Aldura Campaign - Part I

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Eggman
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Aldura Campaign - Part I

Post by Eggman »

Never thought you'd see the day that I actually released something, did you? :wink: Anyway, here it is:

Aldura Campaign - Part I

Story:
The CIS has taken control of the planet Aldura.
Although Aldura's industrial contribution to the
war is minimal, the planet's position in the galaxy
provides a strong tactical advantage to the faction
controlling it. Knowing this, the Republic has sent
a large invasion force to break the CIS blockade
and liberate the planet....

Modes:
Campaign - play through an objective-based mission that follows the story of the campaign to liberate Aldura.
Conquest - normal conquest gameplay.

Screenshots:
Hidden/Spoiler:
Image

Image

Image
Readme:
Hidden/Spoiler:
-------------------------------------------------------------------------------------------
Aldura Campaign - Part I
-------------------------------------------------------------------------------------------

The CIS has taken control of the planet Aldura.
Although Aldura's industrial contribution to the
war is minimal, the planet's position in the galaxy
provides a strong tactical advantage to the faction
controlling it. Knowing this, the Republic has sent
a large invasion force to break the CIS blockade
and liberate the planet....

-------------------------------------------------------------------------------------------
Installation
-------------------------------------------------------------------------------------------

1) Extract the downloaded file to an easy to find place on your computer, such as the desktop.

2) Place the extracted ALD folder in your Addon folder (usually C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon).

3) Run Battlefront II. The maps will appear in the Instant Action menu.

*IMPORTANT NOTE: You must have an updated shell that allows campaign mode to be selected in
the Instant Action menu. I recommend [RDH]Zerted's Unofficial v1.3 Patch,
available here: http://www.gametoast.com/forums/viewtop ... 35&t=14483

-------------------------------------------------------------------------------------------
Credits
-------------------------------------------------------------------------------------------

Pahricida - DC-15A model
Pahricida/Syth - DC-15 marine model
OOM-9 - DC-15S model
Qdin - Clone corpse models
Teancum/Maveritchell - Conversion Pack assets
Dragonum/Bertie - CIS capital ship models
AceMastermind - Coreship w/ hangars, command droid model
EGG_GUTS - command droid skin
Skyhammer_216 - New LAAT wrecks
RepSharpshooter - DMI assets
DarthD.U.C.K - DC-17 pistol model
Forcemaster - Artillery gun
Dragonum - ML Kashyyyk effects
Squipple/Eddie - models from "SquediesSourceModels" pack
Lord_Bandu - Dantooine tree model
Syth - Thermal detonator model, backpack addon
Wazmol - Acclamator model

Beta Testers:
Maveritchell
MandeRek
Nihillo
EraOfDesann
AQT

If anyone is missing from the credits, let me know so I can make the correction.

-------------------------------------------------------------------------------------------
Legal Information
-------------------------------------------------------------------------------------------

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT
COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.


If you have any questions/concerns you can contact me (Eggman) at Gametoast.com.
Download Links:
http://www.filefront.com/15296933/Aldur ... rt%20I.exe

http://www.moddb.com/mods/aldura-campai ... ign-part-i

For more screenshots/info, check out the WIP topic: http://www.gametoast.com/forums/viewtop ... 29&t=13557
Last edited by Eggman on Fri Jan 08, 2010 11:31 am, edited 2 times in total.
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Re: Aldura Campaign - Part I

Post by Delta-1035 »

Haha! Finally, i loved the previous version of the 1st and 2nd map (Which are still in my Addon folder), i'm downloading now. :thumbs: Can't wait to play with the 3rd.
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Re: Aldura Campaign - Part I

Post by Nova Hawk »

Downloading now! Always loved the Aldura maps. 8)
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Re: Aldura Campaign - Part I

Post by Delta-1035 »

Wow...just played all the 3 campaign maps and they were really awesome, the 3rd is my favourite. Also the objectives are cool, good job.

Nice end btw, waiting for the next part. :)
JadenWolf32

Re: Aldura Campaign - Part I

Post by JadenWolf32 »

FINNALY :D ! Congrats Eggman i see no bugs till now, its a perfect map pack!
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Re: Aldura Campaign - Part I

Post by Darth_Spiderpig »

Downloading now, my friend.
Hope this is worth it :P :thumbs:
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Re: Aldura Campaign - Part I

Post by DarthD.U.C.K. »

its is,
i managed to play through all maps and they are great
and you fell really inside the battle and action (the plot thrugh the maps is also good)

some (hopefully constructive) criticism:
-when i played the second map first, i got stuck at the "take out the sbds"-objective, i couldnt find any of them and advanced to the turrets but i wasnt able to destroy them because i wasnt able to finish the previous one
-in the third map is maybe a bit "bare" for you can only find dead clones at the first cp, i would have expected to see some more at the destroyed vehicles/second cp
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Re: Aldura Campaign - Part I

Post by Eggman »

DarthD.U.C.K. wrote:its is,
i managed to play through all maps and they are great
and you fell really inside the battle and action (the plot thrugh the maps is also good)

some (hopefully constructive) criticism:
-when i played the second map first, i got stuck at the "take out the sbds"-objective, i couldnt find any of them and advanced to the turrets but i wasnt able to destroy them because i wasnt able to finish the previous one
-in the third map is maybe a bit "bare" for you can only find dead clones at the first cp, i would have expected to see some more at the destroyed vehicles/second cp
The problem with the objectives not proceeding in the second map seems to be an occasional bug a few people have reported having. If you just restart the mission you should be able to go through it just fine. In the fourteen months or whatever that I'd been working on the map I only experienced the bug once or twice, and I was never able to figure out a specific cause.
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Re: Aldura Campaign - Part I

Post by Blade117 »

Finally!!!!! Should I uninstall the other 2 maps first?

EDIT: Which maps are in which prder? My game just shows the 3 letter world name.
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Re: Aldura Campaign - Part I

Post by ThePanda »

Eggman, this has made my day :) thanks!

Instant download :music:
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Re: Aldura Campaign - Part I

Post by Eggman »

Blade117 wrote:Finally!!!!! Should I uninstall the other 2 maps first?

EDIT: Which maps are in which prder? My game just shows the 3 letter world name.
Yeah, uninstall any old maps. It shouldn't cause conflicts, and the maps are named differently, but there's no reason to keep outdated versions.

Do you mean they appear as ALS, AL3, etc.? If so, that's strange, since I though they were all localized properly in all languages; they should appear as Aldura Campaign with a number in front to place them in the proper order, as in (1) Aldura Campaign, (2) Aldura Campaign, and so on. If you can only see the three-letter name the order is ALS, AL3, AL4.
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Re: Aldura Campaign - Part I

Post by Blade117 »

Thanks.
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Re: Aldura Campaign - Part I

Post by yukisuna »

yay, finally! all the beta's are still in my addon folder, downloading now! :D
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Re: Aldura Campaign - Part I

Post by Anakin »

very very nice
i'm downloading!

a question i will make a new projekt, Geonosis map.
and i'm interesst in your Lucrehulk-Klasse Droiden-Kontrollschiff on the first pic.
have you made it and are there Hangers??
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Re: Aldura Campaign - Part I

Post by Revan-Shan »

Cool space map, fun city map and interesting land map.

Are there any other space maps using those same models? And even better, with interiors?
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Re: Aldura Campaign - Part I

Post by JadenWolf32 »

As I already said this map pack is perfect, I really saw no bugs at all :thumbs: !!! Playing for the 3th time I just realized that at the Space Campaing map (just like the old version of it) when you destroy the engines of the Recusant the objective is "regroup with the fleet because you opened space for the fleet to pass".... but the cruiser does not explode or leave it stays there so what is the point of it??? Wouldn't be better if he exploded???
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Re: Aldura Campaign - Part I

Post by hunting shadow »

Nice mappack, i especially loved the second map, don't know, it was just cool with all the blasterbolts flying past u. :thumbs:

@anakin:
Hidden/Spoiler:
What about searching for urself first? It's creator is credited in the readme. http://www.gametoast.com/forums/viewtop ... 64&t=13012
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Re: Aldura Campaign - Part I

Post by sampip »

This is amazing work, Eggman. It has actually inspired me :D
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Re: Aldura Campaign - Part I

Post by [Skirata]Darman[M] »

KANDOOOOOOOOOSII! :jango:

It's released! Thank you Eggman. I love your missions.
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Re: Aldura Campaign - Part I

Post by Jendo7 »

This was excellent! A variety of good quality maps with a fun campaign. :thumbs:
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