That looks like something you would see on a postcard! So realistic. Well done.EraOfDesann wrote:Hidden/Spoiler:
Imdaar: Shore
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Re: Imdaar: Shore
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Re: Imdaar: Shore
a postcard with a pic of dead trees together with some ruins in a desolated region with bad weather
i can imagine better postcard-motives

i can imagine better postcard-motives
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Re: Imdaar: Shore
DarthD.U.C.K. wrote:a postcard with a pic of dead trees together with some ruins in a desolated region with bad weather![]()
i can imagine better postcard-motives

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Re: Imdaar: Shore
yeah, but i simply couldnt resist 

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Re: Imdaar: Shore
Have gone ahead and given the "Dark Times" treatment to Imdaar - other than the obvious unit updates, this (for now) includes map tweaks, new skies, and control mode. The map itself was done really well, the only thing I wanted to touch up was the replacement of the Yavin tower turrets with a different turret model (as seen in the first picture). I thought it fit the scenery better.
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Re: Imdaar: Shore
Cool turrent model.
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Re: Imdaar: Shore
Looks very good! 

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Re: Imdaar: Shore
The Lighting on the first pic is very nice 

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Re: Imdaar: Shore
Hey cool, it's Dengar 

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Re: Imdaar: Shore
I dunno -- the map loses the feel of the planet in the first and third pics. I suppose the third wouldn't be too bad if the brush and objects followed suit with the sky and terrain. The first one feels less dreary than you'd expect Imdaar to be.
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Re: Imdaar: Shore
The new turrets are a good idea - for whatever reason I've just never liked Yavin turets anywhere but Yavin.
I like the look of the first screenshot, but I don't really know exactly what the planet is supposed to look like. I agree about the third screenshot though - the contrast between the terrain and the props just doesn't work.Teancum wrote:I dunno -- the map loses the feel of the planet in the first and third pics. I suppose the third wouldn't be too bad if the brush and objects followed suit with the sky and terrain. The first one feels less dreary than you'd expect Imdaar to be.
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Re: Imdaar: Shore
Picky picky picky.Eggman wrote:I agree about the third screenshot though - the contrast between the terrain and the props just doesn't work.

To be honest I am surprised that was even picked up on, but that was a screenshot I took before I had finished setting up the sky settings for each version of the sky. It was without any distance fog changes (which at that distance make the lighting on buildings/props look different). For comparison:
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Re: Imdaar: Shore
I was about to say something, too, then you posted this! Definitely better, lol.Maveritchell wrote:Hidden/Spoiler:
Also was going to say something to this degree. You just managed to beat my post. Although, like Eggman, I have never seen the planet, no area is 24/7 dreary. It looks to me like a great morning here on Imdaar!Maveritchell wrote: And the first one is not going to be changed; no matter how grey the day is, at sunrise there is always a bit of extra brightness. I think the aesthetic remains intact between all of these environments.

Great job, Eggman and Mav! The excitement continues to grow....
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Re: Imdaar: Shore
Fixed.Twilight_Warrior wrote:Great job, EraOfDesann and Mav! The excitement continues to grow....
Anyway, nice environment stuff Mav. Agree that second night screen is much better. Really like your skies too.
Off-topic: my maps coming along, still modelling more stuff for it though.
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Re: Imdaar: Shore
Oh good, I was beginning to wonder if you were gonna make a map for this mod, Sky.Skyhammer_216 wrote:Anyway, nice environment stuff Mav. Agree that second night screen is much better. Really like your skies too.
Off-topic: my maps coming along, still modelling more stuff for it though.
On topic: Very nice, Mav. Glad to see there's gonna be a nighttime version, not many maps have those.
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Re: Imdaar: Shore
A lot of the skies I use are not mine - while I have made a couple originals using Terragen, most of skies I use for bases (if they are not stock skies) were made by CGArtist.Skyhammer_216 wrote:Really like your skies too.
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Re: Imdaar: Shore
*Face-palm*Skyhammer_216 wrote:Fixed.Twilight_Warrior wrote:Great job, EraOfDesann and Mav! The excitement continues to grow....
Sorry, Era...I was thinking you, but typed Egg...I needz moar sleep...
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Re: Imdaar: Shore
Love it! Looks like Morrowind. Not knowing anything about the cannon version of the planet, I think some of Skyhammer's mushroom trees with some dullish coloring would look great in this.
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Re: Imdaar: Shore
Hmm, just curious here: will an Imdaar Alpha with the "claw" TIE Phantom factory make an appearance in any of the random skies?
Well, nice work to both of you, Era and Mav!
Well, nice work to both of you, Era and Mav!
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Re: Imdaar: Shore
Well, the factory was invisible.AQT wrote:will an Imdaar Alpha with the "claw" TIE Phantom factory make an appearance in any of the random skies?