensable turrets as classes (through req files), loading that side in the lua before the other sides, and having the various dispenser weapons dispense those (already loaded in the lua) turrets (eg shield generator, gun turret, bacta dispenser, missile turret etc).•Every dispensable turret on the map uses the same weapon as the last loaded dispensable turret in the Lua.
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Re: BF2 Limitations (FAQ)
ohh i did not think of that sky.So if i make a side and make an req for the com_bldg_inf_autoturret and add it in my side req or a new turret side i can load more than one turret? or is there more stuff i need to do?
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Re: BF2 Limitations (FAQ)
After several attempts to change it, I think it's safe to say that, for now, the mesh that the game uses to display scope textures is hardcoded. Loading a custom one with different UVs through an ingame.lvl, unfortunately, failed. It must be tucked away somewhere else....
[Offtopic] Mav, if this thread starts pushing 100 posts, will you open a new iteration, like you did with the model and skin showcase threads?
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[Offtopic] Mav, if this thread starts pushing 100 posts, will you open a new iteration, like you did with the model and skin showcase threads?
[/Offtopic]
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Re: BF2 Limitations (FAQ)
Well first of all, its 100 pages not posts, secondly we're only on page five, so I wouldn't worry about it.