KOTOR Weapons (a sporadically updated topic)

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Re: KOTOR Weapons (a sporadically updated topic)

Post by AQT »

Odd, I could have sworn I added this topic's link to the Assets Link Thread under Weapons on 12/1/09. :? Anyway, it's there now.

EDIT: It turns out I only updated my backup.
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Re: KOTOR Weapons (a sporadically updated topic)

Post by CodaRez »

Thanks then

(admin message removed, and thanks for listening to my fussy requests)
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Re: KOTOR Weapons (a sporadically updated topic)

Post by RevanSithLord »

CodaRez wrote:Thanks then

(admin message removed, and thanks for listening to my fussy requests)
Fussy? Naw. More like insistent. Then again some people consider that the same thing. Heh.

Anyways.........I do say nice work. Especially on the Ion Rifle, which is my favorite...and I usually don't like having to pick favorites because both are really good! :thumbs:
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Labj »

I want to see the rifle soon :thumbs:
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Re: KOTOR Weapons (a sporadically updated topic)

Post by RevanSithLord »

I personally hope he makes the repeater soon. :)
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Labj »

Yeah, canderous had one... maybe the turrets ?
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Re: KOTOR Weapons (a sporadically updated topic)

Post by CodaRez »

RevanSithLord wrote:I personally hope he makes the repeater soon. :)
That depends.......which one? (lol light repeater or ordo repeater gaahh)
Labj wrote:maybe the turrets ?
Again that also depends, this is a KOTOR weapons thread, not KOTOR home defense corp.

(but then again, i did see the 2 turret types, they are easier to model, hmmm)

Again, thnx for comments!
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Re: KOTOR Weapons (a sporadically updated topic)

Post by RevanSithLord »

Both! :D


.....if you wanted. XD
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Labj »

Well, i would like the ion pistol (not rifle) or the heavy pistol
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Battlefiler »

nice :eek: :wink:
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Re: KOTOR Weapons (a sporadically updated topic)

Post by CodaRez »

Labj wrote:Well, i would like the ion pistol (not rifle) or the heavy pistol
Well I would like to say "your wish is my command", but thats too cheezy.

...hey, wait.

LOL anyway. As stated, the next update to this ghost topic is indeed, the:

ION PISTOL
Hidden/Spoiler:
Image
First post updated, go their to munch on more details.

Again, big thanks to B.I.G_Cookie, for again sprucing up the skin a LOT, GJ again m8! :thumbs:
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Labj »

Thank you very much Coda :D
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Maveritchell »

The weapons in KotOR all had pretty low poly counts; don't be afraid to be a little creative and add to them a bit, detailwise - especially since they are much more visually prominent in Battlefront.
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Re: KOTOR Weapons (a sporadically updated topic)

Post by RogueKnight »

Coda, would you be interested in teaming up? It's unlikely that I'm going to be able to accomplish everything all on my own.
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Re: KOTOR Weapons (a sporadically updated topic)

Post by CodaRez »

Maveritchell wrote:The weapons in KotOR all had pretty low poly counts; don't be afraid to be a little creative and add to them a bit, detailwise - especially since they are much more visually prominent in Battlefront.
Hmm, lets say for this model, got any suggestions on adding parts?
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Maveritchell »

CodaRez wrote:Hmm, lets say for this model, got any suggestions on adding parts?
Sure; if you ever have a perfectly square weapon like this, you can always bevel the edges a bit (don't use a tool to do it, though, that'll be wasteful). The handle needs this more than anything. Don't be as conservative as you are with the cylinders; you can go 12 or 16-sided easily. And while it's not necessary, if you have a low-detail texture like yours, you may want to model in some of the details on the gun. It would be better to just have a higher-detail texture with a bumpmap, though.
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Re: KOTOR Weapons (a sporadically updated topic)

Post by CodaRez »

Maveritchell wrote:
CodaRez wrote:Hmm, lets say for this model, got any suggestions on adding parts?
Sure; if you ever have a perfectly square weapon like this, you can always bevel the edges a bit (don't use a tool to do it, though, that'll be wasteful). The handle needs this more than anything. Don't be as conservative as you are with the cylinders; you can go 12 or 16-sided easily. And while it's not necessary, if you have a low-detail texture like yours, you may want to model in some of the details on the gun. It would be better to just have a higher-detail texture with a bumpmap, though.
Hmm.. Ill take that to heart.

(may released 1.1s of the ion weapons then)

MAJOR EDIT

OK followed Mav's advice and sorta revamped the ION PISTOL and RIFLE.

The First post is updated with the V1.1 of both weapons, and a reskinnable-friendly version of the Ion Pistol. Pics are in first post

So sorry, those who DLed the Ion Rifle, I believe this version would better suit ur needs.

Thnx for the comments guys, will make more soon :mrgreen:

(a note to Mav: lol sry man, for the ion rifle I made all the new cylinders 32 sided, it seemed like a perfect round, more than the 16 side, until i saw how long MshEx took to munch through the model. dont worry, the ion pistol has cylinders with 16 sides only like u said)
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Delta-1035 »

Nice models, as usual. :thumbs:
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Re: KOTOR Weapons (a sporadically updated topic)

Post by Maveritchell »

CodaRez wrote:(a note to Mav: lol sry man, for the ion rifle I made all the new cylinders 32 sided, it seemed like a perfect round, more than the 16 side, until i saw how long MshEx took to munch through the model. dont worry, the ion pistol has cylinders with 16 sides only like u said)
On an inorganic model, it's not going to be a huge deal, but anything more than about 20 sides is going to be a waste of resources on anything that's not bigger than a person. They do look significantly better, although your handles still look - pardon the pun - pretty stocky. I'd, at least in the future, make sure to keep in mind that these are actually supposed to be things people can grip. Without a texture to really define the shape (since you really only have a solid texture, not something that defines any lines of the model), you're going to have to model it to look much more ergonomic.
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Re: KOTOR Weapons (a sporadically updated topic)

Post by CodaRez »

Maveritchell wrote:They do look significantly better, although your handles still look - pardon the pun - pretty stocky. I'd, at least in the future, make sure to keep in mind that these are actually supposed to be things people can grip. Without a texture to really define the shape (since you really only have a solid texture, not something that defines any lines of the model), you're going to have to model it to look much more ergonomic.
Well, actually, you gotta admit, the handle isn't the highlight of the model. Most people don't look at these weapons and go *Wow Nice handle* sometimes, but honestly, its almost always covered by ur hands when runnin around. Unless its actually acutely detailed (i.e. the curved westar pistol) it need just be a cube sticking out to give the player something to *grip* on. Thats why the texture on the Ion Rifle was null, cus honestly, I saw there was nearly no detail at all. I know bout the conception now that KOTOR weapons had low-poly, but the handles were then still not much more complicated than a slanted cube. It isn't really much to work with.

(and don't worry, with ur other "Rising Son" *wordplay*, I believe I have handled worse than a simple handle pun 8) . If not, this long rant is enough response to that, even if it wasn't meant for it :wink: )
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